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[G]/[D] Why You Lose and How to Win -Using APM effectively

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 All
 
 MrLlama   United States. June 09 2012 07:05. Posts 446
Profile # 
So I have been doing my free coaching/replay analysis stream and I think a huge issue that needs to be addressed or put into perspective for people is finding the importance of every action they make in the game at their level.

About Me:
+ Show Spoiler +

To cut to the chase, people misuse their APM. The biggest REASON for this misuse is because people watch pro replays and streams, see the little details that win games for the pros, and then try to apply those same things to their gameplay.

Examples:
1. Microing the scout worker for harrassing mineral lines
2. Using burrowed infestors to drop infested terrans at expansions
3. banshee harrass
4. Stutter stepping units
5. Sniping creep tumors as they spawn
6. etc...

Now I know a lot of people are saying, "But a lot of those things are very good" and "I have won lots of games because of great banshee play/burrowed infestors/etc!"

If you are at a high level then I agree, those are the proper things to be doing, but if you are lower level then you have much greater things to focus your APM on.

Now of course every race is different and feel free to disagree with my uses of apm below, but I think if players keep their focus on the level of their league as I state, they will be able to improve more than if they watch pro replays and try to imitate.

I think every player should also start by looking at my bronze level suggestions then moving up 1 league at a time and making sure they have everything before continuing on. I know someone who made it to platinum because he is amazing at winning games with banshees, but he cannot move past plat because as soon as he started playing people who defended well against banshees, he still had the skills of a silver player in terms of macro and it crippled him.

Here is my list of where each league level player should focus their actions/attention:

Bronze/Silver
+ Show Spoiler +

Gold
+ Show Spoiler +

Platinum
+ Show Spoiler +

Diamond
+ Show Spoiler +

Masters
+ Show Spoiler +

Additional Notes from comments:
+ Show Spoiler +

Discussion is always welcome.
Last edit: 2012-08-16 09:48:08
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 mskaa   Denmark. June 09 2012 07:32. Posts 155
Profile # 
I agree that over micro-ing can hurt some players, but imo its far to complicated and differs too much to put do's and dont's on it. I.e. Sometimes stutter stepping your units will win you the game straight away, other times its better to focus on macro during that time.
Old Post

 
 MrLlama   United States. June 09 2012 07:44. Posts 446
Profile # 

On June 09 2012 07:32 mskaa wrote:
I agree that over micro-ing can hurt some players, but imo its far to complicated and differs too much to put do's and dont's on it. I.e. Sometimes stutter stepping your units will win you the game straight away, other times its better to focus on macro during that time.


I'm not saying that stutter stepping won't win you a game. There are plenty of little things (like having great banshee harass) that can win you games. I'm saying there are bigger things to focus on though.

If I haven't mastered my macro before I start focusing on stutter stepping marines, I end up with situations like this:

Situation 1:
stutter stepping 20 marines and changing a losing engagement to a win

Situation 2:
having focused on macro all game and having 35 marines not stutter stepped to win easily.


Now pretend that neither of those engagements win and they both somehow do the same amount of damage. In situation 1 you will have been focusing on stutter stepping and let your macro slip some. In situation 2 you will have not let it slip and thus be ahead.

This continues for every engagement everywhere. So if you have 25 engagements throughout a game (big or small) and are focusing on the stutter, you will fall further and further behind the guy who didn't stutter (and thus can have more units in the next engagement).
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

 
 TheCupholder   Canada. June 09 2012 08:01. Posts 58
Profile # 
As a high level player I agree that the first things you mention should not be done by low APM players. I will say that players at all skill levels should first and foremost ALWAYS BE BUILDING STUFF. you can easily get through plat that way and then branch off. Biggest tip I ever learned was not to look at your army, their are more important things to do like building $hit. That said, keep doing what you do if you win, and adjust if you start losing, this is how to get better...
<3 :) GO: HUK LEENOCK PARTING SEED SQUIRTLE :)
Old Post

