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| Protossking Australia. June 04 2012 16:33. Posts 74 | Profile # |
Hi I'm high masters looking at getting into GM, but this game drove me insane!
This guy just sieges up at base and missile turrets everywhere for no drops. He then gets battlecruisers and ghosts and thors. I have carrier mothership HT and get good vortex and storms but he just puts his whole army in and still wins the fight. It doesn't seem fair. I even had 2 more bases than him (all bases were taken I got the middle two).
In the end his army is just unbeatable and toss really can't do anything against this style I feel. If you have any ideas on how to win this please let me know.
http://drop.sc/191273
User was warned for balance whine |
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| Mowr Sweden. June 04 2012 17:28. Posts 752 | Profile # |
First of al,l you could have done terrible damage about halfway thrugh the game when you crushed his push and were way up on the supply, if you had gone after his production. That army takes years to reinforce.
But on to the last battle I don't think you understand how you use the toilet. You vortexed everything, then you stormed up your energy on the clumped up full energy thor/BC mix (no archons either, and ghosts can't EMP things in the post-vortex clump either without EMPing themselves). Like they would stack or something. All those templars were wasted when feedbacking everything would have done actual damage. And yes he had ghosts but if you got storms off you could have feedbacked. Last edit: 2012-06-04 17:30:50 |
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| xongnox June 04 2012 17:59. Posts 176 | Profile # |
Mass turtle into imba late game army ? seems not fair ? Welcome to TvP 
Ona a more serious note, you should try to abuse his immobility and very-long time to replenish. |
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| SuPern00b June 04 2012 18:18. Posts 19 | Profile # |
First Off, you must not slack with your upgrades you shouldn't had 33 easily before the first max army engagement, second u had 3400 minerals put down 10+ more gates to make sure u replenish too quickly for him to match, finally once the blue flame hellions died in first engagement a round of zealots would've cleaned it all up for u. Ow and 1 more thing splitting some zealots and immortals and attacking at front and behind tanks ensures an easily winnable engagement for u. Have fun =)
P.S when u see helions make a walloff and cannons, and if he leaves u free to expand , then make sure you over expand |
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| AlexanderDebois Kyrgyzstan. June 04 2012 19:25. Posts 36 | Profile # |
First off, your whining at the end about his strategy being a 100% assured win is a rather spectacular piece of drivel. If you go back and watch the rep before posting here about it being unbeatable you will quickly notice you had two opportunities to kill him: the first when you killed his initial push when you had carrier/vr/immortal and the second when you were pushing his eastern side and you recalled back, if you had proper gateway reinforcements instead of banking upwards of 6k for most of the game that would have been gg easily. However, your push around 18ish minutes on his fourth...oh lol. If mech was any good at all the game would have been over the moment that colossally horrible attack went down. Wtf were you thinking? You attacked into a maxed out mech army which was fully seiged with hellions in the front and ghosts ready to emp....holy shit. You didn't bother to flank or try to split his forces or anything. Usually when people talk about 1aing it is a bit hyperbole but you literally 1a'd into a fortified mech position. After that fight the terran was 100 supply ahead and equal on mining bases....as mech. As far as dealing with 180 army supply of BC/Thor/Raven/Ghost there is no legitmate reason to ever let a terran get to that. Use the mobility advantages toss has to out expand and finish him long long before it ever gets to that point. If it does though I suggest you mine out your side of the map and then sac all your probes so you also have close to a perfect max and have mass carrier/HT and spread them out avoid seekers and emps.Last edit: 2012-06-04 19:26:29 |
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| Kotschmonaut Germany. June 04 2012 21:10. Posts 117 | Profile # |
well why is mech unviable vs protss ? -immobility - bad replenish ability after fight
by the way, the reason its called archon toilet is because u flush ARCHONS into it. its useless if u dont put them into like in this game.
u dont have to play well vs mech as toss, u dont even have to win engagements, u just have to sneak 1 or 2 warpprisms into the production and warp in 30 zealots in. he cant to shit against it. and dont tell me turrets made that impossible, there were plenty holes.
gm ? way to go bro |
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| ineversmile United States. June 04 2012 21:42. Posts 571 | Profile Blog # |
In the very beginning of the game, you scouted his base and saw CC first on the low ground with a rax on the low ground. You seemed to boost the zealot and stalker as a response, in order to pressure, but then you got scared away by a bunker with 2 marines in it. Why not just go past the bunker and trade those units for scvs? You're looking to be in GM league; you should know a CC first when you see it. And if you don't want to do that kind of pressure, don't waste 2 early boosts on gateway units when you could be skipping those units, getting your Nexus faster, and boosting your probes/some kind of tech instead of units that did 0 damage to a greedy opener. Basically, you went with a half measure when full-measures were required; even though you scouted his location last because of luck, you still should have seen his stuff and known what was going on.
You didn't scout him enough as he was massing tanks and taking his third. In that period of time, you assumed he had a third--which is fine--but you still should have been checking his composition and reacting to his play. He had a billion tanks, which means he's hell-bent on turtling and going for the late game. You should have tried to restrict his ability to take a fourth instead of letting him siege up and attacking a fortified city at the 18 minute mark. You should have taken a faster fourth--when you would have seen that tank count if you had actually done your homework with scouting his tank count, you would have known that he was playing defensively and you could have taken another base--probably 2 more. It's not like minerals were lacking--just look at all the gates you massed.
