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Did inferno or something get buffed?

Forum Index > Diablo 3 1 2 All
 
 hunts   United States. June 13 2012 04:46. Posts 1645
Profile # 
I'm so confused. Last night I was facerolling through inferno azmodan on my barb, even with a friend in the game staying dead the whole time (to test if I could sell it to people.) Try it today, and I'm just getting owned. Fireballs hit me for over double what they did last night. I didn't change any gear, spec, or anything. Am I going crazy here or did something get stealth changed with this patch?
"When the cold in my heart leaves it comes to an end, and quietly I'll go to sleep"
Old Post

 
 Archas   United States. June 13 2012 04:49. Posts 5622
Profile Blog # 
At the moment, grouping up increases both the health and damage potential of monsters. Are you saying you were in a group both yesterday and today? I've heard nothing about Azmodan buffs, so if you weren't, maybe you were getting unlucky with high damage rolls, or something.
Last edit: 2012-06-13 04:50:20
"i was watching dolphins leap out of the pavement next to my car, and the moon melted into the trees. fuckin tits" - QuanticHawk
Old Post

 
 JustPassingBy   June 13 2012 04:51. Posts 6266
Profile Blog # 
Is an increase in damage even sensible in a game where there is no healing class?
Old Post

 
 hunts   United States. June 13 2012 04:51. Posts 1645
Profile # 
I soloed him last night and took no damage. I did it again last night with a friend dying at the start to test if I could sell it, and it was easy as well. Now I'm getting owned. Was the no increased damage in groups hotfix from saturday reverted with todays patch? If so it would make sense because that's what it feels like currently.
"When the cold in my heart leaves it comes to an end, and quietly I'll go to sleep"
Old Post

 
 Dfgj   Singapore. June 13 2012 04:54. Posts 5562
Profile # 
Seems the same to me, noticed no difference in farming him.
SC2: nGenXeen D3: Xeen
Old Post

 
 Torte de Lini   Canada. June 13 2012 04:54. Posts 27049
Profile Blog # 

At the moment, grouping up increases both the health and damage potential of monsters


They removed the health buff in groups.
There is an increase of damage.

Nothing got buffed or changed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Old Post

 
 Mysticesper   United States. June 13 2012 04:54. Posts 911
Profile # 

On June 13 2012 04:49 Archas wrote:
At the moment, grouping up increases both the health and damage potential of monsters. Are you saying you were in a group both yesterday and today? I've heard nothing about Azmodan buffs, so if you weren't, maybe you were getting unlucky with high damage rolls, or something.


well, they hotfixed grouping damage. It is probably possible that the patch reverted the hotfix.
Old Post

 
 Archas   United States. June 13 2012 04:55. Posts 5622
Profile Blog # 
I checked Battle.net forums, and there are several threads discussing a possible stealth buff to Act III across the board. Maybe it's not just Azmodan...
"i was watching dolphins leap out of the pavement next to my car, and the moon melted into the trees. fuckin tits" - QuanticHawk
Old Post

 
 DnameIN   Poland. June 13 2012 04:58. Posts 118
Profile # 
I can confirm that Azmodan runs seems a lot harder now. Also, I noticed new set of elites on the way.
Old Post

 
 Monokeros   United States. June 13 2012 05:01. Posts 2469
Profile Blog # 

On June 13 2012 04:54 Torte de Lini wrote:

Show nested quote +



They removed the health buff in groups.
There is an increase of damage.

Nothing got buffed or changed.


I thought they had removed the increased damage but kept the health buff for groups...

http://us.battle.net/d3/en/blog/6214196/

June 8
General
In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party
Keep the Dream Alive
Old Post

 
 Torte de Lini   Canada. June 13 2012 05:02. Posts 27049
Profile Blog # 

On June 13 2012 05:01 Monokeros wrote:

Show nested quote +



I thought they had removed the increased damage but kept the health buff for groups...

http://us.battle.net/d3/en/blog/6214196/

June 8
General
In cooperative games, monster damage will no longer increase when additional players join the game. Please note that monster health will still scale based on the number of players in a party


Oh you're right, it was the other way around

thanks!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Old Post

  HaXXspetten   Sweden. June 13 2012 05:08. Posts 15716Profile Blog # 
Well I just cleared Azmodan on my alt for the first time, and while I wouldn't say it was easy, it was still tankable. Didn't get to try before today, so I can't say if it got harder, but the path up to that point seemed about the same to me.
Old Post

 
 Marine0945x   United States. June 16 2012 01:07. Posts 25
Profile # 
You either changed equipment for MF or something and did not change it back. Or you accidently selected the wrong difficulty settings. No need to get into conspiracy theories about stealthy patch updates.
Old Post

 
 Dfgj   Singapore. June 16 2012 01:16. Posts 5562
Profile # 
Sold all my gear, put on some spares, did some Azmodan runs.

It's not any harder.
SC2: nGenXeen D3: Xeen
Old Post

 
 serum321   United States. June 16 2012 01:18. Posts 401
Profile # 
Obviously blizzard increased the difficulty while at the same time nerfing drop rates to force you to buy gear off the rmah.

Oh wait, sorry I thought I was on the battle.net forums.
Old Post

 
 FairForever   Canada. June 16 2012 01:28. Posts 2186
Profile # 

On June 13 2012 04:55 Archas wrote:
I checked Battle.net forums, and there are several threads discussing a possible stealth buff to Act III across the board. Maybe it's not just Azmodan...


?

Blizzard has said Act II - IV Inferno is already too hard.

More likely they just buffed Azmo because people were farming him to no end?
Old Post

 
 Kenpark   Germany. June 16 2012 01:45. Posts 488
Profile # 
I think its just bad luck with the elitemods from time to time. I can do siegebreaker for hours doing 20 min runs, but from time to time you just get bad combos and it takes a while longer. I do think they increased reflect damage though. Maybe kinda little stealth wizard/dh nerf.
Old Post

 
 Oldfool   Australia. June 16 2012 02:41. Posts 282
Profile # 
I doubt any stealth nerf or buffs have gone through; Diablo has always been filled with dice rolls. It's far more likely that you, and everyone else crying about drop rate nerfs and damage buffs, are just having unlucky rolls.
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
Old Post

 
 Bairemuth   United States. June 16 2012 03:24. Posts 401
Profile # 
Honestly it seems like Azmodan got harder. I did it on my barb a few times and could always eat the fireballs with no problem. THen, I did a run helping my friend like yesterday, and I could no longer simply eat the fireballs...or else I'd be quite dead very quickly.
Old Post

 
 DrGreen   Poland. June 16 2012 04:36. Posts 693
Profile # 
killed him 7 times today, didn't see any difference (but i'm WD and i'm not eating fireballs, just some rain/fire circle damage)
Old Post

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