On June 10 2012 11:13 IntotheGloaming wrote: I remember two games from beta that awestruck me: A game where Hasuobs pre-empted a terran's kiting with four perfect psi storms and the very first game where I saw a terran do multi-prong drops with pro dropship micro; it was of course TheStC! Have been a fan ever since.
and also Vines . . . why does everyone not love vines? he practically all kills in team league, can grind interminable stretches of ladder games while maintaining an incredibly high level of play, but it seems like nobody mentions him
r.i.p oGs. Had so many good players! But that is yesterday,
Congrats and Good Luck STC!! Smart pickup Quantic
It's true Vines is a good player that doesn't get much credit but he also hasn't had a huge breakout performance at a major tournament. That is unfortunately how most people perceive whom the top players are.
OOOGORE United States. June 11 2012 14:32. Posts 13
It's true Vines is a good player that doesn't get much credit but he also hasn't had a huge breakout performance at a major tournament. That is unfortunately how most people perceive whom the top players are.[/QUOTE]
I feel like SC2 tournaments are very much an "any given Sunday" sort of affair. It's a game similar to many others (poker, chess, sales) where the only statistics that have any meaning are those over a large period of time; and even then there are outside factors (in pro-gaming sponsorship level, jet lag etc.) which can dominate the results.
In the end, the only way to judge a player is by your estimation of whatever quality of their play appeals to you. I can see the argument that as an "e-sport" results are important and should serve as an objective means of determining various players' skill levels. And I'm sure that practically every pro feels strong pressure to get results, from their sponsors if nothing else. But in the end I guess I don't believe that SC2 is balanced, should be balanced or is even of a nature that it can be judged 100% objectively. i.e. You can play better than your opponent and still lose! Try to play as many games of rock paper scissors as pros play games at MLG, and even adjusting for the greatest of skill variants you'll get an idea of what I'm talking about.
And although I doubt most of of my favorite players will have any major tournament wins, there is something in their play I find admirable or noble even, and that is worth more to me than any given tournament result.
If there's anything I'd like players to take away from this it's not to sweat results too hard, the beautiful games you create are what myself, and I hope many others will remember you for Too often I think people talk as if e-sports should be just like sports, but rather I'd hope for the opposite: less cut-throat results driven harshness, less demand for formality and professionalism and more easy-going celebration of the process and the beauty that is two high level pros playing this very fun game.
Sorry for the length, soapbox off,
Grats again to TheSTC!!
Last edit: 2012-06-16 11:44:10
"Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate." -Sun Tzu
GGzerG United States. June 16 2012 12:02. Posts 3542