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[D][H] Rally point issue

Forum Index > StarCraft 2 Strategy
 
 dynwar7   June 03 2012 21:37. Posts 1945
Profile # 
Hi everyone.

I am not sure if this is an issue with other races, perhaps for Zergs, yes, but I play Terran, and lately this has become quite a problem for me....

Before I start, let me just say that I like to group all my production facilities in one control group. The problem is this, I am sure every Terran knows: Each time I rally my production facilities to my unit, say, marine, the medivac will always pick it up. This may not be a huge impact, losing 1 marine, however the most important thing to note is that once the newly created medivac picks up that marine, the rally point is gone - all newly created units will stay at home.

1. I have tried a method where I set the rally points to wherever I am going. so I click 1, right click at a place, then set the production facilities rally points to the same exact location. So I do this while moving around the map. While this works, I find that once in a while/constantly I need to trace back my rally points and group them all to my main army - and this takes a few seconds and APM that couldve been spent elsewhere.

2. I just tried shift-queue, but I found that it is worse because the medivac will then pick up 4/5 units...

3. Lastly, I used my own method of "final destination" rally point, where I set my rally to my final destination but I realized its not good.... on maps such as entombed vally, if you are northwest and the enemy is southwest, and you set the rally to the final destination (southwest) then the medivac will fly straight and above the empty space on the left...

So in conclusion, which method do you use for rally points? In my opinion the decent one at the moment is method 1, is this correct?

I reazlied that you dont need a replay for this, therefore I did not put one up

Thanks for reading and look forward to listening/reading otehr Terran's tactics
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

  silentdecay01   United States. June 03 2012 22:20. Posts 106Profile # 
Starports/factors should be in a different control group........grouping bio buildings with starport/factor is the worst thing you can do.

Starport/factor should be in its own control group.

med should just be rallied to your natural its to costly to rally them across the map, and it wont pick up units.


For reinforcements u can set rally for bio at a spot near where your fighting.....its best to use F1-F5 keys to hot key certain areas around the map so during a push fight u can just group your reinforcements and send them in.

Other wise you are going to have world of trouble....there is no "1 hot key" or 1 ez mode rally point for terran.

Old Post

 
 NiteWatch   Indonesia. June 03 2012 22:30. Posts 58
Profile # 
I would just rally at my nat for all my buildings to be able to protect myself from counter attacks when my army in out on the map and reinforce when necessary. I would rally outside the opponents base if i want to commit to an attack. But i always rally medivacs to my base only
Thorzain & TLO are awesome!!
Old Post

 
 dynwar7   June 03 2012 22:56. Posts 1945
Profile # 
Thanks for replies guys

Well, I see some Terrans have separate control groups for rax and fac/starport such as Bomber.....yet I also see MMA have rax,fact,port all in one control group like I do...

So, I guess it is all about finding what works for you and what does not? Because what works for me may not work for others yes? And this should improve with experience right?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 NinetySix   United States. June 03 2012 23:10. Posts 3
Profile # 
Seems to me there are two rally tactics that I've seen players use... Either rally your reinforcements to your natural and go back to select them periodically, or rally all of your reinforcements to a forward point on the map where you're attacking and pick them up as they come (which you listed as number 1). It really just depends on what is most comfortable for you. If you find yourself wasting time trying to gather your army when it's rallied forward, just rally to your natural and pick up the new units whenever you get a break in the action.

I don't think having all of your production on a single hot key is a bad thing either. Using tab to shift between them is pretty efficient and it opens up other hot keys for units/upgrades/etc.
Old Post

 
 dynwar7   June 03 2012 23:26. Posts 1945
Profile # 
Yea MMA uses that too and I know I can use tab.

Regarding rally point, yes , setting them to natural may be good but its going to take them a long time to catch up with your main army, especially when you need reinforcement where it can mean the difference between winning or losing, there are times when you want those reinforcements quick.

In addition to what I said, using method 2 or similar will cause the medivacs to pick up the unit, then....lose the rally point altogether....bad bad thing.. --.--

I guess I just have to find a style that I am comfortable with. I am thinking of using method 1 combined with some shift quete. Not shift queue my units, but the path, so that the medivacs wont travel straight above "groundless" area like mentioned in 3.

Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 Lamilove   United Kingdom. June 03 2012 23:41. Posts 11
Profile # 
I'm surprised no one has mentioned this: Rally your Starport to one of your medivacs after the first one pops, and the rest of your facilities to a marauder. Then you just need to re-rally when one of those units dies.
Always, I wan to be with you, and make believe with you. And live in harmony harmony oooh
Old Post

 
 teamamerica   United States. June 04 2012 00:21. Posts 660
Profile Blog # 

On June 03 2012 21:37 dynwar7 wrote:
Hi everyone.

I am not sure if this is an issue with other races, perhaps for Zergs, yes, but I play Terran, and lately this has become quite a problem for me....

Before I start, let me just say that I like to group all my production facilities in one control group. The problem is this, I am sure every Terran knows: Each time I rally my production facilities to my unit, say, marine, the medivac will always pick it up. This may not be a huge impact, losing 1 marine, however the most important thing to note is that once the newly created medivac picks up that marine, the rally point is gone - all newly created units will stay at home.

1. I have tried a method where I set the rally points to wherever I am going. so I click 1, right click at a place, then set the production facilities rally points to the same exact location. So I do this while moving around the map. While this works, I find that once in a while/constantly I need to trace back my rally points and group them all to my main army - and this takes a few seconds and APM that couldve been spent elsewhere.

2. I just tried shift-queue, but I found that it is worse because the medivac will then pick up 4/5 units...

3. Lastly, I used my own method of "final destination" rally point, where I set my rally to my final destination but I realized its not good.... on maps such as entombed vally, if you are northwest and the enemy is southwest, and you set the rally to the final destination (southwest) then the medivac will fly straight and above the empty space on the left...

So in conclusion, which method do you use for rally points? In my opinion the decent one at the moment is method 1, is this correct?

I reazlied that you dont need a replay for this, therefore I did not put one up

Thanks for reading and look forward to listening/reading otehr Terran's tactics


Little unsure what's the difference between 1 and 3. All the same, most Terrans rally to the ground in their natural, then when they push out they either 1) stay rallied to nat (good for TvZ, TvT I think) or 2) rally to the final destination (good for vs P when you need every unit super fast at the front I think). For TvT and TvZ leaving them rallied to nat helps for runby and drop (that or make sure to cover for drops in TvT somehow - turrets or units left in base otherwise).

Not really a big deal all buildings on one hotkey/or seperate (all on one makes rally easier, seperate might help your macro a bit but takes more hotkey), I don't see why you can't have them rallied to same spot. I don't understand what you meant about the problem on Entombed...you rally everything to probabaly near his natural or near his 3rd and nothing gets stuck over deadspace. You aren't going to rally into his base or anything...
Old Post

  Starshaped   Sweden. June 04 2012 00:38. Posts 575Profile Blog # 
You can rally your starport to a medivac/viking/banshee etc. This way it won't pick up any units.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Old Post

 
 FeyFey   Germany. June 04 2012 00:54. Posts 4700
Profile # 
Personally I rally to defense positions, so if the opponent sneaks something past me, my units are in position to defend. Also not a good idea to rally units over the map from the production, though most opponents don't bother getting these free kills.

But if you want to rally to your army from your production, you have to rally starports on other medivacs. How you do this is up to you i guess. For attacks where you feel pressed you need all units, like others have said, final destination. Just don't forget about it heh.
When I feel the need to bring my reproduction though I usually rally to a nexus point near all the bases of my opponent and simply load in and drop somewhere, its way more efficient then filling up your main army when you play bio. Otherwise sending reproduction to attack asap feels like do or die for me.
Old Post

 
 dynwar7   June 04 2012 01:09. Posts 1945
Profile # 
Yes I can rally to a medivac, but that medivac will then go back to pick up the new unit, plus, I need to have a flying unit.

Well I guess using a combination of shift queue, final destination, smart planning ahead is enough, and this will come with experience.

Still, would love to hear fellow Terrans' way of rallying
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 dynwar7   June 04 2012 13:18. Posts 1945
Profile # 
Any other terrans want to share how their rallying works?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Old Post

 
 KazmA   United States. June 04 2012 14:14. Posts 100
Profile # 
When something like this is affecting your gameplay the best thing to do is to force yourself to play the more optimal way, i.e. using separate hotkeys for your production. Even if it feels weird at first and hinders your gameplay, once you get it down then you will play much smoother because you won't have to worry about things such as losing your rally point or marines automatically loading into medivacs.
Last edit: 2012-06-04 14:15:10
"I intend to live forever, or die trying"- Groucho Marks
Old Post

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