 
 RehnFreemark   Italy. June 09 2012 08:08. Posts 142
Profile # 
I generally agree with what you said, it's a very realistic and well detailed post in my opinion. There are a couple of things I would add or I don't really agree with tho, as Protoss player.
First I think a P player should start to get comfortable with sentries and force fields at silver level. I say this from experience, I hit a very hard brick wall in Silver because I didn't use sentries at all, and before I started to learn how to use them and force myself to produce 2-3 in the early game I used to get totally devastated by Terrans. It also helps a lot making PvZ easier. You obviously don't need to focus too much on exploiting the surroundings to create choke points etc, since you won't have the experience nor the map knowledge, but knowing that you can use a couple of FF to thwart those very irritating T 1 base pushes is very important imho.

The second thing is more like something I would add: observers!!! If you need them, make them! You don't really get how important observers are by watching pro players vods, because you usually won't see how many he made and where he placed them. At low levels it's so very common to get annihilated because that enemy army just came out of nowhere while you were distracted for half a second. If you struggle to have map control or find yourself unable to identify where your enemy is... make OBSERVERS! As llama said, you don't need that robo facility to continually crank out colossi at low levels. Place one obs just outside your enemy's natural expansion, so you don't risk it getting spotted and you can see when his army moves out. Place one somewhere in the middle of the map, maybe on patrol, so you can see when the army is getting close. If you have trouble defending against drops, place one along the most obvious drop-route, far away from your base, so you can identify an incoming drop and warp in units to defend with ease.
Observers are vastly underrated, you don't need them just to hover on your enemy's base to identify his build (obviously it's still a great plus), you can very well use them to gain a lot more of information. Of course the ideal situation would be to use as few of them as possible, but if you are in a low league there's really nothing wrong with making one or two or even three observers more than usual, if that helps keeping you safe and sound.
... He leads me on light years away, through astral nights, galactic days...
Old Post

 
 iTzSnypah   United States. June 09 2012 08:12. Posts 1218
Profile Blog # 
One thing I think you should add to the Terran's section of diamond/platinum is to never hold down unit production keys. Soo many times in a battle I end up spamming D and not having any money for marines.
Last edit: 2012-06-09 08:12:58
Team Liquid needs more Terrans.
Old Post

 
 Dontkillme   Korea (South). June 09 2012 08:26. Posts 620
Profile # 
GOOD write up! Although putting units on 2 different hotkeys should have started before platinum. High gold is where you shoul use two hotkeys.
Boxer, MMA, MVP, MarineKing, Bomber, NaDa, PuMa, Thorzain, Polt, Taeja, KT.Flash, FOrGG, Fantasy, Leta
Old Post

 
 PlacidPanda   United States. June 09 2012 08:35. Posts 243
Profile # 
This would be true if skill in Sc2 was a set thing, however to improve you have to push yourself, that is the basic rule in any sport, whether it is soccer, weightlifting or starcraft. Saying to a young soccer player, dont learn how to dribble well, at your level speed is all that matters, work on that, is simply bad advice. Doing this micro little tricks at first do hurt your overall game. However as you improve you learn how to do these things AND macro, and this is where repetition and practice to come in to improve your skill.
I see your point that you don't want the bronze player wasting their apm scouting with their probe while they have 5 probes sitting idle in their main, but thats just common sense, and not really anything revolutionary.
Squirtle Hwaitting!!
Old Post

  CtrlShiftAltGrrrrrrr   June 09 2012 08:54. Posts 544Profile # 
Hmm i just want to make one comment about players stream on the whole i agree with you prioritising actions is a really important and hard skill to master but some players have such an effective apm that just watching, like literally just watching and then playing, u will build good habits in ur subconscient and then play better. Like its quite minimal but thats the way i feel when watching Mvp or MKP first person, so id recommend watching incredibly smooth and efficients players to understand what the op is about and just improve in general
awaiting the return of the space cowboy
Old Post

  CtrlShiftAltGrrrrrrr   June 09 2012 09:00. Posts 544Profile # 

On June 09 2012 08:26 Dontkillme wrote:
GOOD write up! Although putting units on 2 different hotkeys should have started before platinum. High gold is where you shoul use two hotkeys.


