Published on: NA Bounds: 148x148 Distances: Same as Daybreak
Quick map I made while my connection sucked. Straightforward 1v1 map with no destructible rocks or gold bases, and only one watchtower. Could have multiple expansion paths depending on matchup. Might even have different late-games depending on whether it splits top-bottom or left-right.
Aesthetics are lazy, basically just an arctic-looking snow blend with minimal doodads. Didn't really want to put more than a couple hours' work into this, so I just focused on layout instead. The SV in the title doesn't mean anything, but the name Greenland was taken so I just tacked it on because Sevia. EDIT: As I post this I realize people might confuse it with ESV, so I'll change if they get mad lol.
I really like this. If you reduce the CS in the layout I think it becomes a complement to Daybreak (whose distances you reference) in any map pool -- similar "big" feel but still very manageable, and definitely distinct from it throughout the game.
I love the negative space on either side of the watch tower (the water), more maps need to use this better.
The biggest problem is the corner bases which impinge on the 5/11. There's too much flow making them too easily attacked / denied in the lategame. (Although they are still far better than the last bases on Daybreak... so, that's good for zerg and for lategame management players.)
This is what I first thought of to give the endgame more stability (which I feel is this map's selling point -- the positional strength shifts in big blocky increments that interact elegantly):
The little ice floes are a nice touch. ^^
Comprehensive strategic intention: DNE
TheFish7 United States. May 31 2012 04:25. Posts 1283
I think this map would be a whole lot more exciting with some interesting aesthetics. Its a floating ice world - pretty neat. what textures did you use?
This has a lot of potential in my mind, one concern I'm sure others might bring up is the ease of defending a 3rd - I'd be interested to hear someone else's take on that. The other interesting feature of this map is the proximity of the 4th base thats in a somewhat precarious low ground position. this is interesting, but I'm asking myself if its too close.
EatThePath makes some really good suggestions above. I knew others would have more insight than myself! The stuff he suggests would also make potential engagements at the 3rd a heck of a lot more interesting.