EDT 20:28 CEST 02:28 KST 09:28

Streams: 120 live
39361 total viewers

Active: 7103
Pizza Meter
[WCS KR] Innovation vs. Sy…
[WCS AM] Ro16 Group C Prev…
Bruno Community Q&A
Beyond the Summit and TL S…
[WCS KR] Code S Recap/Code…
viOLet forfeits WCS AM due…
FXOpen acquires Seed from …
Crank, mOOnGLaDe interview…
LGD.cn and RaTtLeSnAkE Adv…
GomTV: about the gamespeed…
Papa John's explores EG, L…
TeamLiquid Map Contest Fin…
Get 50% off Papa John's pi…
TL Advertising Features
UK Soldier beheaded in L…
Korean Music Discussion
Best way to "move on" af…
Naruto (manga spoilers)
My Little Pony: Friendsh…
The Automated Ban List
Calgary Barcraft - MLG Spr…
TL.net Ten Commandments
Houston Barcraft
Possibly new TL shirts?
Naniwa FanClub!
The Scarlett Fanclub 2.0
[Stream] ZombieGrub
[URWaZ Stream]
Windows 8...should I upgra…
What mouse/pad does your f…
Simple Questions Simple An…
Mechanical Keyboard Guide
SC2 Display Issues
DeParture, JREcco + more…
No Future Shoutcraft Ame…
Post your Papa John's Es…
[Show] Official Esports …
viOLet forfeits WCS AM d…
Starcraft Mass Recall: S…
[WCS AM] RO16 Group C Prem…
[CSL] Spring Playoffs Ro4 …
Numericable M-House Cup 2 …
WCS EU Challenger league: …
[ATC] Quantic vs. Milleniu…
CatZ CC first counter - a …
[G] Zest's 4 immortal / ar…
[G] TheStaircase - An Alte…
[G] NaNiwa's PvZ (vs HyuN)…
[D] Innovation's TvZ (CC f…
[M] (2) ESV Ravage by Iron…
Work In Progress Melee Maps
TeamLiquid Map Contest Fin…
TeamLiquid Mapping Contest…
[A] Starbow
Dota 2 QQ thread
Beyond the Summit and TL…
The International Intera…
General Discussion
G-1 League LAN Finals An…
TL's Item Trading Thread.
[D2L] EG vs. Na'Vi & VP
Liquid Pasture Community L…
[The International] Easter…
Perfect World's Dota 2 Su…
Starladder Season 6
[G] In-Game Dota Guide for…
Simple Questions, Simple A…
[G]uide to Lifestealer
[H] Night Stalker
[G] Clockwerk, The Offlani…
[D] New BW Server
[SOSPA] Event Matches
Map (4)Kyanite Prospect …
Gothenburg SSL8 Finals M…
[Update] itemBay SSL Gra…
DES Sonic Interview 5/18…
[GC S3] Gambit's Cup Semif…
[SRT] Ro16 Group B
D Ranks Teamleague Season 4
Gem League II
[SRT13] Ro16 Group A
Practice Partner Thread
Challenger map on Starcraf…
Simple Questions, Simple A…
Increasing APM/EAPM
Batman: Arkham Origins
NBA Playoffs 2013
FINALLY! - The 2013 NHL …
Champions League/Europa …
Steam Sales Thread
[Patch 3.07: Nerf Everythi…
[LoL] [SFW] Random Pics & …
The Shikyo Memorial for QQ…
[LCS] All-Star Tournament
[OGN] Olympus The Champion…
[LoL] General Stream Thread
[Guide] Montegomery's Supe…
[Champion] Jayce
Simple Questions, Simple A…
Barbarian - Builds/Discuss…
[G] Hardcore
D3 Hardcore Community
[T] Bastard "Mini" Mafia!
[M][N] Les Mafia
Newbie Mini Mafia XLII
The 2013 Weightlifting Pro…
TL Health and Fitness Init…
Questions & Answers
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (96 users)

[M] Mar Sara Fissure WIP (1st)

Forum Index > StarCraft 2 Maps & Custom Games
 
 OxyGenesis   United Kingdom. June 15 2012 02:30. Posts 278
Profile # 
This is my first map, currently a work in progress. I am still figuring out the editor but I figured I would keep posting updates as I develop the map so that I can integrate any feedback that I receive.

This is a rough overview of the map so far. I haven't started at all with the aesthetics yet so don't comment on the textures etc. quite yet. Feedback on the layout and potential balance problems are very much welcome though. A note on the diagrams (I haven't quite woked out how best to take screenshots of the editor), the main is at the top in the middle.

The concept for the map is an aggressive map that rewards creative use of the terrain and multi pronged attacks. Eventually the Aesthetics will be of an abandoned Terran settlement on a particularly harsh area of Mar Sara.

[image loading]
[image loading]

old screenshots
+ Show Spoiler +
Last edit: 2012-06-16 04:15:59
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 TheFish7   United States. June 15 2012 02:57. Posts 1213
Profile # 
Cool map! Unfortunately I don't think those bridges actually function (?)
You could probably simply move the 4th base over a touch to make more room for the main base.
Also, 2 of your bases have 9 minerals, not sure if that was intentional.
 
Old Post

 
 OxyGenesis   United Kingdom. June 15 2012 03:28. Posts 278
Profile # 
wow, I can't count. I think that's exactly what I will do with the mains. I also think that will improve the flow of the 4th a bit better, at the moment it feels a bit cramped.

The bridges do work, you can move units over them. Unfortunately you can't creep spread on them and I haven't tried the pathing with large groups of units. How do people do the bridges such as in Superouman's Dragons of Eden or Morrow's latest map?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 OxyGenesis   United Kingdom. June 15 2012 04:22. Posts 278
Profile # 
Edited the original post with some updates:

- Made the main bigger

- changed the layout of the natural to include destructible rocks

- made everything symmetrical

- added LoS blockers (although I forgot to add them to the outer Xel'Nagas)
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 SidianTheBard   United States. June 15 2012 04:45. Posts 970
Profile # 
Every single base is just waaaaay too small. It's so choked up and there isn't much room to maneuver around. All the high ground on the left and right sides of the map could be removed to add more space.
Old Post

 
 Noza   Denmark. June 15 2012 06:56. Posts 16
Profile # 
I feel like it is super easy to just take the 4 bases closest to your main and then just turtle up, especially as terran, which can lead to some dull games.

although i like the general lay-out.
WhiteRa | PartinG | Squirtle | MKP | BoxeR | Dragon | Destiny | DongRaeGu | JulyZerg
Old Post

 
 OxyGenesis   United Kingdom. June 15 2012 23:11. Posts 278
Profile # 
Thanks for the feedback guys.

After actually playing the map for a bit (!) I realised that the main and natural are indeed way too cramped. Over the weekend I will work on spreading these out a bit and have a go at expanding the middle. This should help fight against turtling too. I don't see terran 4 base as too much of a problem as to do this you sacrifice control of the middle allowing zerg to expand to the corners of the map (kinda like cloud kingdom) but this probably needs more testing. This map isn't designed to be a large macro map, it's designed to reward creative early aggression with the potential to go late game.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

 
 OxyGenesis   United Kingdom. June 16 2012 04:22. Posts 278
Profile # 
updated with some changes :- generally gave the bases a bit more room to breathe. removed 2 of the Xel'Nagas. Made the middle bigger.

I think I will make the bridges bigger next update. Sorry for leaving the placement grid on, was in a rush. How do I show the Xel'Naga range?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Old Post

Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
Other Notable Streams
[ Show 103 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved