I'm running something different now xD, see later post.
This is pretty important. I'm running the infinite WW build now. Seen here:
But I really need to know some specifics: 1) How many times does WW hit per second? This is hidden from the skill description 2) How many times does a tornado hit per second? This is also hidden 3) If I want to run the tornado rune for WW, how many times does THAT tornado hit per second?
Now do all the hits from tornados proc Life on Hit effect?
I want to try something slightly different than the linked video.
I want to create as many objects that can "hit" as possible (i.e. tons of tornados). Now these tornado's will all proc LOH which will sustain me.
Last edit: 2012-06-11 10:08:15
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Klive5ive United Kingdom. June 09 2012 21:21. Posts 5817
On June 09 2012 20:42 evanthebouncy! wrote: This is pretty important. I'm running the infinite WW build now. Seen here:
But I really need to know some specifics: 1) How many times does WW hit per second? This is hidden from the skill description 2) How many times does a tornado hit per second? This is also hidden 3) If I want to run the tornado rune for WW, how many times does THAT tornado hit per second?
Now do all the hits from tornados proc Life on Hit effect?
I want to try something slightly different than the linked video.
I want to create as many objects that can "hit" as possible (i.e. tons of tornados). Now these tornado's will all proc LOH which will sustain me.
It's not LOH that sustains him it's the crits from whirlwind with the rune, plus the %of damage regen from shield wall. He then runs battle rage with crits generate fury to not only keep WW going but also keep Wrath of the Beserker perma up.
It's a really nice synergy.
I came up with an idea similar to this when the game just came out:
On May 21 2012 08:27 crms wrote: As far as everyone crying about barbarian, yes we are weaker to solo, yes endgame monks may infact tank better, but this is how it goes as a melee class. I challenge any of you to roll an untwinked barb in d2 and beat hell. You're going to be fucked for a long time. We need gear, we are the most gear dependant class in the game and at this stage of D3 we just don't have the tools yet. I would wager though in 2-3 months there will be enough gear that you could probably DPS spec solo inferno. I know my ultimate goal is a nostalgic frenzy build with as much life leech as possible, leech or die.
Talking of leech builds how about this with good +crit gear. 1h+shield (ofc)
Frenzy with stun (for soloing stunnable mobs) Whirlwind (crits cause 1% life regen)
Revenge (obviously) Overpower (causing 8% life leech per enemy hit) War cry (for +crit and crits cause rage generation) [Defensive skill of your choice]
With enough crit your whirlwind would be perma-up (due to war cry) and give health. After 15 crits+seconds you can overpower again for 8% life If you get hit you can revenge for 8% life
Obviously I got a couple of things wrong. I thought overpower would be worth it but apparently not and I completely the missed the possibility of perma WOTB.
Don't hate the player - Hate the game
Markwerf Netherlands. June 09 2012 22:21. Posts 2845
No fury generator, just use whirlwind (not sure which rune) with battle rage to keep up fury. Berserker can be kept up infinitely too then. Sprine with tornadoes for extra fury generation and damage. War cry serves as extra defense and a way to gain some initial fury to start off the chain. Leap is the only non mandatory slot for this to work i guess and is his safety spell could also be ignore pain probably.
I assume the passives are weapon master and ruthless to increase crtical strike chance and something like tough as nails or nerves of steel. If your crit chance is high enough and armor too low i guess you can swap ruthless for another defensive passive. Items look to be double handed with a mace/axe in the main hand. Rest of the focus is life on hit, crit chance, some crit damage and the usual all resist/vit/str.
Looks to be a really strong build as I think the tornadoes non-stop proc criticals for decent damage and non-stop beserker + good fury while moving. You do need some great items for this strat to work I think as you need quite some critical hit chance to gain enough fury off your tornadoes alone. Obviously you need enough hp/armor/resist to surive while also having enough LoH for keeping your heallth up.
The issue with this build is that you HAVE to get a very high crit chance in order to be sustainable. This is very difficult to achieve if you want to have reliable levels of survivability, which will become very important come 1.03(which quadruples repair costs).
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Klive5ive United Kingdom. June 10 2012 00:31. Posts 5817
On June 09 2012 22:29 Novalisk wrote: The issue with this build is that you HAVE to get a very high crit chance in order to be sustainable. This is very difficult to achieve if you want to have reliable levels of survivability, which will become very important come 1.03(which quadruples repair costs).
Yeah notice he was doing this in Act2... try it in act3 and it might be a bit harder. He also has no standard attack move so against invunerable minions etc.. he's totally screwed.
Don't hate the player - Hate the game
BeMannerDuPenner Germany. June 10 2012 01:43. Posts 5146
Act2 Hell so far, lvl 56. Here's some personal experiences with the build:
The sustain is from the sprint's tornado. WW even with high crit is not enough. However, tornado is insanely sustainable. You don't need good gear to have high crit chance at all (at least for tornado to be sustainable you only need about 10% crit gear total.
For me I just bought bunch of resist/vit/crit gear. I don't mind having bit low damage, as long as it is sustainable, I can just run for a long time.
LoH WILL proc with the tornados from the sprint, that is the whole point and that is what sustains your life. I'm running dual wield and each weapon has some LoH
You don't really need WW. Now I just do singed(played LoL?) build and run around while the mob chase themselves to death.
Do NOT take revenge with this bulid. I had it for many levels but I finally realized charge-dreadnaught is the BEST synergy. This gives you life leech WITHOUT having to tank damage. What is more, it allow you to charge through enemies to get out of a flank. When you run revenge, you can still get flanked and owned hard as you no longer can generate tornados due to not moving. With Dreasnaught you have many many flexibilities, and it always saves you in a clutch.
