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SC2 Battle-Net UI Mockup (1.5 Beta)

Forum Index > StarCraft 2 1 2 All
 
 ProzaicMuze   United States. June 03 2012 12:20. Posts 10
Profile # 
I'm aware that many threads have been created covering suggested design improvements for Battle-Net, but I feel that none of them really matched Blizzard's standard of quality or properly addressed the problems players have with the current UI.

Now that the 1.5 Beta is available, I figured it was a good time to release a mockup I made shortly after BlizzCon 2011. I've already sent this to Blizzard (yes they've seen it) so there's no need to fill this thread with "ZOMG BLIZZARD MUST SEE THIS NAOW!"

My SC2 Battle-Net Arcade Mockup

To avoid confusion, the first image is the BlizzCon 2009 preview and the second image is the BlizzCon 2011 preview. Everything else after that is my work and was made using stock/modified Blizzard assets.

At this point, I want to know what you think about my mockup. Using your feedback, I'll make another mockup matching the new design in patch 1.5. With your help, I can get a good sense of what aspects are truly important when deciding what to make room for. This mockup is largely focused on the modding portion of SC2, but I can easily expand the next mockup to include e-sports features as well.

I'll also be collaborating with my good friend OneTwo to ensure a well-rounded perspective. You may have already seen some of his work if you're a D3 fan:

OneTwo's D3 Mockup

I'm open to answering questions you might have and will be actively discussing any feedback you provide. You can reply here or in the Battle-Net forum thread. Keep it constructive please
Old Post

 
 NemesysTV   United States. June 03 2012 12:31. Posts 1081
Profile Blog # 
Are they finally allowing custom maps to have names other than the map's name? or is that only your version?
 
Old Post

 
 ProzaicMuze   United States. June 03 2012 12:34. Posts 10
Profile # 
It's just my version. The mockup shows how many of the desired features could be implemented. Blizzard may change this down the road, but they haven't promised anything yet.
Last edit: 2012-06-03 12:34:48
Old Post

 
 One.two   Canada. June 03 2012 12:39. Posts 116
Profile # 
I'm really interested in getting the active lobbies back... that's what I like most in Prozaic's mockup.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Old Post

 
 Doodsmack   United States. June 03 2012 13:10. Posts 2095
Profile Blog # 
Too complicated and busy.
 
Old Post

 
 MaBe   United States. June 03 2012 13:23. Posts 70
Profile Blog # 
Nice mock-up.

Rocks are great! More Rocks!

I like you're use of Roller Coaster Tycoon in-game feedback.
Still Not Hot_Bid
Old Post

 
 larse   June 03 2012 13:40. Posts 998
Profile # 
The color and buttons are good and more consistent with the old UI than the 1.5 beta. But the only layout I like it's the second picture, others are too complicated.
Old Post

 
 Superiorwolf   United States. June 03 2012 13:46. Posts 5164
Profile Blog # 
I like the active games which is very much like BW Bnet 1. I'm one for simplicity and reduction of excess buttons and stuff, so I think there's a bit too many options for people to take a look at. I thought that BW's giant [JOIN GAME] was simple and effective, perhaps a few filter features could be added but I think if a lot of these other buttons were dealt away with it would be much better.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Old Post

 
 steamrice   June 03 2012 14:52. Posts 428
Profile # 
Looks like you just threw in EVERYTHING you could think of into the UI. Looks very bloated and too much going on.
Old Post

 
 Fragile51   Netherlands. June 03 2012 15:11. Posts 15571
Profile # 
No, way too busy. Sorry.
 
Old Post

 
 Chronald   United States. June 03 2012 15:28. Posts 600
Profile # 
The best screen was the active games one, the last one.

The reason are very clumped, I feel unnecessarily so.

Too much on one screen isn't good, and idk how I feel about how much clutter there is.
Got that.
Old Post

 
 Turbogangsta   Australia. June 03 2012 15:46. Posts 305
Profile Blog # 
i personaly think its pretty magnificent. i love the way you handled how the comunity interacts with the hosted games section. The vote things are great.

For people who think that there is too much going on they probably dont appreaciate the way you can find all this information about the map you are looking at and see all the community feedback to it. In the past all this information has been left in the web browser but i much prefer it like this. im not going to google every map i see to get an idea of what you do.

Theres many great features in this mock-up that would be very enjoyable for me, espeacialy being able to give your hosted maps a caption. great for the modding community and for people who want to play a specific match up. Iirc blizz is adding a ladder where your MMR is unaffected so that kind of deals with the last point.

lots of good things to take from this UI, i dont agree its too much for anyone and it wouldnt take long at all to get used to anyway.
Esports is killing Esports.
Old Post

  Syncker   Finland. June 03 2012 16:11. Posts 140Profile # 
Its basically the same with some improvements but it doesn't look very attracting because there is so much in one place.
 
Old Post

 
 Existor   Russian Federation. June 03 2012 19:28. Posts 3123
Profile # 
Sadly, that Blizzard will release only 1% of that awesome stuff and upgrades to their UI. They're lazy and mostly think, that 80% of their players are casuals and can be confused by numerous options (for casuals)
Old Post

 
 Highways   Australia. June 03 2012 20:35. Posts 5742
Profile # 
I liked the active games box.

But most screens carry too much information imo, it looks too complicated and overwhelming. Good job though!
Last edit: 2012-06-03 20:42:14
#1 Terran hater
Old Post

 
 Apolo   Portugal. June 03 2012 20:41. Posts 1214
Profile # 
This is much better than what we currently have.

You should take a look at the UI of LoL since it's very neat as well.
 
Old Post

 
 ragnorr   Denmark. June 03 2012 20:44. Posts 3930
Profile # 
Some of the mockups have far to much information on them, it makes it really hard to read some of the information you are trying to get out on them
DotA2: Mouz, DK. iG
Old Post

 
 DangerAl   Australia. June 03 2012 20:49. Posts 88
Profile # 
In my opinion you should scrap a lot of the user-input stuff such as the "how to play" sections. Pare it back a bit and allow the really good stuff such as the star ratings and the active games tab to come to the fore. I thought the map search functions looked pretty good.
Old Post

 
 Marti   June 03 2012 20:57. Posts 543
Profile # 
I find it hilarious that you can make a better ui, tell them about it in 2011 and we still have to put up with this sh*t. They really don't care. It's actually more sad than hilarious.
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
Old Post

  pallad   Poland. June 03 2012 21:55. Posts 1713Profile # 
To much everthing for me.. I like simple stuff , but good work anyway
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Old Post

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