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HotS MLG Info Updates - Page 6

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 100 131 132 133 134 135 136 137 138 139 140 141
 
 a176   Canada. June 09 2012 05:31. Posts 5383
Profile Blog # 
command and conquer: heart of the tiberium
starleague forever
Old Post

 
 OpTiKDream   United States. June 09 2012 05:31. Posts 747
Profile # 
i really like the mothership core idea, kinda like a hybrid PF version for protoss while maintaining their teleport and recall abilities
PM me for coaching info!
Old Post

 
 Azurues   Malaysia. June 09 2012 05:33. Posts 3144
Profile # 
22 range is that even an on screen attack?
 
Old Post

 
 Fluid   Canada. June 09 2012 05:33. Posts 132
Profile # 
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?
Old Post

 
 Badfatpanda   United States. June 09 2012 05:33. Posts 9238
Profile Blog # 
I don't understand the reasoning behind making a unit to counter mechanical units to break up the monotony of TvT AND have it being fucking auto cast to nearest mech unit...seriously do they not realize TvT has been the most consistant skill based MU since beta? Why fuck with it now?
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Old Post

 
 mrtomjones   Canada. June 09 2012 05:33. Posts 3865
Profile # 
Viper grab wont last I think... 9 range? Consider Protoss/Terran hooped if that goes through
 
Old Post

  YouMake   United States. June 09 2012 05:33. Posts 262Profile Blog # 
nothing new with pretty much that thing that burrows like a lurker but its kinda brood lordish? Baneling burrow move? nothing cmonnn
It's time to kick ass and chew bubble gum, but all out of bubble gum! - Duke Nukem!
Old Post

 
 KimJongChill   United States. June 09 2012 05:34. Posts 6424
Profile # 
Really hope they keep out archon toilet, I'd be okay with 22 range tempest and nexus recall then.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Old Post

 
 ssg   United States. June 09 2012 05:34. Posts 1327
Profile # 

On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?

Because this game isn't just for pros...
 
Old Post

 
 Adreme   United States. June 09 2012 05:34. Posts 3942
Profile # 

On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Simple, there are people who arent pro's who play this game.
 
Old Post

 
 Shanedon   United States. June 09 2012 05:34. Posts 147
Profile # 
Either way I'm super pumped to see this played! I really want to see how the new protoss cloaking happens, as well as new mech play for terran. Still no updates on the swarm host though?
Gyar...
Old Post

 
 Wildmoon   Thailand. June 09 2012 05:34. Posts 2679
Profile # 

On June 09 2012 05:33 Badfatpanda wrote:
I don't understand the reasoning behind making a unit to counter mechanical units to break up the monotony of TvT AND have it being fucking auto cast to nearest mech unit...seriously do they not realize TvT has been the most consistant skill based MU since beta? Why fuck with it now?


Calm down. It's not like Warhound can just walk in and break a huge siegetank line. We don't even know its range yet.
"A man is what he chooses to be"
Old Post

 
 Chaosvuistje   Netherlands. June 09 2012 05:34. Posts 2546
Profile # 
That 22 range is going to be so much fun to play against once the Protoss has cannoned up heavily a la spinecrawler-broodlord style.

I like what thye did with the mothership and the oracle though. Still not sure about the warhound, doesn't really seem to fit in SC2 to me. And can the corruptor still chew on other players buildings or did they take that out?
Last edit: 2012-06-09 05:35:24
Follow me on @raamedia, updates on good TL threads and SC2 news. And also webdevelopment ^^
Old Post

 
 Plansix   United States. June 09 2012 05:35. Posts 5348
Profile Blog # 

On June 09 2012 05:34 Adreme wrote:

Show nested quote +



Simple, there are people who arent pro's who play this game.


And it still takes APM to make sure you don't get hit. The question will be if it is worth the cost of the mines to distract your opponent.
Nony on PvT: "It's not imbalanced, the protoss wins and then there is a five minute death animation for the Terran"
Old Post

 
 Archerofaiur   United States. June 09 2012 05:35. Posts 4057
Profile # 
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D
Last edit: 2012-06-09 05:35:31
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Old Post

 
 Snoodles   June 09 2012 05:35. Posts 392
Profile # 
More skirmishy/map control, less deathball please.

Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons.
Old Post

 
 Testuser   June 09 2012 05:35. Posts 2581
Profile Blog # 

On June 09 2012 05:34 Adreme wrote:

Show nested quote +



Simple, there are people who arent pro's who play this game.


wait what
Customize Sidebar... Website Feedback Closed Threads IRC Chat irc.quakenet.org #teamliquid IRC Web Client
Old Post

 
 Denda Reloaded   June 09 2012 05:35. Posts 979
Profile # 

On June 09 2012 05:35 Archerofaiur wrote:
FIRST HOTS BATTLE REPORT IN 2 HOURS!

Too good :D



srsly some kind of footage or jk?
Old Post

 
 Ph4ZeD   United Kingdom. June 09 2012 05:36. Posts 620
Profile # 

On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Probably the most moronic post ever.
Old Post

 
 archonOOid   June 09 2012 05:37. Posts 1871
Profile Blog # 
ultralisk charge feels so gimmicky and the inspiration is so obvious.
I'm Quotable (IQ)
Old Post

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