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| Xana Denmark. May 29 2012 13:46. Posts 128 | Profile # |
Intro: + Show Spoiler +Greetings TL, I am Xana, a midmasters European Zerg. This will be my first guide on TL. I've struggled a long time in ZvZ, attempting to win in baneling wars. I've tried playing aggressive with a lot of speedlings. I've never been able to make it work reliably, so ZvZ has felt a lot unlike the other MU's. About a year back I saw MrBitter's 12 weeks with the pro's, and found inspiration in Dimaga's ZvZ opening. Its a build I've been working with and tweaking on ever since. Then Spanishiwa's Icefisher build became popular in ZvZ, and I've reached a build I am comfortable with. I bring you a solid way to play 15 hatch, that almost always guarantees you'll be ahead of a 14/14.
The Build For the hardcore roach push. (Noobie friendly build): + Show Spoiler + 10/10 Scouting drone. 10/10 Overlord. 15/18 Hatch. 14-16/18 pool. 16/18 Overlord. 21/28 1 set of lings for scouting +2 Queens. 26/28 Overlord + Spine. 32/36 (5.10minutes) 2 gas, saturate immediately. 32/36 Overlord + 2 additional Queens. 40/44 Roach Warren + Evo. First 100 gas goes to lair, then I suggest making 4-6 roaches before starting +1. When you've reached this point your two hatches should have 16 drones mining minerals each, and 6 drones mining gas. This means your total drone count should look like 38-40 drones. From here on you add a gas at the natural and spam roaches. As soon as the attack upgrade and Roach speed kicks in, you attack. By the time you move out, your minerals will naturally from the builds perspective start rising so you can take the safest third in the world.
Deviations (For the Higher ranked players): Vs 14 pool before gas/no gas into an early hatch. + Show Spoiler +14/18 - Pool. You'll need it relatively early as his slowlings can arrive a lot sooner than if he went with gas first. 21/28 - In case he's streaming lings across the map, feel free to produce more lings to do the initial hold. 26/28 - I'll usually skip this spine if my overlord is in a good position to check his natural. If I see drones comming from eggs, I know I'm safe to delay this. - Also check the 5:10 overlord poke under 14/14. 32/36 - Extra queens are unneccesary if drones popped from his first inject. Even if it pops lings, using the money on an earlier evochamber+roach warren will make a wall that is speedling proof. You'll also still want two gasses at around 5:10, but they can be delayed slightly. Delaying will let you have the same amount of roaches and +1 so you can place your third hatch at around 7:30. It will leave you unable to punish a player going for 4 gas however. 40/44 - Roach Warren. The trick to this build is creating a choke where your lings, queens and spines can all participate in the battle. If your placements are off, lings will run past/through your choke and you'll immediately lose. [ A good example of a wall I made in my last game: + Show Spoiler +![[image loading]](http://imgur.com/AmFjE.jpg) The circle is between the hatch and spine. It can be plugged by one roach or a queen. It also allows for easier rallying when its not plugged, so your roaches don't run through the entire mineral line. The star can be plugged with two roaches or a queen. 42/44 - Overlord. 44/44 - Evo Chamber + Overlord. 50/68 - +1 ranged and all the roaches you have immediate gas for. If he's taken four gas by now, I go up to four gasses, get my lair immediately and go heavy on the roach aggression while tossing down a Hydra den with any extra gas. I'll also prioritise getting +2 for the roaches. If he's not taken four gas, you can use the 10 roaches to claim your third at 8 mins clean. Propping them between the minerals means he cannot kill the roaches and would have to sacrifice a crapton of Larvae for enough lings to deny the third. - Larvae that you can spend on roaches to just go kill his face. From here, you can work into your own style if you prefer Hydras, Infestors, a fast fourth.. You name it!
Vs 15 Hatch: + Show Spoiler +The only difference between 14 pool into early expansion and 15 hatch is that he has no immediate way to pressure your front. This means you can delay the pool to 16. After that its again up to you to figure out whats comming out of his eggs.
