1. Why does the Tempest have 22 range? Is the purpose to force engagements?
2. Doesn't Zerg have too many options according to the Battle report you've shown? In particular, 'Abduct'.
3. How do you effectively stop swarm hosts if the Zerg player brings an overseer and just snipes observers with hydralisks?
Have you watched Stephano's style against Protoss? Is it slightly overpowered or does protoss just need to do damage? If the latter, what in particular? Queens and a few lings currently hold almost everything early.
Last edit: 2012-06-09 11:38:28
Dreamlike United States. June 09 2012 10:55. Posts 33
What is the reasonning behind giving protoss a strictly better production than terran ? Have you ever considered all the warpgates nerf that notable personnalities have been asking for such as cooldown depending on how close of a nexus the warping units are ? Do you believe warpgates are absolutely fine as it is and terran jus have to deal with the fact a single mistake in lategame will instantly end the game no matter how far ahead they are ? Why did terran get nerfed again in tvz when the stats where already favoring zerg and new styles were emerging including roach use to secure a third and push creep vs hellions, and was showcased more and more by players such as St_Curious,MVPDRG, Stephano etc ? This is a case of metagame evolving and getting hugely buffed at the same time, when the statitics were not even suggesting it was needed, except the fact zerg had the worst representation. The patch evened that out, but at the cost of really big upsets such as Yugioh over mkp, Sniper over Bomber etc.. the statistics give terran a 25% winrate recently can we hope a change before HOTS ? Did the patch affect the game in a way that completely caught you off guard ?
How are you supposed to use tanks with Abduct, Dark Swarm lookalike, Tempest, Immortals and super fast ultralisks? It feels like the other races are bound to have something in their army that can simply pick off the tanks.
In the alpha stage for Starcraft WOL, the hydralisk was available at hatch tech and the roach was available at lair tech. Is the development team entertaining the idea of a tier 1 hydralisk and a tier 2 roach?
If not, are there any plans to alter the stats of the roach, possibly by making it a 1 supply unit with other necessary stat changes, to help address the issue of mass roach in the zvp, zvz, and zvt (mech) matchups?
Was your aim with the new terran units to introduce mech as a soloution to TvP late game 'issues' of mass zealot style, or was it more focused on the factor that factory tech isnt used as widely as bio?
Reasoning for not changing the thor afterall?
Do you feel that the experience gained from WoL beta and current patching will help you patch HoTS during its beta?
Do you think that the ultra charge ability (seems powerfully overkill) is necessary or could the actual design of the unit be changed to improve its usage?
How do you justify the early availability of the vipers cloud spell thing which is essentially dark swarm? do you not feel it could lead to a huge increase in the effectiveness of zerg all ins ect?
Also have you thought about making the vipers abduct not affect massive or lessen its range, might lessen the fear of going higher tech?
Would you be willing to change features of the widow mine to decrease its attack time or does its use in engagements justify the long attack time?