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[P] Meltage's Map Thread

Forum Index > StarCraft 2 Maps & Custom Games
 
 Meltage   Sweden. June 01 2012 02:59. Posts 560
Profile # 
[image loading]

Meltage's Map Thread





(2) TPW Silver Sands
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Status: NA | EU

(2) TPW Prophecy
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Status: EU

(2) TPW Sacred
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Status: NA | EU

(2in1) TPW Yuma
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Status: EU

(4) TPW Overgrown
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Status: EU

(4) TPW Core Delta
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Status: EU

(2) TPW Memorial
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Status: EU




Current WIPs



(2) Valley of Nis
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Status: EU

(2) Coercion
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Status: EU

(2) Colonial
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Status: NA | EU

(2) Colonial II
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VODs


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TPW - The Planetary Workshop
Last edit: 2012-10-28 21:27:27
TPW - The Planetary Workshop - map making team
Old Post

 
 iGrok   United States. June 01 2012 05:10. Posts 4218
Profile Blog # 
I still like memorial even though its so weird
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 EatThePath   United States. June 01 2012 08:57. Posts 2440
Profile Blog # 

On June 01 2012 05:10 iGrok wrote:
I still like memorial even though its so weird


This would be a really fun map in today's metagame ^^
Comprehensive strategic intention: DNE
Old Post

 
 -NegativeZero-   United States. June 01 2012 10:54. Posts 584
Profile # 

On June 01 2012 08:57 EatThePath wrote:

Show nested quote +



This would be a really fun map in today's metagame ^^

The natural and its two entrances might be a problem though, especially since one of them leads up to high ground, giving the attacker a significant advantage.
broodwarmaps.net
Old Post

 
 Meltage   Sweden. June 01 2012 17:05. Posts 560
Profile # 

On June 01 2012 08:57 EatThePath wrote:

Show nested quote +



This would be a really fun map in today's metagame ^^


This is interresting. Please elaborate? I'm not against updating older maps. So far, I've only remade the aesthetics, removed godl and rocks. About the natural, maybe I remvoed 2 rocks too many.

What if main and nat were raised one level?
TPW - The Planetary Workshop - map making team
Old Post

 
 eTcetRa   Australia. June 01 2012 17:32. Posts 428
Profile # 

On June 01 2012 17:05 Meltage wrote:

Show nested quote +



This is interresting. Please elaborate? I'm not against updating older maps. So far, I've only remade the aesthetics, removed godl and rocks. About the natural, maybe I remvoed 2 rocks too many.

What if main and nat were raised one level?


I think you would be fine in adding rocks from the third to the natural, and moving some of the third's high ground away from the natural so it cannot be sieged? Having said that adding rocks to the attackers entrance to the third might be better than the defender's, being that the alternate third puts you so far forward and open.

The middle does seem awkward though.
Electra the Fabulous! DreamForge Mapmaker - Latest Map: DF Yeonsu (SEA/US)
Old Post

 
 Meltage   Sweden. June 01 2012 18:41. Posts 560
Profile # 
ya, middle was designed for gold bases. Now it seems too open. Or.. how is it awkward you think?
Last edit: 2012-06-01 23:47:58
TPW - The Planetary Workshop - map making team
Old Post

 
 AdrianHealey   Belgium. June 01 2012 22:30. Posts 479
Profile # 
I always loved memorial.
I love.
Old Post

 
 iGrok   United States. June 01 2012 22:47. Posts 4218
Profile Blog # 
Put the rocks back on the nat->third ramp, watch pylons get imbaaaa. Who was the protoss who did that in motm... Cruncher! I liked him just because he actually looked at the maps before playing.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu
Old Post

 
 EatThePath   United States. June 02 2012 02:18. Posts 2440
Profile Blog # 

On June 01 2012 17:05 Meltage wrote:

Show nested quote +



This is interresting. Please elaborate? I'm not against updating older maps. So far, I've only remade the aesthetics, removed godl and rocks. About the natural, maybe I remvoed 2 rocks too many.

What if main and nat were raised one level?


Not sure, I don't think you should change the map's structure. You could add rocks either on the ramp to 3rd, or on the low ground to help wall maybe? I just meant it'd be fun, I like the middle and sides for battling, and the 3rd is cool, not sure it'd be balanced because of the natural and all the forward bases. With updated gold I think that is not too imba to restore them. A PF is super strong there either way regardless of gold giving same mining with 4 less scvs.
Comprehensive strategic intention: DNE
Old Post

 
 Meltage   Sweden. October 05 2012 06:28. Posts 560
Profile # 
Updated OP with a cool VOD from the good ol' glory days



And some WIP maps.
Last edit: 2012-10-05 06:31:48
TPW - The Planetary Workshop - map making team
Old Post

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