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[Role] Ranged AD

Forum Index > League of Legends 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 All
 
 jcc   United States. June 01 2012 10:46. Posts 234
Profile # 
Hello TL community my LoL name is GGod and i main AD bot.

[image loading]

I have been doing AD bot at high elo for about 6-8 months now. I started playing this game more seriously during season 2 (season 1 i still played dota 1 and SC2 primarily). In this guide i hope to cover alot of the basics and subtleties to the role. I feel i have a pretty strong grasp on AD and hope to share this knowledge with you, the best community in the gaming world, TL.

In this guide I will not explain the heroes' movesets or passives, or what the described items do. I expect most of you have played this game, know the items, and know the heroes. I instead will explain the thought process of WHY things are done, what they plan to achieve, and certain build orders / tactics / strategies to use.

Role

+ Show Spoiler +

Runes

+ Show Spoiler +

Masteries

+ Show Spoiler +

Items

+ Show Spoiler +

Playstyle

+ Show Spoiler +

Cait Traps - A simple rundown
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I'll add more to the guide, but im tired for now. I will add a section on Match ups (lane comps versus other lane comps), a picture section for positioning in lane and when to engage / how to engage, and whatever else.


#Edit - Updated some ezreal stuff, Cait stuff, masteries, a rune page. Will try to get some more picture sections up tonight, and will maybe try to set up lane comps / thought processes when fighting certain lanes this weekend.

#Edit 2 - Added a Cait Traps section for some basic trap locations / nice tricks / decent intro to using her traps both for security, harass, and zoning potential. Obviously it is tentative, and changes game per game, but its a nice intro.
Last edit: 2012-09-06 01:20:54
Old Post

 
 Lmui   Canada. June 01 2012 12:19. Posts 1899
Profile # 
Good guide overall.

A few points I think should be added

Runes:

Flat MR is preferable in lanes where the support and/or AD has a good amount of magic damage/harass. I recognize that scaling works better later on but coming out of the laning phase on a decent footing feels more important to me than that extra bit of MR lategame.
Sona, Leona , alistar, corki, ezreal, trist are examples.


Same deal with Masteries. When going any xx/9/xx, 3 points can be either put into armour or MR, depending on the lane.

On most ADs, when faced with a choice of zerks + dorans or 2x dorans, zerks + dorans is 99% of the time the correct answer

Corki actually matches really really well with leona since with Corki's E up, he can proc every sunlight pretty readily which is why he's so scary with her.

Sona should be one of the supports with varus. They both have scary poke and come 6, they can immobilize one/two person/people for 4 seconds. it's like an ashe sona lane but with actual killing power.
Last edit: 2012-06-01 12:20:36
Old Post

 
 jcc   United States. June 01 2012 12:26. Posts 234
Profile # 
I'm gonna include Sona on a few comps, i forgot to add her simply because at 2k elo almost NO ONE uses her, shes just simply too weak at the moment. And yes i noted the flat MR blues. the small MR is good against some magic comps true, BUT the progressive is just much more worth it. And if their magic damage is much of an issue early, just buy more pots. And if their burst is magic, odds are the 12 MR would not have saved you anyway. But 24 mr at 18 is used to help you from random AOE damage. That, imo, is the core purpose for MR quints, to help agianst random aoe and stray spells from affecting your AD presence in a team fight. And i said corki matches with leona didnt i? thats one of my favorite lanes.
Old Post

 
 zulu_nation8   China. June 01 2012 12:32. Posts 18693
Profile Blog # 
sona is very strong if blitz is banned
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 Fuzzmosis   Canada. June 01 2012 12:39. Posts 384
Profile # 
Serious question time:

Why do you prefer Flat Armor over Hp per level yellows?

At a level 1 fight, HP per level yellows will only grant 20 hp and that 13 armor boost ashe prevents around 8% more damage with diminished returns if you have other armor skills. Or at 70 damage, that prevents 5.6 damage per auto attack. Around 4 auto attacks worth of damage. Unless you're taking a tonne of physical harass to the face, at which point you're probably not winning your lane anyway, why is that more valuable.

The only time I can see it as valuable is when your opponent is not running any form of armor pen under an AD Carry. At level 1, if you're knocked down to 5 armor due to them using runes and masteries, you're taking a whole 16% more damage than your opponent who used the armor boost to start at 28. Or at 65 damage per hit, around 12 more per shot.

