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Dwarf Fortress - Liquid Team Project

Forum Index > Sports & Games 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 All
 
 amatoer   Germany. June 04 2012 00:34. Posts 210
Profile # 
Martyrtomb

This thread is about the shared fortress of the bravest, the most handsome, the most intelligent and most creative people of Teamliquid.net. If you don't know Dwarf Fortress, check out this thread. No, really. Do it. It's worth it. And since some of the links in that thread are kinda outdated, don't miss the Wiki ("lifesaving!" - Fealthas), the official DF forum, the Lazy Noob Pack for a cheap ass start (hahaha. There is no access to Dwarf Fortress except for the painful, lifecomsuming, egodestroying one) and a list for mods, programs and tutorials.



You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven - "Dice" Craftrythm, "Firebathero" Alleylanterns, "Hoosegow" Mineshowered, "coma" Boardmarched, "Blazinghand" Rimclenches, "amatoer" Metalwaded and "Zul'jin" Testedwheeled - is to make an outpost for the glory of all of Udardastot.

There are almost no supplies left, but with stout labor comes sustenance. Wether by bolt, plow or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings ere the dingoes get hungry. A new chapter of dwarven history begins here at this place, Muzishrakust - Martyrtomb.

Strike the earth!



+ Show Spoiler [prologue] +
The Chronicle of Hoosegow the Shroomsmith, Volume I



Players, Disqualified Players, Current Ruler, (Report):
+ Show Spoiler +

The Rules:
+ Show Spoiler +

How To Play Your Turn:
+ Show Spoiler +



+ Show Spoiler ['archive'] +
last update: June 27 2012 15:22 CEST[local]
Last edit: 2012-06-27 22:22:26
Old Post

 
 Kurumi   Poland. June 04 2012 01:09. Posts 5140
Profile Blog # 
I am /in and I vote for something a little evil / ravaging animals in marshes/badlands/taiga.
Tileset is fine with me, ASCII is something I find a little unappealing, but hey, I just like to look at different look of stone <3
I work alone. // Visit TL Mafia subforum!
Old Post

 
 Dfgj   Singapore. June 04 2012 01:11. Posts 5562
Profile # 
I find it painful to play with anything that isn't ascii

Haven't played in awhile but if this gets going I wouldn't mind being a part.
SC2: nGenXeen D3: Xeen
Old Post

 
 plated.rawr   Norway. June 04 2012 01:12. Posts 1387
Profile Blog # 
Here's the thread on our previous succession fort, if anyone wants to browse history or see how we did that.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226191

For our embark, I'd suggest neutral alignment, but with high savagery to add some excitement to daily business. Giant animals do add some challenge, especially the agressive kind. Evil might be a bit too exciting though, considering the deadly fog and necromancy change. Speaking of necromancy - I imagine having a nearby tower would be pretty lethal if we're going for the "open" fort suggestion I made earlier, so we might want to avoid that as well, unless we're to bunker down and make it optimal instead of hillarious.

Embark size and population cap is pretty important too. Depending on people's computers, the default 4x4 will get pretty sloggy after a few years, so we might want to consider 3x3 or 2x3 or something like that. A poll might be in order to gauge general support for the various.

For shallow metal and such - realise that shallow metal doesn't signify wether it's iron / coal or other metals. Shallow simply means that it's close to the surface. Using DFhack to prospect in embark is godsent for finding sites, since it lets you know what the general stone composition of the upper layers is, similar to how 31.18- did. If we spot non-sedimentary stone in the upper few layers, we know it's probably galena rather than iron. Of course, as I posted earlier, the type of metals we get isn't all that important, and flawed embarks can be quite a lot of fun. My point is that wether it's shallow or deep doesn't really say anything about what kind of metal's present, so while we should want shallow for the ease of accessing any metal, it's not -that- important.

About our starting seven - should we make some sort of issue out of them? I've seen some succession forts use the starting 7 as the first 7 players, have those players decide their jobs and such, and roll with that. Might be fun for the storytelling aspect of the fort.

I'd like a spot, but since I'm somewhat competent which could end up with me stabilizing too much or fixing things that'd end up !!FUN!! eventually, I'd like the third or so.

Edit: Oh, and like last time, I can do the worldgen and minimodding the races for flavor. Specifically for the races - making everybody able to detest other sentient races, for the fun of it.
Last edit: 2012-06-04 01:14:03
Savior broke my heart ;_;
Old Post

 
 Ulfsark   United States. June 04 2012 02:16. Posts 952
Profile Blog # 
Count me in sir! I don't mind the settings, probably keep it somewhat simple though so that less experienced players can play.
Ulfsark.731 NA Server
Old Post

 
 PassiveAce   United States. June 04 2012 02:28. Posts 4374
Profile Blog # 
Sick, another dwarf fortress thread to read
"I'm gonna wring your pants" || Official FireboltGamer (1 of around 9)
Old Post

 
 DarkEnergy   Netherlands. June 04 2012 02:45. Posts 487
Profile # 
Write me up buddy.
ill think about the setup/rules and get back to u do not have the time atm.
Thats right stimmed marines can outrun aeroplanes.Tasteless
Old Post

 
 Kurumi   Poland. June 04 2012 02:47. Posts 5140
Profile Blog # 

On June 04 2012 02:16 Ulfsark wrote:
Count me in sir! I don't mind the settings, probably keep it somewhat simple though so that less experienced players can play.