Vs 14/14. + Show Spoiler +The keypoint to fighting against a gas first opening is figuring out whats comming out of him. If he mines more than 100 gas, add a second spine and fourth queen. If he's not mining gas, I suggest poking in with an overlord at the time where his first queen's inject larvae eggs will pop. ( Queen pops at 4:10, the larvae inject pops at about 4:50 and the eggs will pop at about 5:10. 5.10 is the time you'll want to have your overlord ready to watch those eggs! ) This will let you make a perfect reaction every single game, provided you see the pop.
Why it works: + Show Spoiler +The early hatchery will obviously always translate into a larvae advantage. This larvae advantage I translate into a often massive drone advantage. The trick then becomes making a larvae efficient defense, that allows you to keep the drones from all kinds of pressure. Spinecrawlers and Queens are extremely effective against lings, provided that they are not surrounded. Having extra queens also costs you no larvae what-so-ever, giving room for transfusions to make the defense even more efficient. With mineral walking you can also evacuate your drones through the queens, merely in case that his baneling count surprised you. Once again we translate the drone advantage into a +1 speed Roach advantage. The +1 Roaches deal with lings extremely well, and nothing else on the map can catch you at this point in time. If the opponent has gone for Mutas, he'll need a spinecrawler wall to hang onto his life - and you'll get to freely deny his third. You'll also have 4 queens to stall for time till your Hydras can come out. If he's gone Roaches in the same numbers as you've got when you hit his front, the probability of him having the same amount of drones is very low + his third will be delayed. If he's trying to defend with spines and roaches, nothing stops you from droning up your third and just chilling outside his base so he'd be forced to attack down into your concave.
Theory and tricks: + Show Spoiler +I've been opening with an extractor trick since forever. That is for the simple reason that a 10 drone will reach the opponents base by the time you're on 14 drones on any given two player map. On most 4-player maps you can expect where the overlords would meet, and thus correct your scouting pattern. This drone is used not only to scout early pool builds, but also to be a nuisance to a player with the same mindset as you. If you're microing correctly, you can delay an opponents 15 hatch by at least 30 seconds. This in turn means your queens will pop earlier, and slowly snowball you in the winning direction. (The Larvae advantage is maintained.) It is very important that you remain aware how much gas your opponent has taken through all stages of the game.
This build quite aggressively skips ling speed. The goal is to by-step ling baneling wars entirely, by setting up a sufficient defense, only to rush for +1 speed roaches. The idea is to hit a timing where you get Roaches out before your opponent could break your defense, and also before your opponent possibly could have any tech out that would harm your roaches. This means you'll be hitting before Infestors pop, before Mutas pop and, in case your opponent went 14 pool, before he can match your drone, expansion AND Roach count.
Possible weaknesses. + Show Spoiler +There is one thing which will force you to start producing banelings, and that is +1 on the speedlings. When the lings get +1 making a reliable defense without banelings costs too much, from my perspective, to be viable. This is the key thing to look for when your opponent keeps mining gas. You want to know where that gas is headed.
Replays: + Show Spoiler +Replays will be added as soon as I return home. Till then, I've got a replay of a friend playing this same style, albeit with mistakes: http://drop.sc/188222Last edit: 2012-06-13 02:18:11 |
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chebhe United States. May 29 2012 14:14. Posts 113 | Profile # |
I'm not a fan of these 4Q spine builds since there is no scouting, and the obvious counter is to not make any spines and just drone massively and tech. You can probably even take a fast 3rd and tech slower..
I'd only consider going spine / queen if the opponent was 1 basing me and I fast expanded. I'm not sure when I'd prefer this to roaches, if ever, though. Possibly on a map where you can't scout the natural drones with an overlord, this provides a little more security than roaches while not forcing you to build as blindly. The defense is larva efficient.. Still if I can get away with making roaches I prefer it, since they may apply pressure.
Not to rain on you, if I ever DO need to use this build then I surely know where to come.Last edit: 2012-05-29 14:19:38 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| Xana Denmark. May 29 2012 14:19. Posts 128 | Profile # |
I'm not a fan of these 4Q spine builds
Its only 4Q and spines if your opponent is showing aggression. The first set of lings you send out will tell you exactly how many larvae he's devoted to drones. These lings are on most maps out before speedlings kick in. Even if they're not, if he's killing your lings with a ton of his own lings, that tells you enough.