Actually no its kinda up to your preferences, and id go as far as saying that in a lot of case u want to hotkeys everything on 1 hotkey. example: marine tank. put all on ctrl group 1 and u can move super fast on the map, change screens easily. and the way to not lose any micro ability is by having ur tanks on 2, so that if u see a blip on the minimap or want to target fire, u can instant siege without tabbing. great players who do that are kas and forgg, mkp and mvp dont even bother with that and just a lol...
So no less hotkey=easier game= easier actions to perform= more potential actions. now im not saying u should always just 1a, like i hate having air units with grounds, ghosts with rest of bio etc, but its something u should look into if u want to maximise efficiency
awaiting the return of the space cowboy
Old Post

 
 Chutoro   New Zealand. June 09 2012 09:06. Posts 91
Profile # 
Thanks, this is quite helpful (Platinum Zerg here).

One comment on your Platinum section:


-I think diamond is the best place to start worrying about unit control. Anything below this league should focus on the production of units and workers but once you get those skills down you can start looking at your army.


This suggests we should not be worrying about unit control in Platinum...


I'd say keep them with your army and just use them to fungal up in big battles <...>
-Think about positioning now for engagements. If you can get a swarm on an army from multiple sides you will do MUCH more damage.


...which seems to be contradicted by these sections. I find that fungals require quite a lot of attention to unit control on my part (I still suck at them and miss a lot). Flanks require even more attention, since I find it difficult to ensure everything arrives at the same time. If my flank groups arrive at different times I often lose my entire army for little return, especially against Terran who can wipe out an unsupported flank group in a matter of seconds. I more or less gave up doing this against Terran since it seemed like the margin for error was so small and any mistake would lose me the game outright, and my macro usually goes to crap while I am attempting it. Having said that my ZvT record right now is awful, so perhaps I do need to figure this out. I'm just not sure how to do it without worrying about unit control.


Old Post

 
 shaun3h   United Kingdom. June 09 2012 09:38. Posts 23
Profile # 
i dont know if maybe the gold/plat zerg advice is wierd because usa is diff to eu server but i find the advice strange.. (only gold top8 EU atm)

adversity to mutas: yes they are micro intensive but for the apm i put in a protoss needs to use some to defend them. The pressure of them helps discourage the protoss moving out helping you further your tech/upgrades. if they cant deal with it well.. or weren't going stalkers you can do really nice damage easily (punish immo sentry heavy pushes)

adversity to infestors: obviously they cant attack making them a bit risky to rely on but consider this.. run 1/2 lings at an expo.. see no cannon.. run 1-4 burrowed infestors in and hold shift, press T and spam click then still holding shift right click back to mid/yourbase.. you have easy damage forcing a reaction from them. Once practised you can set this up in like 2 seconds and do it just after a round of injects or something so im barely losing anything and if the protoss is out of position or doesnt react well they could lose the expo let alone a lot of workers for just energy.

Only ling roach: unless you're planning on allin every game i dont understand this. infestors are superb at aoe damage useful in every matchup (perhaps most zvzs this level dont reach that). If a protoss sees only roachling and builds right or a terran doesnt get caught unsieged it just seems unlikely you can trade with these past 10minutes. (also without muta/inf how you deal with drops?)

scouting P seems light: does he have colly... i would replace with 9scout on the 1v1maps. pylon highground = gateopening expect pressure. See pylon lowground = FFE can go more eco (3base no gas anyone?:D ) , watch for natural gas, expect 2base push usually.

some other more general thoughts:
-idea of shift clicking to allow you to do more things easier (obviously dangerous in some situations but in most it can help LOADS.. shiftclicking drones, sorting drops, focusing prio targets, pathing a scout early when you have less to do anyway, etc
- A-moving is all well and good but sometimes micro'ing/focus firing is necessary.. banes through a group of marines instead of amove.. mutas picking tanks... picking off either sentries/immortals in zvp.. lingbane v lingbane in zvz control can't wait til diamond imo. I understand i dont have the apm to do everything but there comes a time when making stuff 5seconds later is worth it if you lose 30 less supply in a fight because of the micro

