EDT 02:40 CEST 08:40 KST 15:40

Streams: 90 live
39097 total viewers

Active: 5877
Pizza Meter
[WCS KR] Code S Recap/Code…
[WCS AM] Ro16 Group B Prev…
WCS AM - Ro16 Interviews a…
AMD Premier League S1 Gran…
[WCS KR] Semis: Soulkey vs…
LGD.cn and RaTtLeSnAkE Adv…
GomTV: about the gamespeed…
Papa John's explores EG, L…
TeamLiquid Map Contest Fin…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
New Get 50% off Papa Joh…
TL Advertising Features
Korean Music Discussion
The Big Programming Thread
New XBOX reveal May 21st
Should people be allowed…
Anime Discussion Thread
2013 Philadelphia Starcraf…
Barcraft Ludwigshafen
New York, NY | WCS America…
The Automated Ban List
Gay Starcraft Players
The mOOnGLaDe Fanclub!
The Liquid`TLO Fanclub
Crayon ~ High Master
[Stream] cProg1x - Masters…
Windows 8...should I upgra…
Computer Build Resource Th…
Any fix for Twitch tv lag?
Mac OS X 10.8 Mountain Lio…
Mechanical Keyboard Guide
Never Miss An Inject? W…
[Interview] Code S Ro4 D…
Update on Papa John's ES…
Meta - Official discussi…
Twitch.tv needs to impro…
Team & Clan Recruitment …
[Code A] Ro24 Day 2 2013 W…
[WCS AM] RO16 Group B Prem…
ChoboTeamLeague - Season 4
[SHOUTcraft AM] Final - Ma…
[Code S] RO4 Day 1 WCS Kor…
[G] Fleet Keys - Refined H…
[D] Innovation's TvZ (CC f…
The HotS Zerg Help Me Thread
[G] NaNiwa's PvZ (vs HyuN)…
The HotS Protoss Help Me T…
[D] Favorite Maps that Did…
OneGoal: A better SC2 [Pro…
[M] (4v4) ESV Retribution
Work In Progress Melee Maps
[M] (4) TPW Strangewood Mire
General Discussion
Inhouse Dota
Dota 2 funny pics thread
Dota 2 QQ thread
The new report system in…
TL's Item Trading Thread.
[The International] Easter…
Perfect World's Dota 2 Su…
Liquid Pasture Community L…
[TPL S5] Demon Edge Cup
Sticky Flames Weekly Dota …
Learning Dota 2
[H] Night Stalker
[G]uide to Lifestealer
[G] Clockwerk, The Offlani…
[G] Princess of the Moon
[D] New BW Server
Pucca Comeback?
DES Sonic Interview 5/18…
[Update] itemBay SSL Gra…
Op TeamLiquid @ iCCup
SC2 Player looking to le…
D Ranks Teamleague Season 4
[GC S3] Gambit's Cup Semif…
C Ranks Teamleague Season 1
[TLS2] Qualifier #4
Gem League II
Practice Partner Thread
Challenger map on Starcraf…
Simple Questions, Simple A…
Increasing APM/EAPM
2012 - 2013 Football Thr…
Counter-Strike: Global O…
RollPlay -- D&D Campaign…
NBA Playoffs 2013
Magic: The Gathering Onl…
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
[HELP] i CAN'T play melee …
[LCS] All-Star Tournament
[D] Pro Scene Evolution
[OGN] Olympus The Champion…
[Champion] Fiora
[Guide] Montegomery's Supe…
[TL R&D] T.R.O.L.L.S.
D3 Hardcore Community
The: What is my item worth?
Wizard builds /discussions
Carnival Cruise Mafia
Doctor Who Mafia
[M][N] Les Mafia
Running Thread
Questions & Answers
Olympic Weightlifting Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (60 users)

[G] TheCore - Advanced Keyboard Layout (beta) - Page 38

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 100 200 217 218 219 220 221 222 223 224 225 226 227
 
 JaKaTaK   United States. July 16 2012 04:08. Posts 1410
Profile Blog # 

On July 15 2012 13:00 DarKcS wrote:
Look at why any one setup might be more efficient.