You also were not vigilant with upgrades, you only had one Robo and 0 Stargate at the 18 minute mark, and this was while you were doing nothing but macroing up without worrying at all about him dropping you or attacking you in any way and while you also weren't even attacking anywhere--you're doing 0 micro and you're still missing upgrades? The money was in the bank but you didn't spend it because you fell asleep. Your mechanics weren't necessarily bad, but the most important aspects of the game were controlling expansions and racing tech, and you didn't focus enough on either of those things.
Now, I understand that mech is a rare army composition to face in PvT, but if you're really dedicated to Starcraft, you should be a fan of the game enough to know how that army works by seeing other races match up against it. Plus, you've surely played against the 1-1-1 before enough times to understand how siege mode works when there are only a handful of tanks...what makes you think you can attack into a dozen of them from a terrible angle and get anything done?
Honestly, I think you just got outplayed. |
| | Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins |
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| Protossking Australia. June 05 2012 02:43. Posts 74 | Profile # |
On June 04 2012 21:10 Kotschmonaut wrote: well why is mech unviable vs protss ? -immobility - bad replenish ability after fight
by the way, the reason its called archon toilet is because u flush ARCHONS into it. its useless if u dont put them into like in this game.
u dont have to play well vs mech as toss, u dont even have to win engagements, u just have to sneak 1 or 2 warpprisms into the production and warp in 30 zealots in. he cant to shit against it. and dont tell me turrets made that impossible, there were plenty holes.
gm ? way to go bro
yeah i should have had archons you're right.
I did try warp prisms if you saw but the thing is he had missile turrets everywhere!
the reason i didn't counter attack when i got that big lead was because i was scared to attack into turrets and planetaries. I thought that could ruin the game for me since I could just keep those 2 bases in the middle and continue to have the adv/play safe. Hope that makes sense.
As for why I 1-ad into that army in the terrible engagement it's because i was bored and just wanted to end the game. That was horrible mistake though but at least it let me replenish.
as for your last comment I am quite offended by that and don't see why you can just flame me and not get warned when i don't even flame anyone ... but I am 1370 points and apparently 1400 means you're likely to get GM so I'm still hoping to get it.
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| Protossking Australia. June 05 2012 02:45. Posts 74 | Profile # |
On June 04 2012 21:42 ineversmile wrote: In the very beginning of the game, you scouted his base and saw CC first on the low ground with a rax on the low ground. You seemed to boost the zealot and stalker as a response, in order to pressure, but then you got scared away by a bunker with 2 marines in it. Why not just go past the bunker and trade those units for scvs? You're looking to be in GM league; you should know a CC first when you see it. And if you don't want to do that kind of pressure, don't waste 2 early boosts on gateway units when you could be skipping those units, getting your Nexus faster, and boosting your probes/some kind of tech instead of units that did 0 damage to a greedy opener. Basically, you went with a half measure when full-measures were required; even though you scouted his location last because of luck, you still should have seen his stuff and known what was going on.
You didn't scout him enough as he was massing tanks and taking his third. In that period of time, you assumed he had a third--which is fine--but you still should have been checking his composition and reacting to his play. He had a billion tanks, which means he's hell-bent on turtling and going for the late game. You should have tried to restrict his ability to take a fourth instead of letting him siege up and attacking a fortified city at the 18 minute mark. You should have taken a faster fourth--when you would have seen that tank count if you had actually done your homework with scouting his tank count, you would have known that he was playing defensively and you could have taken another base--probably 2 more. It's not like minerals were lacking--just look at all the gates you massed.
You also were not vigilant with upgrades, you only had one Robo and 0 Stargate at the 18 minute mark, and this was while you were doing nothing but macroing up without worrying at all about him dropping you or attacking you in any way and while you also weren't even attacking anywhere--you're doing 0 micro and you're still missing upgrades? The money was in the bank but you didn't spend it because you fell asleep. Your mechanics weren't necessarily bad, but the most important aspects of the game were controlling expansions and racing tech, and you didn't focus enough on either of those things.
Now, I understand that mech is a rare army composition to face in PvT, but if you're really dedicated to Starcraft, you should be a fan of the game enough to know how that army works by seeing other races match up against it. Plus, you've surely played against the 1-1-1 before enough times to understand how siege mode works when there are only a handful of tanks...what makes you think you can attack into a dozen of them from a terrible angle and get anything done?
Honestly, I think you just got outplayed.
You are making very good points thanks for your advice.
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| Heh_ Singapore. June 05 2012 02:48. Posts 2245 | Profile Blog # |
On June 05 2012 02:43 Protossking wrote: Show nested quote +On June 04 2012 21:10 Kotschmonaut wrote: well why is mech unviable vs protss ? -immobility - bad replenish ability after fight
by the way, the reason its called archon toilet is because u flush ARCHONS into it. its useless if u dont put them into like in this game.
u dont have to play well vs mech as toss, u dont even have to win engagements, u just have to sneak 1 or 2 warpprisms into the production and warp in 30 zealots in. he cant to shit against it. and dont tell me turrets made that impossible, there were plenty holes.
gm ? way to go bro
yeah i should have had archons you're right. I did try warp prisms if you saw but the thing is he had missile turrets everywhere! the reason i didn't counter attack when i got that big lead was because i was scared to attack into turrets and planetaries. I thought that could ruin the game for me since I could just keep those 2 bases in the middle and continue to have the adv/play safe. Hope that makes sense. As for why I 1-ad into that army in the terrible engagement it's because i was bored and just wanted to end the game. That was horrible mistake though but at least it let me replenish. as for your last comment I am quite offended by that and don't see why you can just flame me and not get warned when i don't even flame anyone ... but I am 1370 points and apparently 1400 means you're likely to get GM so I'm still hoping to get it.
Because when you balance whine, you lose all credibility. |
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