| hunts United States. June 13 2012 04:46. Posts 1645 | Profile # |
| I'm so confused. Last night I was facerolling through inferno azmodan on my barb, even with a friend in the game staying dead the whole time (to test if I could sell it to people.) Try it today, and I'm just getting owned. Fireballs hit me for over double what they did last night. I didn't change any gear, spec, or anything. Am I going crazy here or did something get stealth changed with this patch? |
| | "When the cold in my heart leaves it comes to an end, and quietly I'll go to sleep" |
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| Archas United States. June 13 2012 04:49. Posts 5622 | Profile Blog # |
| At the moment, grouping up increases both the health and damage potential of monsters. Are you saying you were in a group both yesterday and today? I've heard nothing about Azmodan buffs, so if you weren't, maybe you were getting unlucky with high damage rolls, or something. Last edit: 2012-06-13 04:50:20 |
| | "i was watching dolphins leap out of the pavement next to my car, and the moon melted into the trees. fuckin tits" - QuanticHawk |
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| JustPassingBy June 13 2012 04:51. Posts 6266 | Profile Blog # |
| Is an increase in damage even sensible in a game where there is no healing class? |
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| hunts United States. June 13 2012 04:51. Posts 1645 | Profile # |
| I soloed him last night and took no damage. I did it again last night with a friend dying at the start to test if I could sell it, and it was easy as well. Now I'm getting owned. Was the no increased damage in groups hotfix from saturday reverted with todays patch? If so it would make sense because that's what it feels like currently. |
| | "When the cold in my heart leaves it comes to an end, and quietly I'll go to sleep" |
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| Dfgj Singapore. June 13 2012 04:54. Posts 5562 | Profile # |
| Seems the same to me, noticed no difference in farming him. |
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| Torte de Lini Canada. June 13 2012 04:54. Posts 27049 | Profile Blog # |
At the moment, grouping up increases both the health and damage potential of monsters
They removed the health buff in groups. There is an increase of damage.
Nothing got buffed or changed. |
| | https://twitter.com/#!/TorteDeLini (@TorteDeLini) | |
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| Mysticesper United States. June 13 2012 04:54. Posts 911 | Profile # |
On June 13 2012 04:49 Archas wrote: At the moment, grouping up increases both the health and damage potential of monsters. Are you saying you were in a group both yesterday and today? I've heard nothing about Azmodan buffs, so if you weren't, maybe you were getting unlucky with high damage rolls, or something.
well, they hotfixed grouping damage. It is probably possible that the patch reverted the hotfix. |
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| Archas United States. June 13 2012 04:55. Posts 5622 | Profile Blog # |
| I checked Battle.net forums, and there are several threads discussing a possible stealth buff to Act III across the board. Maybe it's not just Azmodan... |
| | "i was watching dolphins leap out of the pavement next to my car, and the moon melted into the trees. fuckin tits" - QuanticHawk |
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| DnameIN Poland. June 13 2012 04:58. Posts 118 | Profile # |
| I can confirm that Azmodan runs seems a lot harder now. Also, I noticed new set of elites on the way. |
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| Monokeros United States. June 13 2012 05:01. Posts 2469 | Profile Blog # |
On June 13 2012 04:54 Torte de Lini wrote: Show nested quote +At the moment, grouping up increases both the health and damage potential of monsters
They removed the health buff in groups. There is an increase of damage. Nothing got buffed or changed.
I thought they had removed the increased damage but kept the health buff for groups...
http://us.battle.net/d3/en/blog/6214196/
June 8 General In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party |
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| Torte de Lini Canada. June 13 2012 05:02. Posts 27049 | Profile Blog # |
On June 13 2012 05:01 Monokeros wrote: Show nested quote +On June 13 2012 04:54 Torte de Lini wrote: At the moment, grouping up increases both the health and damage potential of monsters
They removed the health buff in groups. There is an increase of damage. Nothing got buffed or changed.
I thought they had removed the increased damage but kept the health buff for groups... http://us.battle.net/d3/en/blog/6214196/June 8 General In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party
Oh you're right, it was the other way around
thanks! |
| | https://twitter.com/#!/TorteDeLini (@TorteDeLini) | |
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HaXXspetten Sweden. June 13 2012 05:08. Posts 15716 | Profile Blog # |
| Well I just cleared Azmodan on my alt for the first time, and while I wouldn't say it was easy, it was still tankable. Didn't get to try before today, so I can't say if it got harder, but the path up to that point seemed about the same to me. |
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| Marine0945x United States. June 16 2012 01:07. Posts 25 | Profile # |
| You either changed equipment for MF or something and did not change it back. Or you accidently selected the wrong difficulty settings. No need to get into conspiracy theories about stealthy patch updates. |
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| Dfgj Singapore. June 16 2012 01:16. Posts 5562 | Profile # |
Sold all my gear, put on some spares, did some Azmodan runs.
It's not any harder. |
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| serum321 United States. June 16 2012 01:18. Posts 401 | Profile # |
Obviously blizzard increased the difficulty while at the same time nerfing drop rates to force you to buy gear off the rmah.
Oh wait, sorry I thought I was on the battle.net forums. |
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| FairForever Canada. June 16 2012 01:28. Posts 2186 | Profile # |
On June 13 2012 04:55 Archas wrote: I checked Battle.net forums, and there are several threads discussing a possible stealth buff to Act III across the board. Maybe it's not just Azmodan...
?
Blizzard has said Act II - IV Inferno is already too hard.
More likely they just buffed Azmo because people were farming him to no end? |
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| Kenpark Germany. June 16 2012 01:45. Posts 488 | Profile # |
| I think its just bad luck with the elitemods from time to time. I can do siegebreaker for hours doing 20 min runs, but from time to time you just get bad combos and it takes a while longer. I do think they increased reflect damage though. Maybe kinda little stealth wizard/dh nerf. |
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| Oldfool Australia. June 16 2012 02:41. Posts 282 | Profile # |
| I doubt any stealth nerf or buffs have gone through; Diablo has always been filled with dice rolls. It's far more likely that you, and everyone else crying about drop rate nerfs and damage buffs, are just having unlucky rolls. |
| | "The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln |
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| Bairemuth United States. June 16 2012 03:24. Posts 401 | Profile # |
| Honestly it seems like Azmodan got harder. I did it on my barb a few times and could always eat the fireballs with no problem. THen, I did a run helping my friend like yesterday, and I could no longer simply eat the fireballs...or else I'd be quite dead very quickly. |
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| DrGreen Poland. June 16 2012 04:36. Posts 693 | Profile # |
| killed him 7 times today, didn't see any difference (but i'm WD and i'm not eating fireballs, just some rain/fire circle damage) |
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