The answer to this "question" is in the OP.
Imagination is more important than knowlege
Old Post

 
 postmax   July 16 2012 07:28. Posts 1
Profile # 
Hi there!, i'm now using this awesome layout, and maybe this question is foolish, but... how should i control the subgroups that are promoted in the TheCore Data?,

I mean, i'm protoss with PRM, and i started to use this groups:

P Nex/Forge/FB/Twi/Temp/Bay
O Gate/Star/Robo/Core
; Army
L Templar
0 Harass
9 Stalkers
[ Zealots
- Harass
'= Obs 1/H3
. Obs 2/H4

If i press P and after J, i'll have a Probe, but also a Zealot, a Colossus and a Phoenix!, what i'm doing bad?

With which key may i controle this subgroups?

Thank you for the layout and for all the support!!
Old Post

 
 JaKaTaK   United States. July 16 2012 08:44. Posts 1410
Profile Blog # 

On July 16 2012 07:28 postmax wrote:
Hi there!, i'm now using this awesome layout, and maybe this question is foolish, but... how should i control the subgroups that are promoted in the TheCore Data?,

I mean, i'm protoss with PRM, and i started to use this groups:

P Nex/Forge/FB/Twi/Temp/Bay
O Gate/Star/Robo/Core
; Army
L Templar
0 Harass
9 Stalkers
[ Zealots
- Harass
'= Obs 1/H3
. Obs 2/H4

If i press P and after J, i'll have a Probe, but also a Zealot, a Colossus and a Phoenix!, what i'm doing bad?

With which key may i controle this subgroups?

Thank you for the layout and for all the support!!


I don't know why that would happen, you should have to press the next subgroup button inbetween different structures. P+J should make a probe and that is all. Anyone else have any ideas?

P.S. You should also update your version to 0.3.2 as probe has been moved to I for consistency (although if you'd personally like it at J than you should keep it there.
Imagination is more important than knowlege
Old Post

 
 twoscomp   United States. July 16 2012 15:06. Posts 42
Profile # 
Having put in 10-20 games so far I have to say I generally like the new layout. I'm still a bit clumsy at it, but I can definitely feel that it is a more comfortable playing position than standard layout.

The layouts that use M3 and M4 buttons feel vastly superior to the ones that don't. in the **MM layouts, the control group hotkeys are must more natural and at the ready.
Old Post

 
 Phatency   Finland. July 16 2012 19:08. Posts 38
Profile # 
According to Bananenbaum (thanks!), German layouts should swap Y and Z keys. All layouts were affected, although right-handed versions hardly changed at all. Here are the new files:
https://dl.dropbox.com/u/14548792/TheCore0.3.2_German.zip
Old Post

  Natespank   Canada. July 16 2012 20:05. Posts 448Profile # 
What's the plan for when HotS comes out in the next few months?
Old Post

 
 SgtFunShinebear   July 16 2012 22:37. Posts 12
Profile # 
I'm not understanding how to do larva injects from that video, can someone explain?
Old Post

 
 wc4482   United States. July 16 2012 23:32. Posts 45
Profile # 

On July 16 2012 22:37 SgtFunShinebear wrote:
I'm not understanding how to do larva injects from that video, can someone explain?

Layered camera inject is similar to the backspace inject method except instead of cycling through all bases randomly, you set up your main base to camera location 1, natural to 2, third to 3, etc. Under both methods you select your injecting Queen control group, press the inject hotkey, hold shift and jump from base to base, left mouse clicking in between.

Are you having trouble setting the base location cameras themselves, or with the queens injecting?

Last edit: 2012-07-16 23:34:20
SC2 name: ThelVlaster on NA server
Old Post

 
 Phatency   Finland. July 16 2012 23:59. Posts 38
Profile # 

On July 13 2012 03:57 Snoodles wrote:
Hi, I noticed that you add remappings for alternative keyboard layouts. I'm a full-time Dvorak user, are there any plans to make a dvorak adaptation? My keyboards are arranged dvorak style and I've deleted my windows qwerty profile. Even if I were to switch to qwerty to try this out, my typing speed would take a significant hit.