Check the deviation section. |
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chebhe United States. May 29 2012 14:22. Posts 113 | Profile # |
| The ramp can be blocked by 4 zerglings, and when that happens do you react with spines and queens? YOu will not be able to scout a zergling baneling attack if it is hidden properly. It will look like a speedling expand, with 4 lings on a ramp and maybe 2 lings scouting you. I think you will need 2 spines to hold zergling baneling. The 1 spine will die to banelings, any other banelings will hover around while zerglings kill the hatchery. 2 spines will do it. And additional queens will help. Last edit: 2012-05-29 14:26:23 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| Xana Denmark. May 29 2012 14:24. Posts 128 | Profile # |
| If he's blocking the ramp with lings, I'll just poke into his natural to try and snipe drones. Depending on his saturation there and timing on his queen I'll make a decision. For instance a build which keeps mining gas takes a 21 hatch 10 seconds later than a build that didn't. Purely based on that timing you can make a decision regarding the 4 queens. |
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chebhe United States. May 29 2012 14:27. Posts 113 | Profile # |
The natural isnt even completed yet, since he opened speed and continued toward baneling nest. YOu can attack the hatchery with 2 slowlings. If you built 4, then maybe you could lure him down from the ramp. And If you saw 8 lings total, then maybe you could assume he is ling heavy? ...
There is variation in baneling speedling expand builds depending on when the gas was originally taken. 14 pool 13 gas is different than 14 gas 13 pool. And the 14 gas can be taken at 50 minerals, 150 minerals, etc. You can get the hatch before 100 gas & zergling speed with a 14 pool 13 gas, yet still be continuing with 3 drones to a baneling nest. Players do it differently, to where you cannot pinpoint an exact second differential to identify the build. Moreso players are sometimes not precise with their hatchery timing. The efficiency inwhich drones are send to mine minerals also effects timing. A scouting drone will also influence, which would be difficult to account for. All factors considered this 10 second difference is a bad method of determining whether to build 4 queens or not. Last edit: 2012-05-29 14:35:58 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| Xana Denmark. May 29 2012 14:36. Posts 128 | Profile # |
I don't need to see his natural finish to know when he put it down..?
Its quite simple. 14 pools gasless into expand happens at about 2:40. 14 pools with speedlings into expand happens at about 3:20~ 14 pools which keeps mining gas happens at about 3:35 14 pools which makes a baneling nest happens at about 3:50. If banelings are created it happens later.
Thus if I see an expand at 3:20, I can proceed to use just 3 queens and one spine. If I see an expansion at 3:35 I know that he's got more gas but no baneling nest, thus he's likely aiming for some sort of tech rush, or delayed Banelings. Either case, its okay for me to get an extra queen, as he cannot take his third early. If his timings are off, that just means he sucks and I get a free advantage. In the beginning I'd struggle a lot with people taking an early third because Queens obviously cannot walk across the map. Therefore I only get 4 queens if I know he's doing some form of teching. Then the rampblocking queens will have to inject, but thats no issue with proper sim-city and overlord spread.
-- Note also, a good one-base baneling bust hits before you start your second round of queens, so in that case you can just make them reactively.Last edit: 2012-05-29 14:38:26 |
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chebhe United States. May 29 2012 14:39. Posts 113 | Profile # |
Your timings lack detail. It is impossible to account for a 14 pool 13 gas which takes the hatch before ling speed through timing inference. A common build which I use frequently. There are more variations within the builds you gloss over with assumptions. The previous post explains this sufficiently and I am not interested in repeating it. Nothing you can change with the power of assertion.
You have 2 crawlers by the time a good baneling bust hits?
My point is not to show the power of baneling bust, but to show the expense of the build compared to a person who secures map control with 6 zerglings, builds zero crawlers and makes pure drones.
The expense is offset against a 1 base opening if you manage only 2 queens. With 4 I think you're behind facing pure drones. Even still against a hatch first opponent you may be baneling busted. Infact this one would be alot harder to deal with. You would need 4 queens and 2 spines for it, and queens built blindly. You may even need more than that.