And just by cost, the free 175 HP is generally not covered in any itemization, assists against magic damage as well as physical, and costs more GP worth than 13 armor (475 versus.. around 210). Especially late game when the difference between 70 and 85 armor is 4% less damage (Or realistically, 6% taking into account last whisper). At 400 damage an attack, taking 24 less damage means you gotta tank 8 AA's before the value of the 175 HP is equalled.

Hey, I know I'm bad at this game. Just curious.
I'm From Canada, so they think I'm slow, eh?
Old Post

 
 zulu_nation8   China. June 01 2012 12:43. Posts 18693
Profile Blog # 
I don't understand your first paragraph
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 Fuzzmosis   Canada. June 01 2012 12:47. Posts 384
Profile # 
Level 1 fight:
HP: You start with 20 more HP
Armor: You take around 8% less damage. They would deal 16% more damage if they had high armor pen.
At attack damage of 70, you take 6 damage or 12 damage less per hit. So if you eat less than 4 attacks, you come out more ahead with HP if they don't have armor pen.

Then at level 2 you have 40 more HP, and the armor prevents 7-13 damage. So suddenly, the bonus HP is better if you eat less than 6/3 attacks.

And for each level progressing, the armor has less impact and the HP has more. This is involving defensive masteries I just realized though.
I'm From Canada, so they think I'm slow, eh?
Old Post

 
 sylverfyre   United States. June 01 2012 12:52. Posts 4135
Profile # 

On June 01 2012 12:39 Fuzzmosis wrote:
Serious question time:

Why do you prefer Flat Armor over Hp per level yellows?

At a level 1 fight, HP per level yellows will only grant 20 hp and that 13 armor boost ashe prevents around 8% more damage with diminished returns if you have other armor skills. Or at 70 damage, that prevents 5.6 damage per auto attack. Around 4 auto attacks worth of damage. Unless you're taking a tonne of physical harass to the face, at which point you're probably not winning your lane anyway, why is that more valuable.

The only time I can see it as valuable is when your opponent is not running any form of armor pen under an AD Carry. At level 1, if you're knocked down to 5 armor due to them using runes and masteries, you're taking a whole 16% more damage than your opponent who used the armor boost to start at 28. Or at 65 damage per hit, around 12 more per shot.

And just by cost, the free 175 HP is generally not covered in any itemization, assists against magic damage as well as physical, and costs more GP worth than 13 armor (475 versus.. around 210). Especially late game when the difference between 70 and 85 armor is 4% less damage (Or realistically, 6% taking into account last whisper). At 400 damage an attack, taking 24 less damage means you gotta tank 8 AA's before the value of the 175 HP is equalled.

Hey, I know I'm bad at this game. Just curious.

Armor makes potions more effective. Flat HP doesn't.
Armor makes heals from your support (or the summoner spell) more effective. Flat HP doesn't.
Armor makes lifesteal more effective. Flat HP doesn't.

Taking HP means you're going to take more damage than your opponent in literally every single trade. If you look at EHP after potions & support heals (or even just potions) you're waaaaay behind the flat armor seals.
Not only that, but if you ever take creep aggro you're also taking more from that, too. Not unlikely when you trade using autoattacks.
Old Post

 
 DeltaBravo   United States. June 01 2012 13:08. Posts 94
Profile # 
Coming as a pre-level 30 Leona main, I am curious as to why Leona isn't listed as an amazing kill lane with vayne or varus, and cait too to an extent. Vayne has some pretty decent burst damage, so locking down one of their champions in laning phase allows free reign for a somewhat short range champion.Additionally, Leona's E and vaynes tumble appear to have some pretty good synergy, as it allows Vayne to get in close to pop Leona's passive more effectively and lets her get a good angle to pin the kill target.

With Caitlyn, the ability for Cait to be miles away behind the minions while still being able to auto attack allows some serious synergy with Leona's passive and her "in their face" play style. Since Leona has to commit to a harassment/kill, Cait's ability to keep the lane weak gives Leona some breathing room to disengage a bit easier, as well as make it easier to burst down enemy champs. Plus nothing is more frustrating to get caught in a Leona E+Q+Cait trap especially after cait gets some attack speed.

Varus is similar to Cait in that he keeps the other lane weak and allows Leona to party on their carry/support. Additionally, his ult stun allows a ridiculous chain stun, which makes Leona+Varus level 6 engagements really deadly. Plus while Leona ties up their champ Varus can stack his W, which combined with his volley slow and his ridiculous Q range makes running from fights really, really unfortunate for the other team.

