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Switching to MF gear before kill, does it work? - Page 3

Forum Index > Diablo 3 1 2 3 4 5 6 All
  TheMango   United States. May 31 2012 00:09. Posts 1797Profile # 

On May 31 2012 00:08 DMTsyncope wrote:
Isnt the whole pointing of stacking MF to find items with better stats instead of finding more items?


No, MF does not affect item quality, only chance to drop a magic item.
Old Post

 
 bgx   Poland. May 31 2012 00:11. Posts 6508
Profile # 

On May 31 2012 00:08 DMTsyncope wrote:
Isnt the whole pointing of stacking MF to find items with better stats instead of finding more items?
-edit: i rather get 1 item with perfect stats then 10 items with crappy stats.
my 2 cents

In D2 every magic item could be yellow/unique so when you get more magic items you get more chance for yellow/unique AFAIR at least. There were instances were white items almost stopped dropping if you gone +400 mf .

Im not sure how it works in D3. There is possibility it works on "item quality" and "item quantity" both.
Last edit: 2012-05-31 00:12:39
Old Post

 
 DMTsyncope   Netherlands. May 31 2012 00:12. Posts 40
Profile # 

On May 31 2012 00:09 TheMango wrote:

Show nested quote +



No, MF does not affect item quality, only chance to drop a magic item.


Are you sure? I found this on the diablo 3 wiki:


Magic Find in Diablo III

Magic Find increases the odds for found items (from monsters or objects) to be "higher quality". Higher quality items are more likely to be magical, rare, set, or legendary, with different odds for each type of item depending on the Monster Level dropping the item and the player's Magic Find percentage. Magic Find doesn't make items with higher item level to drop since monsters have a set of items they're capable of dropping (eg. the highest tier of items will only drop from monsters with Monster Level 63) nor does it increase the quantity of items dropped.


Source
Last edit: 2012-05-31 00:15:26
Old Post

  TheMango   United States. May 31 2012 00:16. Posts 1797Profile # 
I think the 'higher quality' just means a higher tier, ie magic/rare instead of normal. I don't think it affects item stat rolls. I'm pretty sure on this, then again I don't have a blizzard source or anything to back me up
Old Post

 
 bgx   Poland. May 31 2012 00:17. Posts 6508
Profile # 
@DMT
Well it really depends you how word it, magic item (blue) is upgraded white/gray (non-magic) item. So it replaces white item with a magic item (upgrades them).

well anyway im probably wrong im off not my area of expertise
Last edit: 2012-05-31 00:19:07
Old Post

 
 rastaban   United States. May 31 2012 00:17. Posts 2223
Profile Blog # 

On May 31 2012 00:12 DMTsyncope wrote:

Show nested quote +



Are you sure? I found this on the diablo 3 wiki:


Show nested quote +



Source



I was going to say the same thing but I believe he is referring to the stats themselves. While better MF might make that blue a yellow it wont mean that the 2 hander you find has 1000 instead of 900 dmg.

Ninja'd
Last edit: 2012-05-31 00:17:49
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Old Post

 
 DMTsyncope   Netherlands. May 31 2012 00:22. Posts 40
Profile # 
In any case, on topic, if blizz really wants us to swap gear right before a boss kill, then they might aswell just calculate the mf from all items in your inventory. otherwise we need a new skillset called: Item Swapping During Fights... which would be lame imo.
Old Post

 
 Tobberoth   Sweden. May 31 2012 00:24. Posts 4525
Profile # 

On May 30 2012 23:55 Heh_ wrote:

Show nested quote +


Because we're arguing about an imaginary number (1%) that Blizzard came up with to simplify explanations. Let's ignore all drop percentages, and talk about total drop numbers. If you found 1000 items with 0% MF gear, it could have been 2000 items with 100% MF gear. Sounds like a good deal to me.

The NV buff complicates things. AFAIK, it gives 15% increased MF per stack against non-bosses (elites included). It gives additional drops (3 magic, 2 rares for a 5-stack) against bosses.

I'm pretty sure having 100% magic find does not double the amount of magic items you find, the difference is far smaller than that.
Old Post

 
 bgx   Poland. May 31 2012 00:26. Posts 6508
Profile # 
Wait a second forgot about 1 thing, but if we recall that champion packs always drop 1-2 default magic items than MF works like that:
Champion drops 1 magic item and 3 white item.

Your MF rolls on magic item to potentially change it into rare+ and it rolls on white items to potentially change it into magic+ (but much lower chance to rare+ because its wider gap of quality).

??
Old Post

 
 karazax   United States. May 31 2012 00:35. Posts 468
Profile # 
That is how I suspect it works if they are still following D2 mechanics.
Last edit: 2012-05-31 00:36:11
Old Post

  TheYango   United States. May 31 2012 00:40. Posts 15754Profile # 

On May 31 2012 00:26 bgx wrote:
Wait a second forgot about 1 thing, but if we recall that champion packs always drop 1-2 default magic items than MF works like that:
Champion drops 1 magic item and 3 white item.