A normal embark will be boring.
And newbies are always cool for destroying stuff.
I work alone. // Visit TL Mafia subforum!
Old Post

 
 vaderseven   United States. June 04 2012 02:49. Posts 2204
Profile # 
Count me in.
♥TL Mafia Game, check us out and play with us in the TL Mafia section! / If we hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate. -Zapp B.
Old Post

 
 Blazinghand   United States. June 04 2012 03:41. Posts 12226
Profile Blog # 
I'm so in. A couple thoughts:

LNP sounds good to me.

A ruler should be required to act in the best interest of the fort and not intentionally sabotage shit. However, if things go all to hell, well, that happens, it's DF.

I'd say no to aquifer, but some savagery and evil ought to spice things up. The first year or so should be done by players who have played before and know what they're doing though if we're gonna do this. Having multiple caravans would also be good.

I personally am a fan of rivers cause you can do some sweet projects with them.
When you stare into the iCCup, the iCCup stares back.
Old Post

 
 amatoer   Germany. June 04 2012 03:58. Posts 210
Profile # 
agree. And I like plated.rawr's idea with the "starting seven". However, I have no idea what exactly we should do and how we should do it.
Anyway, I'll update this thread. But I'm going to have a busy-ish week and next week i will give some more thought to our fort.
Old Post

 
 coma   Germany. June 04 2012 04:05. Posts 75
Profile # 
I'm in as well.
Old Post

 
 rapidash88   United States. June 04 2012 07:24. Posts 121
Profile # 
I'm in too
Stroke me a clipper, I'll be back for Christmas
Old Post

 
 plated.rawr   Norway. June 04 2012 07:26. Posts 1387
Profile Blog # 

On June 04 2012 03:58 amatoer wrote:
agree. And I like plated.rawr's idea with the "starting seven". However, I have no idea what exactly we should do and how we should do it.
Anyway, I'll update this thread. But I'm going to have a busy-ish week and next week i will give some more thought to our fort.

Well, basically, what I was thinking works like so:

Once we've agreed on a site and embarked, we'll check the seven first in the expedition preparation screen. Screenshot the personalities of the seven first and post 'em, and let people pick who they want to be "their" dwarf. I'd suggest the seven first who's signed up, or alternatively just the seven first who shows interest in having a dwarf in the fortress being them. Whatever works.

Anyhow, once someone's picked a dwarf, change their nickname to their forum name, and allow the picker to choose the dwarf skills and custom job title. Since we've got pretty limited skill points, let's say 5 or so total ranks of skills per dwarf, then whoever's setting up the embark can deal with the remaining points afterwards. Sure, we might end up with some lacking skills, but it works itself out well enough. Any dwarf can collect plants and brew booze, as long as they're motivated enough.

The general thought here is to give the first seven dwarves a bit more personality, and maybe help make storytelling a bit more personal and entertaining for whoever's reading.

As an example, let's say I pick 'Urist Nobcraven' the female dwarf, because I like her for being quick to anger, immodest and because she absolutely detests elves. For her, I'd want her to be the local bar maid, so she'd definately need 2 ranks in brewing, 2 ranks in cooking and the last rank in pacifier - drunk sober dwarves can get rowdy, so that's neccessary for a bar job. The one working the embark would then set her nickname to "plated.rawr", and her custom job title to "Barmaid."

Now, optimally, we'd keep our seven first mostly to the jobs picked, but if neccessary, we can of course give them temporary other jobs.
Last edit: 2012-06-04 07:33:35
Savior broke my heart ;_;
Old Post

 
 myopia   United States. June 04 2012 07:28. Posts 2260
Profile Blog # 
Looking forward to this. I'd play but I'm still learning and wouldn't have the time to do a proper writeup, so I'll just watch the thread.
it's my first day
Old Post

 
 ShloobeR   Korea (South). June 04 2012 09:35. Posts 2328
Profile Blog # 
Sign me up! I'm totally down : )
: o )
Old Post

 
 fishbowl   United States. June 04 2012 09:39. Posts 808
Profile # 
/in
Old Post

 
 plated.rawr   Norway. June 05 2012 19:21. Posts 1387
Profile Blog # 
I see 34.11 was just released. It's mostly a bugfix-update though, so I imagine addons and mods will be rather rapidly updated.
Savior broke my heart ;_;
Old Post

 
 coma   Germany. June 05 2012 19:48. Posts 75
Profile # 
Well, hopefully the LNP gets updated now. Last time I looked it was still at 34.07.
I am against playing with MasterworkDF - although you can turn off almost all options and play a "vanilla" game, the added creatures ( like immortal Swordgolems - hilariously OP - one of them will defend the entire Fortress from infinite ambushes) will still arrive with new immigrants. Same goes for several other options. The most annoying to me: several options in the manager menu that then have no function whatsoever, which would just be more confusing to new players.

Edit: What about a (little) megaproject? I imagine a tower filled with water, as a source as well as a defense mechanism. Could be quite !!!FUN!!!.
Last edit: 2012-06-05 21:12:18
Old Post

 
 plated.rawr   Norway. June 05 2012 21:46. Posts 1387
Profile Blog # 
Megaprojects are definately encouraged. That said, considering we're doing one year per person, how it'll develop is up to Armok. I don't know about you guys, but I can forsee some winding railtracks leading to doom and glory the coming seasons.
Savior broke my heart ;_;
Old Post

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