Granted, I am a bit biased, as I ONLY play leona support, so I probably overexaggerated Leona's AD Carry synergy.
Nerf Probes
Old Post

 
 ZERG_RUSSIAN   June 01 2012 13:46. Posts 5099
Profile Blog # 
Armor over hp/lv because the way you get fed early is by trading with the opposing carry under creep fire and the mitigation on creep shots is SO worth it. I'd even go so far as to take armor/creep dmg redux in defensive over the hp/lv and flat hp.
The Real 5HITCOMBO (rather jungle any day 420 noscope mlg plays yolo blaze it)
Old Post

 
 jcc   United States. June 01 2012 14:11. Posts 234
Profile # 
+ Show Spoiler +

Caitlyn actually makes for a really poor burst lane. If you want to have a burst lane, why even bother with Cait when you can get far more effectiveness with Graves/Corki/Trist, etc. With Cait lanes you want to utilize her harass and zoning power, Leona forces the fight on them and makes for awkward positioning, but alistar and blitz allow YOU to manipulate zoning and where they are forced to be (like they have to avoid walls or always avoid bushes), and ali also supplies sustain.

Varus/ Leona has potential i agree, and honestly could probably work i just have never done it and i feel it its a two edged sword. It either snowballs real hard, but i also feel if you get behind it has little chance of coming back against a good enemy bot lane due to no sustain and being forced to fully dedicate to fights since BOTH of you have no escapes. I will try out varus / leona tho.
Old Post

 
 eagle   United States. June 01 2012 14:15. Posts 361
Profile # 
scaling mr are pretty teriible
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 jcc   United States. June 01 2012 14:23. Posts 234
Profile # 
Are you kidding? Most AD's use them, it results in the same mr as flats at level 9...which is about 2 levels before laning phase ends, and by the time team fights happens its already higher than flats...how is that bad? Odds are you won't encounter the enemy ap much until levels 8 +, so no reason to not get scaling.
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 ReketSomething   United States. June 01 2012 14:35. Posts 4012
Profile Blog # 
Ive been trying to learn AD Carry. This has been helpful, thanks!
I love Jaedong! :3
Old Post

 
 jambonkingcool   Canada. June 01 2012 14:51. Posts 173
Profile Blog # 
I see you use flat AD for both reds and quints. Isn't it better to use ArP reds + flat AD quints, considering your opponent probably has armor runes, and maybe 21/9/0 masteries?
Old Post

 
 Lmui   Canada. June 01 2012 14:57. Posts 1899
Profile # 

On June 01 2012 14:51 jambonkingcool wrote:
I see you use flat AD for both reds and quints. Isn't it better to use ArP reds + flat AD quints, considering your opponent probably has armor runes, and maybe 21/9/0 masteries?


It sounds good in theory but if you actually play it out, it makes little difference in the damage you deal early when trading and also gimps your ability to last hit. Flat AD is better since last hitting is the key to playing AD well, since ADs scale so well with farm. The most important part is that with most ADs, you won't have to shoot minions under tower tiwce to kill them, once is sufficient.

Edit:: Another reason why is that most abilities (sivir's boomerang, caitlyn's Q, Ashe's volley) scale off of AD. The added AD does more than any arpen would for a lot of skills.
Last edit: 2012-06-01 14:59:37
Old Post

 
 Seuss   United States. June 01 2012 23:59. Posts 2983
Profile Blog # 
Your use of "Boots 3" confused me a lot until I realized you weren't talking about Boots of Swiftness but were actually talking about Boots + 3p.
Last edit: 2012-06-02 00:04:20
Mondays with Monte: http://www.teamliquid.net/forum/viewmessage.php?topic_id=384187 | Schrödinger's Elo
Old Post

 
 brolaf   June 02 2012 00:07. Posts 219
Profile # 

On June 01 2012 14:23 jcc wrote:
Are you kidding? Most AD's use them, it results in the same mr as flats at level 9...which is about 2 levels before laning phase ends, and by the time team fights happens its already higher than flats...how is that bad? Odds are you won't encounter the enemy ap much until levels 8 +, so no reason to not get scaling.

At pro level, most games are decided by 9. And the current pro meta uses more and more multi-man ganks where 4 person teamfights happen at low low levels and make a huge effect on the game
Last edit: 2012-06-02 00:09:00
Old Post

 
 jcc   United States. June 02 2012 02:02. Posts 234
Profile # 
That's a fair statement, I still use progressive as a matter of preference nut will be more willing to use flats again
Old Post

 
 Dandel Ion   Austria. June 02 2012 02:34. Posts 5770
Profile # 
Ezreal needs a +Sona, real strong zone/poke lane

And Caitlyn not having Taric listed is a travesty.
The apple's gone, but there's always the core
Old Post

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