The longer the opponent delays the bust the harder it gets for you it seems.Last edit: 2012-05-29 14:47:41 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| Xana Denmark. May 29 2012 14:46. Posts 128 | Profile # |
I don't think you seem to understand whats POSSIBLE and NOT POSSIBLE in a ZvZ. I don't care one bit about the timing of the hatch itself, I care about the larvae income you as my opponent have.
You've got a SET amount of larvae pr Hatch w/ queen. If your hatch is late, I know it cannot be above a certain treshold of speedlings as you have no larvae to produce more. I also know you'll be behind a set amount of drones if you've prepared a speedling attack. Thus if your hatch is late, you're behind on drones -regardless- of your timing. It just so happens that if your expansion is down later than 3:35 I can get away with getting an extra queen as your economy won't be anywhere close to mine. If you've got the expansion on time, I know your banelings/tech will be delayed, and Roaches will be out in time to deal with anything that comes that late. Its really not that difficult to understand. In the case of you taking a hatch with a 14pool 13gas..? Before getting speed..? I don't quite understand the arguement you're trying to make. My drone scout will see you having taken gas, and will see you mining from it. If you take an early hatchery how on earth would you make two queens? - This again means I'm ahead on larvae and can make that extra queen for defense.
If your hatch and larvae production is on time to get ahead of me economically, I'll see it by the timing of the placed hatch, and I know I can drone up more and only increase my defense by making my wall with the Evo/Roach Warren.Last edit: 2012-05-29 14:54:35 |
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chebhe United States. May 29 2012 14:59. Posts 113 | Profile # |
The speedling expand builds do not starve for larva.. they keep minerals at 100 or less. Larva shortage is not the pressing concern in ZvZ. The advantage of your build lost in articulation is in delaying gas, keeping all drones on minerals, and producing only drones; using crawlers forming a cheap defense, and queens which neither use larva. Thus more drones come out of larva, less come out speedlings or roaches. It is not a larva shortage it is a delegation of larva.
So I pose to you a person who fast expands, like you do. A person who does get gas, builds 6 zerglings, stops collecting at 100, gets zergling speed. Does not get any crawlers or extra queens; and who, scouting your crawlers and queens and slowlings, also uses all their larva on drones. You put 2 drones into crawlers. He put 2 more larva into zerglings. This person is dead even with you in larva sent into drones. In drone count, in economy. This person has zergling speed, while you have extra queens and spine crawlers. You have to research speed, they already have it. They have map control, you do not. Your investment costs you more than it costs them. Your extra queens and spines do not help you in the midgame [besides a good creep spread]. His speed investment does.
THis person is ahead of you.
The hatch of 14 pool 13 gas is put down before zergling speed; showing the uncertainty. My point to you is not of a specific build and hatch timing, it is the uncertainty of defending a baneling bust, requiring investment in 2 crawlers for defense, 2 queen and likely 4 against a fast expanding opponent. Yet I still do not believe you can account for an opponent who days his baneling bust, builds a signficant number of zerglings and surprises you with 8-10 banelines, and alot of zerglings. Because you do not have any map control or scouting ability. This may plague you even from a 1 base expand.Last edit: 2012-05-29 15:03:24 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| Xana Denmark. May 29 2012 15:02. Posts 128 | Profile # |
You forgot that he went with the same build as I do. Check under deviations.
I'll halt my responses to you here, as you apparently have some kind of reading comprehension. |
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| JiYan United States. May 29 2012 15:02. Posts 3587 | Profile Blog # |
| your intro probably doesnt have to be in spoilers just saying. |
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chebhe United States. May 29 2012 15:03. Posts 113 | Profile # |
On May 29 2012 15:02 Xana wrote: You forgot that he went with the same build as I do. Check under deviations.
I'll halt my responses to you here, as you apparently have some kind of reading comprehension.
Then you are playing risky, since you cannot scout this. Your tantrum changes nothing. The build is a risk. A smart opponent has about a 50/50 chance of surprising you with either a baneling bust, or no baneling bust.
With leniency, you will have to build 2 spines.. This build only keeps you approximately even with the opponent. This is the only payoff to the build, to be approximately even. But still you must put gas into zergling speed. A minor bit behind. Best case scenario the opponent makes a baneling bust very obvious, fails, and is behind of his own volition.
