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| Dakure United States. June 02 2012 20:00. Posts 492 | Profile # |
You know, I've never personally tried any of TangSC's guides, but his Stephano roach max guide was pretty damn good. So because of that, you might want to try this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=280526
It's supposed to be an overall game plan consisting of a few timings you can try to hit. It incorporates roaches, lings, banelings, and in the late game ultras.
If you want to "learn" ZvT instead of a build, you could try this comprehensive guide. The post was created on May 25th according to TL so it's pretty recent and should be useful. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340023
Hope these references help.
Tang's guide is a little older, when a lot more smaller maps were around but you should be able to copy the timings of when to build the roach warren, baneling nest, etc.
Edit: I guess I haven't tried TangSC's guides besides his Stephano Max. Sorry for the confusion.Last edit: 2012-06-02 20:02:19 |
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| Megabuster123 Canada. June 03 2012 03:51. Posts 1795 | Profile # |
On June 02 2012 18:24 eXeel wrote:Thank you, some good posts  Annihilated double terran in a 2v2. Okay, they were continuing going only bio and a majority of marines, and had too few workers, but felt the effect  When the terran army switches over tanks + marauders and not a majority of marines, what would be a good way to go? Muta + ling? Or roach + ling? With banelings ready, if they again go rines? I just practised vs a Very Hard and Easy Terran AI, and they did that switch. And I chose to focus on banelings to see how effective it would be. And my mutas + banelings got owned with time to the marines defended by marauders.
Don't practice against the AI unless it's for your opening BO. It's a waste of time.
If terran starts cutting marines and you're going for ground zerg, just pump more lings. |
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| eXeel Denmark. June 03 2012 05:29. Posts 62 | Profile # |
So lings vs Marauders? Is that a very temporary solution until I head for something else? I feel they hurt Marauders very little, but of course a ling is cheap compared to that. So I can have plenty on each, I guess. And then I need to keep the +1 melee up I guess  |
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| HaZeY. Canada. June 03 2012 06:07. Posts 27 | Profile # |
Stephano roach max is exclusive to ZvP, you won't see stephano do it vT. There's already been a lot of good posts on the matter but I'll reiterate some things.
The standard is a 15 hatch opening, 16 pool, 17 gas. Going gas before pool is considered the greedy alternative for a quick speed but leaves you a little more open to things like early bunker play, etc. 4 queens recommended IMO. They help you get a quick creep advantage and help defend vs hellions and banshees. Scouting is essential, you'll start off with the map control, then if they hellion open you'll lose it til you make about 4 roaches and push out with them. Keep poking the ramp to try and see their composition, sac an OL if you think you can get away with it, get OL coverage all around your base and the sides of the map to alert you to any drop play.
If you see a large amount of hellions it can be a good indication they're going mech. This is the situation where you're going to want to go roach. If they go bioball though, you're wanting the double evo'd lings, banelings, into infestors, then eventually a relatively quick hive into BL. Unless you desire some muta play you can delay your spire until you start hive. If you start your spire right when you start hive the two will finish at the same time allowing a quick greater spire.
Marauders destroy roaches. Lings are the appropriate counter. When engaging with a ling/bling force you basically want to ball them up near the bioball then run the lings past the bio, then attack move them. This restricts the stuttersteps and splits, distracts the bio while the banelings roll up, etc. Also if there's tank support it keeps the banelings relatively safe from them unless the terran focus fires onto the banelings (not likely at your level). And of course, ALWAYS try to engage on creep. And also try to micro your banelings around marauders, you want them hitting the marines. The lings will clean up marauders easy.
If there's a good amount of marauder/tank, you could consider and try to mess around with mutalisks. 5 or 6 I believe can 1 shot an SCV. Mutalisks are quite the gas investment and require a lot of micro and care to be effective without being lost. In that sense you might want to just play around with them without investing too much into them until you're more comfortable with muta micro. I personally typically don't mess around with muta. My game sense isn't really good enough yet to know when I can capatilize on them.
Think that kind of sums up my thoughts on the matter at the time. GL HF! |
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| Megabuster123 Canada. June 03 2012 07:55. Posts 1795 | Profile # |
On June 03 2012 05:29 eXeel wrote:So lings vs Marauders? Is that a very temporary solution until I head for something else? I feel they hurt Marauders very little, but of course a ling is cheap compared to that. So I can have plenty on each, I guess. And then I need to keep the +1 melee up I guess 
Roach ling/bling will beat marauder tank. And the eventual broodlord hive tech transition will be a death blow. There's a reason that terran always makes marines for the whole game.
I go mutalisk in ZvT so against that I would just pump more muta, but in your case, mass ling is fine. And some roaches added because roaches are just a solid unit for ground compositions. |
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