How to raise crit: 1) Weapon Master 10% with mace/axe 2) Battle Rage 3% 3) WotB 10% 3) And here is the secret... Overpower for 10% crit bonus for 6 seconds! This is huge, since overpower gets reduced CD from crits, once you activate overpower you are bound to be able to activate it again within 6 seconds. Over power does not cost any fury(great!). 4) If you want, run ruthless for another 5% So totally you will already have 33%-38% crit chance. You can then just buy a glove with 5.5% crit chance, and a bracer with anoher 5.5% crit chance. Those will be more than enough to sustain infinite tornado.
What I enjoy most is the playstyle. It is incredibly defensive and cowardly. Most of the time you are running, and nobody is hitting you, yet you are dealing rediculous AOE damage to the mob. You don't have to aim. You only need to focus on running around, which makes dodging arcane/frozen/and what ever a breeze. Many times in pub i'm the only one alive entirely because I only had to focus on running instead of fighting. Charge will also save you in a pinch(teleport/vortex/jailor). I really do see this build being used in hardcore, as it is super super defensive.
Last edit: 2012-06-11 10:06:48
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Silidons United States. June 10 2012 23:10. Posts 2785
you can do any build you want almost up to a1 inferno. once you come to a2, you're going to need to drop millions of gold to to anything. the cheapest one - is the super defensive spec that most of us go, and if you want to use a 2h/use this ww stuff in a2+ - expect to spend in excess of 50m gold
"God fights on the side with the best artillery." - Napoleon Bonaparte
Would like to see how well the build does in act 3. In order to do that you have to have at least battlerage and also WW, which takes 2 skill slots normally occupied by defensive abilities such as demo shout.
On June 09 2012 20:42 evanthebouncy! wrote: But I really need to know some specifics: 1) How many times does WW hit per second? This is hidden from the skill description .
1) Whirlwind hits for (per enemy) 44% of damage 2.5 times as often resulting in the 110% damage in the description.
Last edit: 2012-06-11 03:13:46
evanthebouncy! United States. June 11 2012 08:03. Posts 10737
On June 09 2012 20:42 evanthebouncy! wrote: But I really need to know some specifics: 1) How many times does WW hit per second? This is hidden from the skill description .
1) Whirlwind hits for (per enemy) 44% of damage 2.5 times as often resulting in the 110% damage in the description.
nice! And what about the runlikethewind's tornado hit?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy! United States. June 11 2012 08:04. Posts 10737
On June 10 2012 23:13 Hikari wrote: Would like to see how well the build does in act 3. In order to do that you have to have at least battlerage and also WW, which takes 2 skill slots normally occupied by defensive abilities such as demo shout.
I agree. We'll find out soon as I'll be killing (hopefully) belial and advancing. The real charm of this build is you never get hit. ever. you just constantly run away. Imagine yourself as a wizard but crappier damage but more survivability (but not by 10x, maybe 5x).
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
On June 11 2012 08:42 FFGenerations wrote: got a vid of your new build? curious/interested (dont have the game)
I'm still at home, internet sucks so I had to stop (died 10 times from 6 second delays) and recording video in full screen has some subtleties like flashing black every few frames, not sure quite what to do yet. I could try again some other time when I'm back to school apartment.
However, here is a screen shot: I'll swap out overpower with WotB once I hit 60.
My gears are crap. I bought the cheapest item that has crit and vit and resist, 2 socketed axe with only 270 dps, and about 180 LoH each
I could see this build becoming very abusible and popular. You can literally fly through mobs not even turning back to attack them. You just keep running ridiculously fast with sprint and the mob just dies in your wake.
I DO have problem fighting single strong target that don't chase, so my tornado don't hit them as much. Often you are resorted to running circles closely around such enemy, which can be fatal in case of freezing/arcane/etc that you would like to dodge.
I'm going to turn this barb into a gold farming barb. Get some plus gold find and just run through some instances rediculously fast. We'll see how it goes.
Last edit: 2012-06-11 10:02:05
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy! United States. June 11 2012 19:24. Posts 10737
How does the main-hand off-hand tradeoff work? When I do DPS, is it mostly from the main hand? However, the LOH is counted for both hands correct?
Basically damage source = main-hand. Bonus points (str,critDmg,LoH) is counted for both hands
Sounds about right? If that is the case I should find a super high damage main hand and a super high LoH on off hand.
Oh yeah bellial got killed. Took FOREVER. Imagine you are singed (from LoL) and somehow you had to kill baron with only poison.
Last edit: 2012-06-11 19:25:10
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy! United States. June 19 2012 16:03. Posts 10737
when i spawn tornado does it apply the hit with your primary weapon or both primary and secondary? This is important because I might just try a only mighty weapon build, which will just regen fury upon hitting instead of having to rely on crits.
--evan
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
I was reading about this build on the b.net forums. Some interesting points that were covered:
Run like the wind is the key skill here, rather than whirlwind. Some players may even sub another fury builder like frenzy or cleave in for whirlwind. However, the benefit of whirlwind is the ability to phase through a crowd of mobs, and if you use the speed whirlwind rune you'll be able to lay down a few more tornadoes into a group.
Sprint tornadoes proc life on hit at 20% whereas whirlwind procs at 16%.
Overpower has a lot of synergies with this build. The increased crit chance is one option, but also consider the reflect damage one. In addition to reflecting 30% damage, it also mitigates it and procs life on hit.
Some users have found lifesteal to become effective considering the massive amount of damage that is dealt.
Wrath of the berserker has an option where critical hits trigger a blood explosion. Some have found that using this rune shorten fights significantly.
The sprint tornadoes base their damage on the main hand. There are some interesting choices to be made: - dagger has the highest attack speed which significantly increase the hit rate of the tornadoes - mighty weapon can generate fury in conjunction with weapon master - axe or mace can increase crit rate by 10% with weapon master