My guess is you tend to assume in ladder that you will not be baneling busted; else the opponent makes it very obvious. Note to myself on how to beat this build in the future.
The build has no advantage except to fend off a 1 base opponent on maps where you cannot scout well with overlords or pressure with roaches.Last edit: 2012-05-29 15:10:43 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| Xana Denmark. May 29 2012 15:08. Posts 128 | Profile # |
Then you are playing risky, since you cannot scout this There's plenty of ways... An overlord hanging to watch the minerals, the lings running in to check the natural. Hell, you can make 6 slowlings and they'll get there if need be. In which case you're -still- ahead as he made an extractor for speedlings. Also, I don't need to catch up with speedlings, as I skip them completely. I will add speed after my roach attack moves out, and only then.
You've not read the guide, or at least not in any detail. I highly suggest you leave  |
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chebhe United States. May 29 2012 15:19. Posts 113 | Profile # |
Slowlings run in to check the natural... Fails against speedling expand, dies to speed. Ovi scouting the natural; not a perfect indicator at this early timing since some players drone transfer and some don't. If the natural is empty then it is a good indicator. But if there are 5 drones there, it is not a perfect indicator. A couple maps overlord cannot scout natural. Slowlings checking natural against a hatch first player... build 6 slowlings to check the natural and you're putting yourself behind 3 more drones with slowlings that are going to be killed. Better to open speed and scout properly, then react accordingly.
But which is it, you can make 6 slowlings, or do you? And when do you build these, within your build order? I do not see it in there. Is it in time to scout alot of speedlings running toward your base - to meet up with 6 original speedlings now morphed into banelings?
I hope your 2nd crawler was early enough.
Skipping zergling speed entirely makes scouting remain weak well into the midgame. So you play blindly the whole game and turtle behind spines, get roaches and then march to victory. Sounds great.
I compel you to learn real ZvZ and avoid gimicks. Otherwise you handicap your skill ceiling. A fluid opening is superior to this. Yes it requires skill to execute...Last edit: 2012-05-29 15:43:20 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| snexwang Australia. May 29 2012 17:04. Posts 188 | Profile # |
| Congratulations, chebhe. You have just determined that SC2 is a game of imperfect information. Now, please, direct us to an opening that is safe against absolutely everything in all circumstance and accounts for human error. |
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| Crypdos Netherlands. May 29 2012 19:27. Posts 73 | Profile # |
On May 29 2012 17:04 snexwang wrote: Congratulations, chebhe. You have just determined that SC2 is a game of imperfect information. Now, please, direct us to an opening that is safe against absolutely everything in all circumstance and accounts for human error.
14/14, Transition into gamesense
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| MstrJinbo United States. May 29 2012 21:43. Posts 777 | Profile # |
On May 29 2012 14:59 chebhe wrote: The speedling expand builds do not starve for larva.. they keep minerals at 100 or less. Larva shortage is not the pressing concern in ZvZ. The advantage of your build lost in articulation is in delaying gas, keeping all drones on minerals, and producing only drones; using crawlers forming a cheap defense, and queens which neither use larva. Thus more drones come out of larva, less come out speedlings or roaches. It is not a larva shortage it is a delegation of larva.
So I pose to you a person who fast expands, like you do. A person who does get gas, builds 6 zerglings, stops collecting at 100, gets zergling speed. Does not get any crawlers or extra queens; and who, scouting your crawlers and queens and slowlings, also uses all their larva on drones. You put 2 drones into crawlers. He put 2 more larva into zerglings. This person is dead even with you in larva sent into drones. In drone count, in economy. This person has zergling speed, while you have extra queens and spine crawlers. You have to research speed, they already have it. They have map control, you do not. Your investment costs you more than it costs them. Your extra queens and spines do not help you in the midgame [besides a good creep spread]. His speed investment does.
THis person is ahead of you.
The hatch of 14 pool 13 gas is put down before zergling speed; showing the uncertainty. My point to you is not of a specific build and hatch timing, it is the uncertainty of defending a baneling bust, requiring investment in 2 crawlers for defense, 2 queen and likely 4 against a fast expanding opponent. Yet I still do not believe you can account for an opponent who days his baneling bust, builds a signficant number of zerglings and surprises you with 8-10 banelines, and alot of zerglings. Because you do not have any map control or scouting ability. This may plague you even from a 1 base expand.