Here you go. Sorry for the delay, I was on vacation. Tell me whether you find any mistakes.
https://dl.dropbox.com/u/14548792/TheCore0.3.2_US_Dvorak.zip
Old Post

 
 Not_That   July 17 2012 02:05. Posts 286
Profile # 
How do you set build interceptors to auto cast (on PRMM)? Default is alt + interceptor hotkey.

Also I'm surprised the select warpgates button was only mentioned once that I could see. AFAIK a lot of Protoss players prefer it over keeping their warp gate in a control group along with other production buildings and tabbing their way through. Do you have another recommendation other than the '6' button for select warpgates button? 6 seems awfully far away for this button. I consider replacing control group button '9' for it.
Old Post

 
 JaKaTaK   United States. July 17 2012 03:17. Posts 1410
Profile Blog # 

On July 17 2012 02:05 Not_That wrote:
How do you set build interceptors to auto cast (on PRMM)? Default is alt + interceptor hotkey.

Also I'm surprised the select warpgates button was only mentioned once that I could see. AFAIK a lot of Protoss players prefer it over keeping their warp gate in a control group along with other production buildings and tabbing their way through. Do you have another recommendation other than the '6' button for select warpgates button? 6 seems awfully far away for this button. I consider replacing control group button '9' for it.


holy shit! I had no idea you could set autocast via the keyboard! Will be doing testing on that today.

As far as the warpgate key is concerned, it is much less efficient than a control group for reasons I have explained many times, I'll put it up in the FAQ at some point.
Imagination is more important than knowlege
Old Post

 
 SPARTAN-001   United States. July 17 2012 03:21. Posts 7
Profile # 

On July 17 2012 02:05 Not_That wrote:
How do you set build interceptors to auto cast (on PRMM)? Default is alt + interceptor hotkey.

Also I'm surprised the select warpgates button was only mentioned once that I could see. AFAIK a lot of Protoss players prefer it over keeping their warp gate in a control group along with other production buildings and tabbing their way through. Do you have another recommendation other than the '6' button for select warpgates button? 6 seems awfully far away for this button. I consider replacing control group button '9' for it.


Auto build interceptors is actually a problem. I usually right click the command, so I never noticed that before. This is probably something that can be fixed.

Also, putting your gates in a control group is preferable, because you can add them to the control group right when you build them. If you do this, you'll see if they're finished whenever you go to make units. If you use the warp gate key, it won't select regular gates, and this makes it easy to forget to transform gates, so you won't have them when you need them!
Old Post

 
 JaKaTaK   United States. July 17 2012 03:28. Posts 1410
Profile Blog # 
So you finally made a TeamLiquid account huh Spartan

EDIT:

Steaming live now if you have any questions!

http://www.twitch.tv/thejakatak

EDIT #2: TheCore 0.3.3 is now available.

The change was pretty significant but small.

Drone is now the same key as select larva for all 16 layouts, followed in order of fastest to press key by zergling, roach and then overlord.

NOTE: Just switching drone with overlord is not efficient as you will be building many more zerglings and roaches than overlords!!!
Last edit: 2012-07-17 06:21:12
Imagination is more important than knowlege
Old Post

 
 bistan   United States. July 17 2012 09:18. Posts 30
Profile # 
I'd just like to let the developers know that "Center on Current Selection" is currently mapped to Alt, which makes setting camera locations very annoying.

Am I doing it wrong or?
im in yo sperp herpin yo derp
Old Post

 
 Antylamon   United States. July 17 2012 09:51. Posts 1364
Profile # 

On July 17 2012 09:18 bistan wrote:
I'd just like to let the developers know that "Center on Current Selection" is currently mapped to Alt, which makes setting camera locations very annoying.

Am I doing it wrong or?

Alt is supposed to center on the unit/building you want to save the camera at.

It's slightly useful for Toss because it allows you rely on muscle memory more when chrono-ing buildings close to a nexus.
Same for Terran with MULEs on mineral lines.

Center on Current Selection on Alt is VERY useful for Zerg because the current inject method utilizes the camera keys.
Last edit: 2012-07-17 09:51:43
Old Post

 
 bistan   United States. July 17 2012 10:55. Posts 30
Profile # 

On July 17 2012 09:51 Antylamon wrote:

Show nested quote +


Alt is supposed to center on the unit/building you want to save the camera at.

