[WCS EU] Season 1 Finals -…
[SPL] Round 5 Week 3 Revie…
[GSTL] Week 10 - Prime Tim…
[WCS KR] Innovation vs. Sy…
[WCS AM] Ro16 Group D Prev…
TL Site Changes
[WCS EU] Grubby, MMA, Ret …
Pizza: All Tiers Reached
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
[SPL] Round 5 Week 4 Start…
Get 50% off Papa John's pi…
TL Advertising Features
[TV] Breaking Bad Season…
GeoGuessr geography game
The Big Programming Thread
Korean Music Discussion
[TV] Sherlock - BBC
TL Site Changes
Presenting Store 2.0
Team Liquid Greasemonkey S…
San Francisco, CA | Major …
The Automated Ban List
MarineKing Fanclub
INnoVation Fanclub
Calyso's Stream Thread!
[Stream] Mikezilla
Simple Questions Simple An…
Razer Blackwidow no longer…
Computer Build Resource Th…
Getting a new Mouse! Any R…
[G] Streaming with OBS (Op…
Blizzard to Align Ladder…
DeParture, JREcco + more…
I made a timezone indepe…
[SPL] Round 5 Week 4 Sta…
SC2 General Discussion &…
Pizza: All Tiers Reached
[WCS EU] Finals Day 1 Prem…
[GSTL] FXO vs. StarTale 20…
FREE 64 Player Knockout: S…
Win Team Branded T-shirts!…
[Code S] Ro4 Day 2 WCS Kor…
The HotS Zerg Help Me Thread
Practice Partners Thread S…
[Q] Is Mech weaker then bi…
The HotS Protoss Help Me T…
[G] TheCore - Advanced Key…
[A] Starbow
StarCraft: Subjection
[M] (2) ESV Deep Forest
[A] Irongate diaries (offi…
Simple Questions/Answers
Dota 2 QQ thread
General Discussion
Invites and Qualifiers f…
TL's Item Trading Thread.
All Pick - Wong Hock Chuan
DotA 2 Team Recruitment …
[G-1] LAN Finals
[The International] Easter…
Starladder Season 6
[EU] GAMEFACE Launch Event…
Dota 2 Canada Cup - Featur…
Newly ported Hero discussi…
Simple Questions, Simple A…
[G] In-Game Dota Guide for…
[G] Clockwerk, The Offlani…
[H] Night Stalker
[D] New BW Server
My Review of the Starcra…
DES Sonic Interview 5/18…
TeamLiquid Legacy Starle…
[Update] itemBay SSL Gra…
[SOSPA] Event Matches
D Ranks Teamleague Season 4
Gambit's Cup Season 3 Roun…
Gem League II
[GC S3] Gambit's Cup Semif…
C Ranks Teamleague Season 1
Simple Questions, Simple A…
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
War Thunder - Come check…
FINALLY! - The 2013 NHL …
Tera MMORPG
Magic: The Gathering Onl…
Carnival Cruise Mafia
[T] Bastard "Mini" Mafia!
[M][N] Les Mafia
Questions & Answers
Running Thread
The Injuries Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (80 users)


Active: 5590 users

[D] Arcade Beta Editor Improvements

Forum Index > StarCraft 2 Maps & Custom Games
 
 Namrufus   United States. June 03 2012 11:49. Posts 281
Profile # 
@mods: Sorry if this is redundant, but I thought it would be useful to have a thread to discuss improvements to the editor in a more focused way

As you may have seen, Blizzard recently released a new 'arcade' beta for SC2. There are several very useful improvements to the map editor, including some improvements that appear to be targeted directly at improving melee mapping.

The original thread is here : http://www.teamliquid.net/forum/viewmessage.php?topic_id=341648

below I've listed some changes that may impact melee mapping. I encourage you to check out the improvements yourself!




Positive Changes:

Abitity to copy and paste only combination of textures, terrain geometry, and water: this could potentially save hours of work retexturing when only minor (but hard to mirror by hand) adjustments are needed to the structure of a already textured map. It also removes the irksome situations when water squares are copied outside of the map bounds and cannot be removed.

A new distance measuring tool: replicates the action of the map analyzer and can find the walking distance between any two points on the map. Much faster than the mapanalyzer and more flexible, more distances (like maybe nat-choke to nat-choke, or nat-to-third) may now be 'standardized' and compared very easily. my only complaint about the tool is that it does not show the shortest distance path itself, which would be very useful when examining pathing patterns

copy and pasting of terrain now works correctly. No more trial and error, no more complicated system to make sure that terrain is mirrored correctly.

Multiple Lighting system Now up to 4 different lighting types may be used in a map (in the lighting editor, look under the new tab ''regions", there are also a number of new lighting brushes in the terrain editor). This might increase performance in situations where a large number of omni-light doodads may have been used previously. The options are kind of limited as of how much the light can vary, but I think it should be usable for most situations. The "add light" tool in the terrain editor seems to be broken though (it also removes the other types of light), I've just used the 'uniform lighting' tool and the 'smooth lighting' tool instead. note that you can only see this inside of the game, the effect is not shown in the editor.

New 'Add Cree'p Tool Disallowed creep zones can now be place without doodads. Creep may also be placed directly on the map. The Creep seems to never disappear like normal creep, so it may be possible to use the creep to create clearly and consistently defined "no build" zones or to give a boost to Zerg.

Possible bugs/Negative Changes:

The 'buttons' option for the unit list seems to have been removed, increasing the time it takes to scroll through the list of units.

sometimes doodads in maps opened in the new version of the editor bug out and appear as the first 'variation' of the doodad (ie all trees of the same doodad type have the same model etc). It seems to go away if I open and close the map (without closing the editor) though.




If you have anything to add to the positive and negative lists, I'll add it to the OP so that this information is easier to find.
Last edit: 2012-06-03 12:16:03
ESV mapmaking team member :: author of [M] (2) ESV Abode :: You're Winner !
Old Post

 
 Namrufus   United States. June 03 2012 12:05. Posts 281
Profile # 
As an aside, has anyone been able to figure out how to turn off showing the lighting type information in editor mode? I can't find the option and whenever I try to use editor mode (for the pathing grid), all of my terrain is red (lighting type 1), which is aggravating.
ESV mapmaking team member :: author of [M] (2) ESV Abode :: You're Winner !
Old Post

 
 TheFish7   United States. June 03 2012 14:05. Posts 1220
Profile # 
All of those things are super awesome.
 
Old Post

Please log in or register to reply.
 

» Recent SC2 Results
» Premier SC2 Tournaments

The Little App Factory