What am I reading? No way speed expand has equal larva to a hatch first. Sure you'll have equal drone count early on, but with the earlier hatch and 2nd queen they will quickly out pace the speed expand.
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chebhe United States. May 29 2012 21:45. Posts 113 | Profile # |
Speedling expand is obviously behind in larva. Hatch first mirror is obviously even in Larva. A Speedling expand is not called a fast expand. It is a normal expand. Hatch 1st is fast expand. You are not getting ahead of a Speedling expand in larva with this queen crawler thing by any merit of the build, You are ahead because you fast expanded. You are ahead in larva the same amount as any other fast expand is ahead of a pool first opening. So the same advantage may be gleaned from any fast expand, and therefor is not relevant to this thread.
Speedling expand gets 1st queen earlier so it stays closer to hatch first in larva than you may guess. Still it is slightly behind, this is true in every game of SPeedling expand vs Hatch 1st.
On May 29 2012 17:04 snexwang wrote: Congratulations, chebhe. You have just determined that SC2 is a game of imperfect information. Now, please, direct us to an opening that is safe against absolutely everything in all circumstance and accounts for human error.
THese gross generalities gloss over relevant detail while pretending to make a point.
14/14 is safe in all circumstances, will come out even into the midgame with any build; so slightly behind a fast expand. A fast expand is a risk against pool first, a risk which is consciously made; but justified as the pool player must take the risk blindly himself. The risk is justified by possibly coming out ahead economically. This queen crawler build comes out either even or slightly behind as shown depending if the opponent fast expanded or speedling expanded. It will beat a bad baneling bust, which is probably why you all are convinced it works so well. So my conclusion is the risk does not justify lack of reward.
In this thread I have not mentioned potential roach ling allin, or roach ling bane allin, which you cannot scout in a timely manner without an overlord hovering over his natural drone line. However on many maps this is not possible. So on these maps your panic reaction relies entirely on an overlord outside his base. Depending on spawn distances this reaction may be too late, since crawlers as a reactive defense take too long to build. Yet if he runs his queen forward and picks this close overlord off, you don't even have the scouting to make a panic reaction.
So if I assume you are going up to full saturation, and escaped luck with 2 queens instead of 4, you will be at 48 food by the time you begin building units; more if you slightly oversaturate.
The opponent will be at 28 food when he begins massing roaches. He will have 10 roaches to your zero, begin walking these across the map. You will begin building pure roaches as he reinforces with lings. WHen he arrives you two will be even in roaches and he will have zerglings reinforcing, while you do not. You will have 2 crawlers and 2 queens.
This is a minimal assumption of your economy. You likely will be building evo chambers for upgrades too and have a lair coming. You don't know any better since you have no scouting information.
The opponent may wait even longer, and get a greater amount of roaches while you tech to lair and build upgrades, putting his roach numbers even further above yours. This problem may be avoided with a later zergling speed, but as you've said you skip zergling speed.
You will either get lucky or you will die with this build.Last edit: 2012-05-29 23:05:40 |
| | Mebd: how are you fucking helping? you think i'm joking? you think I don't regularly cut myself to relieve stress? want me to email you pictures of my bloody mouse |
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| TangSC Canada. May 29 2012 22:50. Posts 1609 | Profile Blog # |
On May 29 2012 14:19 Xana wrote:Its only 4Q and spines if your opponent is showing aggression. The first set of lings you send out will tell you exactly how many larvae he's devoted to drones. These lings are on most maps out before speedlings kick in. Even if they're not, if he's killing your lings with a ton of his own lings, that tells you enough.
That's only if your opponent shows you all his lings. He could wall the ramp with a queen/4lings and then hide the majority of his units in his main. He could even bring drones from the main to the natural to appear like he's macroing. Your 2 lings won't stay alive long enough to get much scouting and a queen alone is enough to stop you from sniping drones or scouting for very long.Last edit: 2012-05-29 22:55:02 |
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