It's slightly useful for Toss because it allows you rely on muscle memory more when chrono-ing buildings close to a nexus.
Same for Terran with MULEs on mineral lines.

Center on Current Selection on Alt is VERY useful for Zerg because the current inject method utilizes the camera keys.


Ok that makes sense, and I just noticed that the last few camera set bindings were set to shift keys so that works out pretty well!
im in yo sperp herpin yo derp
Old Post

 
 Morton   United States. July 17 2012 16:11. Posts 87
Profile # 
love the layout, but using english TRM I have two issues.


1. why is rally bound to X? I changed it to / (more on that in .2) but it makes no sense to have to move your entire hand out of position just to press the rally key (which you use pretty much every time you build a building).

2. just a note: on the microsoft sidewinder x4 and x6 keyboards (using x4 but the key layout on x6 is the same), the there is no right win key and the spacebar is very long. This places the / key (what i would consider a vital key for the production system you advise) directly over the alt, making it a little awkward. I did end up going ahead and switching subgroup to the spacebar (which is nicely in thumb reach with how large it is) and bound the rally to / (as it is still a lot more ergonomic than X).

its all fixed up and working beautifully, but really, why X?
Old Post

 
 Phatency   Finland. July 17 2012 17:32. Posts 38
Profile # 
Here are the new links for non-US / non-QWERTY layouts:
French AZERTY: https://dl.dropbox.com/u/14548792/TheCore0.3.3_FrenchAzerty.zip
Nordic (Finnish, Swedish, Danish, Norwegian): https://dl.dropbox.com/u/14548792/TheCore0.3.3_Nordic.zip
German: https://dl.dropbox.com/u/14548792/TheCore0.3.3_German.zip
Latin American (excluding Brazilian): https://dl.dropbox.com/u/14548792/TheCore0.3.3_Latin.zip
DVORAK: https://dl.dropbox.com/u/14548792/TheCore0.3.3_US_Dvorak.zip

Also, here is the changelog for 0.3.2 -> 0.3.3
https://docs.google.com/spreadsheet/ccc?key=0ArSoDiKab2yCdDBPRUtEeVhTNjlZcV9vU3FPbHoybHc#gid=0


On July 17 2012 16:11 Morton wrote:
love the layout, but using english TRM I have two issues.

1. why is rally bound to X? I changed it to / (more on that in .2) but it makes no sense to have to move your entire hand out of position just to press the rally key (which you use pretty much every time you build a building).

its all fixed up and working beautifully, but really, why X?

Do you really use rally instead of just right clicking? It's "out of the way", just like gather and load commands. Although now that I think about it, rally would probably be useful when you have flying buildings in the same control group.

@JaKaTaK
OP still says "Version 0.3.2"
Last edit: 2012-07-18 02:06:10
Old Post

 
 ellaguru   United States. July 17 2012 18:59. Posts 28
Profile # 

On July 17 2012 16:11 Morton wrote:
love the layout, but using english TRM I have two issues.


1. why is rally bound to X? I changed it to / (more on that in .2) but it makes no sense to have to move your entire hand out of position just to press the rally key (which you use pretty much every time you build a building).

2. just a note: on the microsoft sidewinder x4 and x6 keyboards (using x4 but the key layout on x6 is the same), the there is no right win key and the spacebar is very long. This places the / key (what i would consider a vital key for the production system you advise) directly over the alt, making it a little awkward. I did end up going ahead and switching subgroup to the spacebar (which is nicely in thumb reach with how large it is) and bound the rally to / (as it is still a lot more ergonomic than X).

its all fixed up and working beautifully, but really, why X?


i've never pressed the key for rally. i've always just used right-click.

is there an advantage to using a key over right click?
Old Post

  Natespank   Canada. July 17 2012 22:39. Posts 448Profile # 
Regarding the rally button: I've never pushed the button (well, maybe once). Just right clicked since brood war.
Old Post

1 2 3 4 5 6 7 8 9 10 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 100 200 217 218 219 220 221 222 223 224 225 226 227
Please log in or register to reply.
 

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved