| Videoboysayscube May 28 2012 09:25. Posts 10 | Profile # |
This is a Diamond TvZ. I was opening with a 2rax when I see the Zerg build a hatch in my base. I saw this happen to ForGG once and he didn't attack the hatch (instead countered) but soon enough his base was flooded with Roaches. So instead of attacking, I opt to counter with my 2rax. When I get to his base, he's putting up an expo, doesn't have the Pool completed yet. So eventually it turns into a sort of base race scenerio, but what happens is he just keeps building Queens, and suddenly my Marines aren't effective anymore. That new range, and the transfuse basically make any counter play to this opening impossible. I thought maybe I should tech to Banshees, but with that many Queens out, that seemed like a bad idea. So what should I have done in this game?
http://drop.sc/187319 |
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| oOOoOphidian United States. May 28 2012 09:53. Posts 1235 | Profile # |
I don't agree with the move in that game to counter. It's much easier to defend than to try to kill your opponent all out regardless of what you opened. Build a bunker, defend around it, and get a marauder or banshee out. Demuslim held a similar all-in with a 1 rax expand recently by just floating off his main and defending the natural with a bunker. |
| | http://www.twitch.tv/ooooophidian |
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| lodeet United States. May 28 2012 09:59. Posts 146 | Profile # |
He double expanded before pool which makes him very vunerable to 2rax pressure.
You really missed your window of opportunity to deal serious damage because you spent too much time trying to kill his natural. His natural is the last thing you want to kill at this point of the game because it is the most useless thing the zerg has to his disposal at the moment. The drones / proxy hatch pose a much greater threat.
What I would do in that situation is build a bunker in your main next to the proxy hatch and build a bunker at his natural.
After your first 2 rines from first rax rally them to the bunker then you won't have to worry about that proxy hatch. Bunkered rines are gonna shut it down and then you just just salvage and pressure with those rines if needed.
Now you can pressure his main with rines and once he starts to get lings / queens out you can simply fall back to the bunker at his natural.
Now you should easily be able to snipe the natural and leave him stuck on 1 base and very far behind.Last edit: 2012-05-28 10:01:38 |
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| fineyouwin May 28 2012 14:22. Posts 26 | Profile # |
| (Deleted because I was not helpful) Last edit: 2012-05-28 14:23:33 |
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| BTCOMM United States. May 29 2012 12:17. Posts 20 | Profile # |
| I had this happen to me only the guy went 2 hatches in my base. I decided I would build a bunker next to one and basically bunker rush it. Well, he got a roach warren up before I could even kill the first hatch and flooded my base with roaches. I think the best thing I could have done was put another bunker closer to the other hatch and one bunker near my mineral line but I'm not totally sure what do you think? |
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| Gyro_SC2 Canada. May 29 2012 12:46. Posts 513 | Profile # |
In metallopolis, lift and go to the gold base.
User was warned for this post |
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| Crow! United States. May 29 2012 18:56. Posts 144 | Profile # |
You should have defended your main. His economy and tech are set way behind, so if you eliminate the proxy hatchery without taking damage you wind up in the lead.
What you cannot under any circumstances allow is spine crawlers to complete inside your base. At a bare minimum your in-base barracks and, as necessary, your SCVs should have been on duty to prevent that from happening. |
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| Veriol Czech Republic. May 29 2012 19:23. Posts 400 | Profile # |
Can you link the game with forGG?
As terran id just build bunker fill it with rines and just expand I dont see the problem here. Also when u scout hatch hatch pool his posibilites to be agressive are quite low.
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| | "When you play, you have to start off with a mind to turn the game into a rape." -iloveoov |
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| zmansman17 United States. May 30 2012 01:15. Posts 2181 | Profile # |
Yeah the best comment I read earlier was that you wasted too much time attacking his natural, which is completely useless.
In order to drop an in-base hatch, which is an extremely strong if left un-detected (especially when I FFE as Protoss), the Zerg must have delayed his pool by a significant amount of time. That means no attacking units, no queens and no spine crawlers.
It depends how you would like to handle it, but you really have 2 options:
1) Upon seeing the hatch you bunker near it, and attack it with marines. Make sure you are walled off and try to play defensive and snipe the hatch 2) Immediately send your marine force to his base and micro against his drones. Give them as little surface area as possible if you position between the mineral line. He will lose mining time and drones from this defense. You will also scout if he is trying to go roach. If he does, he will certainly take huge losses from your attack and with decent micro will probably lose. Of course he will attempt to make lings to survive, but it may be too late. If he has a pool just position between the mineral line and deny mining, then go for the pool if he sends all drones to natural. Once his pool is killed, what can he do? Even with 3 hatches, 1 of which is mining, you really can't lose. |
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| Videoboysayscube May 31 2012 00:47. Posts 10 | Profile # |
On May 29 2012 19:23 Veriol wrote: Can you link the game with forGG?
It was a game on his stream so I don't have a link to it. But like someone else said, the Zerg can potentially have roaches out before you are even able to kill the hatch, which is especially true if you're opening with reactor hellions. So since I was going with a 2rax (with one rax in the middle of the map) I figured the best thing to do was counter. I guess my key mistake was wasting time with his natural.
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