Your MF rolls on magic item to potentially change it into rare+ and it rolls on white items to potentially change it into magic+ (but much lower chance to rare+ because its wider gap of quality).

??

This is my understanding as well. Similarly, NV causes bosses to drop 2 rares. You can't count those items toward your calculation of your % chance of finding magic items because those are fixed.

When you're calculating the # of magic drops from champion packs and estimating your % chance of getting a magic item, you have to subtract that 1 magic item from each champion pack that's getting auto-converted from a white. Magic find won't increase that number, which is why 100% magic find doesn't mean you double the number of magic items you get. If you're guaranteed to see 1 magic item on every champion pack, and then 1% of the time you see a second magic item, 100% magic find means that you're guaranteed to see 1 magic item, and then 2% of the time you'll see a second magic item.
Last edit: 2012-05-31 00:42:35
Tongfu icon until xiao8's back on a ganker role.
Old Post

 
 Psyqo   United States. May 31 2012 01:38. Posts 345
Profile # 
Does anyone else hate the idea that you can swap in gear right before a killing blow? I think it is a dumb, unintended mechanic that I hope gets fixed somehow.
Old Post

 
 Kambing   United States. May 31 2012 01:42. Posts 1086
Profile # 
C'mon. All that starcraft APM needs to go somewhere!

(I used to do this to swap up to 200% MF before bosses and chests but then I stopped doing it to maximize the speed of my farming runs and also maintain sanity.)
Old Post

 
 Vaelone   Finland. May 31 2012 01:50. Posts 1842
Profile # 
Think I'l just sell my MF set now, only spent like 100k on it but after reading this thread it doesn't seem worth the hassle especially after dying once to 2k hp Skeleton King with my random stats MF set on...
Old Post

 
 ArhK   France. May 31 2012 01:58. Posts 276
Profile # 
Googled it, first suggestion.... :

http://diablo.wikia.com/wiki/Nephalem_Valor

TL;DR : Nephalem Valor guarantees that you will drop extra reward when killing bosses, on top of the extra MF it already gives.

You will find on reddit the exact numbers, I don't remember them.

I also read somewhere (but didn't see any proof so far) that the MF is checked upon seeing the mob/boss/elite, and not actually killing it, in order to prevent the "I switch gears at the last moment after having the mob down do 5 % of health in order to get the MF bonus".


Edit : Found the relevant thread on reddit : http://www.reddit.com/r/Diablo/comments/u6e2p/nephalem_valor_some_data_on_boss_drop_rates/
Last edit: 2012-05-31 02:00:30
Old Post

 
 AnalThermometer   Vatican City State. May 31 2012 02:05. Posts 333
Profile # 
I would expect not to see a decent change until something like 500% magic find, I'm presuming that's about 0.5% chance to get a better quality item. That's how I would program it anyway.
Old Post

 
 andrewlt   United States. May 31 2012 02:11. Posts 3113
Profile # 
Who are the bosses in this game? I thought it was only 3 (SK, Spider, Butcher) in Act 1.
Old Post

 
 Two_DoWn   United States. May 31 2012 02:12. Posts 7269
Profile Blog # 
Given the design choices that Blizz has made in D3, it would not suprise me at all if the MF check was when you spot the mob.
Cry havoc and let slip the hogs of war~
Old Post

 
 Heh_   Singapore. May 31 2012 02:24. Posts 2245
Profile Blog # 

On May 31 2012 02:11 andrewlt wrote:
Who are the bosses in this game? I thought it was only 3 (SK, Spider, Butcher) in Act 1.

The Warden is somehow considered a boss, although he doesn't have his personal dungeon. The easiest way to know if a certain enemy is a boss is using a new character. On the very first kill, bosses will drop 2-3 rare items along with a ton of other loot, but don't drop this much loot for subsequent kills unless you have the NV buff.

Or you could check achievements.
Old Post

 
 Mammel   Finland. May 31 2012 02:32. Posts 164
Profile # 
Been farming siegebreaker for quite a while, probably 20-30 times. Haven't recorded anything but switched always to MF gear just before killing. 287 mf with NV. Averaging somewhere between 3 and 4 rares. Never gotten 5, 2 very rarely about 10/60/30 between 2/3/4 rares, average would be something like 3.2 or something. Now I don't have any sort of control group in this but I'd bet all bosses have similar chance to drop rares, only the quality differs. If people are reporting something between 2-3 on average w/o mf, i'd say it makes a difference.
Also, with mf chances i'm getting rare out of elites in a3 is easily above 50%.

Now, if you'd want to compare drop rates, you should do it with 0 stacks. Much easier to see the difference when base is something like 0.5 rares/kill and MF affecting it all instead of having the 2 quaranteed rares screwing up the results.
Last edit: 2012-05-31 02:35:36
Old Post

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