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[G] PvT Parting FE - 13 Gate 17 Nexus - Page 2

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 All
 
 Lazzi   Switzerland. June 03 2012 18:11. Posts 1114
Profile # 
I've been doing it for almost a month and it is an awesome build, but I place the second pilon on front of my second nexus which allowa me to see bunker rush.
"If I don’t have confidence in myself, then no one else will either, so I have to at least, even if I do suck – which I hope I don’t – I have to believe that I'm good at least" Naniwa
Old Post

 
 iSHOKZ   Germany. June 04 2012 06:12. Posts 121
Profile # 

I've been doing it for almost a month and it is an awesome build, but I place the second pilon on front of my second nexus which allowa me to see bunker rush.


This also makes you voulnerable to any kind of early pressure because it gets easily sniped and you are supplyblocked when you cant afford it.


PartinG rally's his probe from nexus to gate on 14 supply. You cant 13gate without either cutting probes a bit, loosing some chrono, or pulling a probe from minerals, and the gate timing is not super crucial. I like the idea of never pulling probes from minerals, it allows you to benefit a lot more from good stacking, etc.

I believe he also nexus-pylon-scouts, i personally disagree with gate scout, opting for either pylon scout (nexus first, 1gateFE so you can be more greedy or safe/sure) or nexus scout (something like this)


I know how he is doing it, like i said i edited the build a bit for what seems to me better.
I dont like 17 scout because you will never be able to scout then, 17 scout is in my opinion like no scout. With a 13 scout you have a chance to scout the base and even scout if there is gas taken.
If you pylon scout your nexus will not get up with the 17th probe out of the nexus which makes you voulnerable to ebayblocks if you can't get it immediatly
Caster of twitch.tv/inFluenceTV | GFX Designer
Old Post

 
 Xaldarian   Netherlands. June 04 2012 06:57. Posts 65
Profile # 
This build is the perfect combination between nexus first and 1gate expand. Haven't lost with it yet in 5 games.
Those who lived in darkness have seen a great light
Old Post

 
 -Switch-   Canada. June 04 2012 07:39. Posts 424
Profile # 

On June 02 2012 23:49 Cyro wrote:
PartinG rally's his probe from nexus to gate on 14 supply. You cant 13gate without either cutting probes a bit, loosing some chrono, or pulling a probe from minerals, and the gate timing is not super crucial. I like the idea of never pulling probes from minerals, it allows you to benefit a lot more from good stacking, etc.

I believe he also nexus-pylon-scouts, i personally disagree with gate scout, opting for either pylon scout (nexus first, 1gateFE so you can be more greedy or safe/sure) or nexus scout (something like this)


you can definately 13 gate without cutting probes as long as you don't scout beforehand.
Last edit: 2012-06-04 07:40:24
Old Post

 
 Xaldarian   Netherlands. June 04 2012 19:05. Posts 65
Profile # 
Just held an agressive 2 rax with marine marauder and half his scvs. I delayed by pulling all probes from my natural and attacking with my units saving my stalkers from his units so I could warp in since warp was just finished when I lost my probes in the natural. Reinforcing with zealots saved me.

I now don't really fear any terran build since I also held of a reaper attack well enough to stay ahead in a different game.

You get units early enough, fast warp tech, and a quick expansion giving you extra chronoboost.
Why is this not the standard 1 gate expand?
Last edit: 2012-06-04 19:06:35
Those who lived in darkness have seen a great light
Old Post

 
 Sated   England. June 04 2012 19:12. Posts 3389
Profile Blog # 
How does this compare with HuK's 20food FE because it seems to have the exact same problems: both builds are really easy to scout and both builds are really easy to screw over with an Engineering Bay or Supply Depot block... but at least with HuK's opening you can fake building a Zealot to try and hide what you're doing.

Another thing that HuK's build lets you do is pressure with 5 Stalkers at more or less the same time a 4gate would hit, a push that can actually win you games if the opponent is trying to be too greedy. This build doesn't give you any opportunity to put pressure on.

So this build isn't as safe and doesn't let you pressure, so I guess what I'm asking is just how large the economic advantage of doing this build is? Because as far as I can see, this build looks a lot less safe that HuK's opening for what seems like a minimal gain in economy.
Last edit: 2012-06-04 19:19:58
EU Masters Protoss Playing For Team SC2Improve ~ www.sc2improve.org ~ "I'd rather play a strategy that is worse but that I feel confident in than play the better strategy not really feeling it and not being 100% behind it" - Grubby
Old Post

 
 Xaldarian   Netherlands. June 04 2012 22:37. Posts 65
Profile # 

On June 04 2012 19:12 Sated wrote:
How does this compare with HuK's 20food FE because it seems to have the exact same problems: both builds are really easy to scout and both builds are really easy to screw over with an Engineering Bay or Supply Depot block... but at least with HuK's opening you can fake building a Zealot to try and hide what you're doing.

Another thing that HuK's build lets you do is pressure with 5 Stalkers at more or less the same time a 4gate would hit, a push that can actually win you games if the opponent is trying to be too greedy. This build doesn't give you any opportunity to put pressure on.

So this build isn't as safe and doesn't let you pressure, so I guess what I'm asking is just how large the economic advantage of doing this build is? Because as far as I can see, this build looks a lot less safe that HuK's opening for what seems like a minimal gain in economy.


I feel that getting your nexus up faster lets you chrono out units faster. I go up to 2 gates double gas chronoing out units non stop while getting a robo and 2extra gates. This allows for nice immortal busts or quick tech. i also hold 2 rax's.
Those who lived in darkness have seen a great light
Old Post

 
 Indrium   United States. June 05 2012 14:07. Posts 2173
Profile # 
I'm starting to think that 2 gasless rax is a BO loss. There doesn't seem to be any way to stop bunkers going up from a terran that knows what he's doing. Does anyone have any experience stopping it?
http://www.twitter.com/indrium | qxc, Bomber, aLive, Flash | Sheth, Ret, Curious, viOlet, Jaedong | Socke, HerO | StarTale, Liquid
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 Brolettuce   United States. June 05 2012 20:58. Posts 45
Profile # 
this works great and everything is on time
thanks for the guide!
¯\_(ツ)_/¯
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 Pobbes   Philippines. June 06 2012 11:13. Posts 54
Profile # 
how does this fare against 4 rax marine scv all-in? when the terran spots this, can't they just wall-off preventing you from scouting him going gasless then making 3 additional rax then all-ining you. will you have enough units to stop this?
you got map jacked
Old Post

 
 iSHOKZ   Germany. June 07 2012 21:25. Posts 121
Profile # 

On June 06 2012 11:13 Pobbes wrote:
how does this fare against 4 rax marine scv all-in? when the terran spots this, can't they just wall-off preventing you from scouting him going gasless then making 3 additional rax then all-ining you. will you have enough units to stop this?


Like posted above, if you dont get any scouting information you go up to at least 3 gates to hold a 2 rax. With these 3 Gates you can easily hold a 4 rax marine all in with good micro and its no difference in that regard in comparison to a 24-30 Nexus.
Caster of twitch.tv/inFluenceTV | GFX Designer
Old Post

 
 Gladiator6   Sweden. June 07 2012 21:43. Posts 6829
Profile # 
Well made presentation of the build, probably one of the best out there feels kind of simple and yet so informative.

I'm just curious what is the proper response if they get a ebay down? Do you delay the build or perhaps abandon it?
Flying, sOs, free, Light, Soulkey & ZerO
Old Post

 
 Archybaldie   United Kingdom. June 07 2012 22:58. Posts 759
Profile # 

On June 06 2012 11:13 Pobbes wrote:
how does this fare against 4 rax marine scv all-in? when the terran spots this, can't they just wall-off preventing you from scouting him going gasless then making 3 additional rax then all-ining you. will you have enough units to stop this?


I just had this exact situation about 10 minutes ago, i didn't do anything special to hold it. When my probe scout was denied i started thinking "marine scv all in" or "banshee". So went up to 3 gates. Then when my zealot/stalker poke saw lots of marines and no combat shield it basically confirmed it. Held the watch tower so i saw when it was on the way and i got a slight delay with 1 forcefield. When it arrived just pulled all the probes on my natural and engaged with my units. I probabaly could have held it better if i didnt take the other gasses and robo (which i didnt use) and made a 4th gate. But im still a paranoid panda, while i was pretty sure it was a marine scv all in a little voice at the back of my head kept saying "Bansheeeee".

Btw i always transfer 6 probes when my natural finishes. With the parting opening and constant probe production you end up "efficiently" saturated (16 on minerals 6 on gas) on your main around the 8 ish minute mark (depending on chronos and constant production).

http://drop.sc/193205 heres the replay.
I'm in the bubblewrap league ... i just keep getting popped
Old Post

 
 No_eL   Chile. June 08 2012 06:51. Posts 1346
Profile # 
do you have more replays?, im interested in the transition to collosus and/or high templars
Last edit: 2012-06-08 06:51:45
Beat after beat i will become stronger. Violet, R.I.P I will always remember you.
Old Post

 
 Xequecal   United States. June 08 2012 07:15. Posts 380
Profile # 
I'm fairly curious as to how this build isn't just strictly worse than 15 nexus. What Terran attacks can you hold with this build that you can't with 15 nexus? 2 rax or marine/scv allin will hit before warpgates is finished against both builds.
Old Post

 
 caneras   June 08 2012 15:48. Posts 382
Profile Blog # 
I'm having a lot of trouble with this with bunker aggression at my natural. Terran typically goes 1rax no gas FE but streams marines to my natural. What's the best way to counteract this?
Old Post

 
 Naniwa   Sweden. June 08 2012 15:59. Posts 435
Profile # 
its my build that he got from me GRRRRR
Old Post

 
 monk   United States. June 08 2012 16:09. Posts 6811
Profile Blog # 
LOLOL
@TL_monk
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 Indrium   United States. June 08 2012 16:15. Posts 2173
Profile # 
Hahahahahaha sorry NaNi :D

I like your build ^^
http://www.twitter.com/indrium | qxc, Bomber, aLive, Flash | Sheth, Ret, Curious, viOlet, Jaedong | Socke, HerO | StarTale, Liquid
Old Post

 
 covetousrat   June 08 2012 17:10. Posts 1183
Profile # 
Lol its too late to claim its your build now, Nani.
sc2tips.blogspot.com
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