TL;DR = i think you underestimate what people are capable of. I understand the "don't run before you can walk" but i think even gold nubs like me could surprise you playing against plats and diamonds with macro builds and the more relaxed ladder now. Sometimes i think you gotta push the babybird outa the nest to see it can fly

This is from a *much* lower skilled player's perspective so im open to the idea i'll get slated and people may disagree but i feel if i played along the guidelines provided i would be a lot worse and some of my greatest games wouldn't have been possible if i wasn't trying to stretch myself.
Big fan of Incontrol, Maximus Black, IGN team, FTek
Old Post

 
 RaZeKai   Canada. June 09 2012 10:11. Posts 7
Profile # 
I believe you have captured the essence of each league, well done
Veni Vidi Vici
Old Post

 
 BoondockSnake   United States. June 09 2012 10:35. Posts 26
Profile # 
Been stagnating in Plat for a while now. I know I'm bad, but forget just how bad I am, and guides like these help me remember what to prioritize.

It's funny, I was looking at some of my replays and I'm now usually somewhere around 100 apm, and I think of how the pros are doing literally at least twice as much as me. This helps to focus on what to improve on, I think just solid, macro play is my weakest skill as a player. Thanks for taking the time to write this.
Last edit: 2012-06-09 11:15:07
Old Post

 
 -Exalt-   United States. June 09 2012 10:53. Posts 966
Profile Blog # 
What I've noticed about pros vs highish master players, is that the pro will do ANYTHING to get ahead of you because they have the insane micro/multitasking capability. Yes high master players will do stuff like micro a stalker for 30 seconds against slow zerglings targetting down the hurt ones.. but he will probably not execute his build's timings perfectly back at home. a korean pro however, will execute his build timings perfectly while microing.

And about lower level players, it's so true that they bank way too much money cause their trying to do micro/though intensive things that they watch pros do. When I play on my off race account (diamond-lowmid master) my opponent will always start banking 1000-3000+ minerals when stuff starts getting crazy. Part of that is having the game sense to make sure you have the right amount of production to keep up with new econ tho.
Last edit: 2012-06-09 10:55:29
Old Post

 
 MrLlama   United States. June 09 2012 15:07. Posts 446
Profile # 

On June 09 2012 08:08 RehnFreemark wrote:
I generally agree with what you said, it's a very realistic and well detailed post in my opinion. There are a couple of things I would add or I don't really agree with tho, as Protoss player.
First I think a P player should start to get comfortable with sentries and force fields at silver level. I say this from experience, I hit a very hard brick wall in Silver because I didn't use sentries at all, and before I started to learn how to use them and force myself to produce 2-3 in the early game I used to get totally devastated by Terrans. It also helps a lot making PvZ easier. You obviously don't need to focus too much on exploiting the surroundings to create choke points etc, since you won't have the experience nor the map knowledge, but knowing that you can use a couple of FF to thwart those very irritating T 1 base pushes is very important imho.


I think I'll add this to Silver and just make a note to use them defensively so you can at least get used to using them. The big point that I want to make though at that level is that you shouldn't have to watch your army 1 bit. You can literally just a-move and this is important because you can focus back home. The second you start trying to drop down forcefields and micro units, your macro slips and there goes all that we're working towards.


On June 09 2012 08:26 Dontkillme wrote:
GOOD write up! Although putting units on 2 different hotkeys should have started before platinum. High gold is where you shoul use two hotkeys.


High gold -> platinum is very similar so if you feel comfortable using the 2 hotkeys than you can. The point of keeping them on one hotkey though at that time is because I don't want you to focus on your army still very much. The second that you add all these army hotkeys, you are going to be looking at your army more and focusing more on them which is less on macro.


On June 09 2012 08:35 PlacidPanda wrote:
This would be true if skill in Sc2 was a set thing, however to improve you have to push yourself, that is the basic rule in any sport, whether it is soccer, weightlifting or starcraft. Saying to a young soccer player, dont learn how to dribble well, at your level speed is all that matters, work on that, is simply bad advice. Doing this micro little tricks at first do hurt your overall game. However as you improve you learn how to do these things AND macro, and this is where repetition and practice to come in to improve your skill.
I see your point that you don't want the bronze player wasting their apm scouting with their probe while they have 5 probes sitting idle in their main, but thats just common sense, and not really anything revolutionary.


I don't think this is revolutionary, but I think it is a good reminder to the players. You can't really compare it with soccer because they're too different. If you wanted to compare it, compare it with chess. You should learn openers before you try and learn some late game move that will checkmate your opponent 1/100 games when the pieces fall into the right spots.

Even that example is poor because I'm trying to say where to focus your apm. My apm is around 150+ while a typical bronze player is probably around 20-30. Thus while I have extra apm to spare for my army, they don't and so they should focus on the main stuff, get the muscle memory/mind memory down which allows them to do it faster, then start to focus on the less important things like stutter steps and such.


On June 09 2012 08:54 CtrlShiftAltGrrrrrrr wrote:
Hmm i just want to make one comment about players stream on the whole i agree with you prioritising actions is a really important and hard skill to master but some players have such an effective apm that just watching, like literally just watching and then playing, u will build good habits in ur subconscient and then play better. Like its quite minimal but thats the way i feel when watching Mvp or MKP first person, so id recommend watching incredibly smooth and efficients players to understand what the op is about and just improve in general


Sure I think this can be good too, but I think it's unrealistic to think we can understand their process. If I watch an international chess player everyday, I'm not going to be as good as a kid who never watches and instead just practices openers and such from a basic chess guide book. Professionals are thinking so many steps ahead and of so many various factors (maps, metagaming, etc) that we may pick up bad habits because we assume too many things. Still, it can be good to watch streams somewhat but I think trying to imitate them is what really hurts.



On June 09 2012 09:06 Chutoro wrote:
Thanks, this is quite helpful (Platinum Zerg here).

One comment on your Platinum section:

+ Show Spoiler +

...which seems to be contradicted by these sections. I find that fungals require quite a lot of attention to unit control on my part (I still suck at them and miss a lot). Flanks require even more attention, since I find it difficult to ensure everything arrives at the same time. If my flank groups arrive at different times I often lose my entire army for little return, especially against Terran who can wipe out an unsupported flank group in a matter of seconds. I more or less gave up doing this against Terran since it seemed like the margin for error was so small and any mistake would lose me the game outright, and my macro usually goes to crap while I am attempting it. Having said that my ZvT record right now is awful, so perhaps I do need to figure this out. I'm just not sure how to do it without worrying about unit control.



1. I'll make that change. Accidentally had a typo in there. I think for the infestors I'm going to simply put having them there for fungal growth in an engagement. Just so you can get used to casting it. I think it's important to start looking at your army a bit now and so if you have 1 spellcaster with 1 spell that you are going to use, it is a good start.

2. In ZvT you are going to want to figure out how to engage. A big thing I'd suggest for you is to have better map control so you can flank his army when it's en route BEFORE it's seiged up and at your creep. If you do this, you will win a lot more of the battles.


On June 09 2012 10:11 RaZeKai wrote:
I believe you have captured the essence of each league, well done


Thank you


On June 09 2012 10:35 BoondockSnake wrote:
Been stagnating in Plat for a while now. I know I'm bad, but forget just how bad I am, and guides like these help me remember what to prioritize.

It's funny, I was looking at some of my replays and I'm now usually somewhere around 100 apm, and I think of how the pros are doing literally at least twice as much as me. This helps to focus on what to improve on, I think just solid, macro play is my weakest skill as a player. Thanks for taking the time to write this.


Glad I could help. Prioritizing is definitely a big key and if we just keep it in mind I think we can improve a lot.


On June 09 2012 10:53 -Exalt- wrote:
What I've noticed about pros vs highish master players, is that the pro will do ANYTHING to get ahead of you because they have the insane micro/multitasking capability. Yes high master players will do stuff like micro a stalker for 30 seconds against slow zerglings targetting down the hurt ones.. but he will probably not execute his build's timings perfectly back at home. a korean pro however, will execute his build timings perfectly while microing.

And about lower level players, it's so true that they bank way too much money cause their trying to do micro/though intensive things that they watch pros do. When I play on my off race account (diamond-lowmid master) my opponent will always start banking 1000-3000+ minerals when stuff starts getting crazy. Part of that is having the game sense to make sure you have the right amount of production to keep up with new econ tho.


Exactly my point. If that pro is going to mineral harass, he won't miss a beat back home. Yet I've seen even masters players who spend time trying to harass me and wind up throwing down their nexus 150 minerals late. All they've done is put themselves behind at that point.


On June 09 2012 09:38 shaun3h wrote:
+ Show Spoiler +


To your points: You are looking beyond your current level. "adversity to mutas: yes they are micro intensive but for the apm i put in a protoss needs to use some to defend them." This is true, but this is exactly the point of the banshees I was making. You are not helping yourself anywhere but in that specific game by sacrificing APM to make your opponent sacrifice his APM. Eventually you run into players who don't slip in their macro when defending against your mutas, and then you're left in a position where your macro capabilities are below that of your league and it becomes ever harder to move up.

You also talk about scouting on 9 to look for gate expand or FFE, watching natural gas, managing 3 bases, expecting 2 base pushes, using ling runbys, using burrowed infestors, etc etc etc...


You are talking like you are a Masters player and if you honestly could do all of this then why are you only gold? The most likely reason is because if you are trying to do all of this, then you aren't hitting any real macro benchmarks. If you watch a game that I play and then compare it to a game that you play (assuming you do all of these things), you'll see that while we both have that unit micro, I have twice as much stuff as you do and twice the APM so I can afford to move on to more advanced techniques.

If you're going to use running as an example, think of it like this.

bronze - walk
silver - light jog
gold - jog
platinum - run
diamond - highschool team
masters - college team
grandmasters - olympic team

You don't make a person who goes out for a 1 mile jog every morning do a college athletes track work out. It's unreasonable and they will fail. College athletes have trained for years and their bodies are conditioned for those workouts.

Same idea, you have to condition your mind and that doesn't happen by killing yourself with workouts you can't finish, it happens by slowly improving and building it up.
Last edit: 2012-06-09 15:09:42
www.youtube.com/mrllamasc << Casting & Analysis Videos
Old Post

  CtrlShiftAltGrrrrrrr   June 09 2012 15:18. Posts 544Profile # 
I was talking from a mechanical standpoint. and if ur around gm level u should be able to understand whats going on, and understand what u dont understand, and try to figure it out. but ofc it doesnt replace practice
awaiting the return of the space cowboy
Old Post

 
 Cortza   South Africa. June 09 2012 16:24. Posts 254
Profile Blog # 
One of these days, I want people to see me and say, "that guy represents the essence of diamond league."
Prioritize, prioritize, prioritize.
Old Post

 
 philln12   United States. June 09 2012 17:09. Posts 23
Profile # 
u bring up something great. I think this is something higher players always look back and realize dam i wasted so many games trying to micro. Agressive microing and tactics ect. should come after u have stabilized and are on the same economy as your opponent.
Old Post

 
 Cracy   Poland. June 09 2012 17:14. Posts 156
Profile # 
As a silver level player I must say this is a single most useful thread I have seen in this forum ever and I read most of them

Despite the discussion which is welcomed, it shows something which I didn't figure out myself until recently (and not without a huge help of someone else, Hi Lennox

People tend to forget that you have to learn waking before you run and thank you for reminding us this. I agree it is very detrimental to try to do all the fancy things you see pros do. And you try...

Back to basics...
Oderint dum probent
Old Post

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