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[M] (6) Heart of Aiur

Forum Index > StarCraft 2 Maps & Custom Games
 
 Semmo   Korea (South). June 16 2012 12:02. Posts 396
Profile # 
[M] (6) Heart of Aiur
WIP: Not published yet
139x139

[image loading]

I made a map similar to Hextower, (same 6 player map concept) But I made it quite smaller, and the center different. What do you think?

Please give me lots of constructive feedback, thanks!!
Also I'm going to make this map Zerg-themed. :D
Team Crux | teamcrux.tistory.com
Old Post

 
 PandaZerg   Canada. June 16 2012 13:07. Posts 148
Profile # 
By editing your gold mineral size in data, you melee map becomes a custom map. Take a look at this.
Last edit: 2012-06-16 13:18:05
Old Post

 
 Inside.Out   Canada. June 16 2012 13:45. Posts 551
Profile Blog # 
also it doesnt feel very Aiur-ish, more like tarsonis or wastelands.
Old Post

 
 Semmo   Korea (South). June 16 2012 16:05. Posts 396
Profile # 

On June 16 2012 13:07 PandaZerg wrote:
By editing your gold mineral size in data, you melee map becomes a custom map. Take a look at this.


Still a melee map for me. O_o; if that's the case, then the dual site with the custom watchtower should be custom too... but its not the case.
Team Crux | teamcrux.tistory.com
Old Post

  Aunvilgod   June 16 2012 17:31. Posts 2031Profile # 
This map has to be cross-spawn otherwise the spawning locations would be really imba.
Incredible Miracle
Old Post

 
 DYEAlabaster   Canada. June 16 2012 17:33. Posts 992
Profile Blog # 

On June 16 2012 17:31 Aunvilgod wrote:
This map has to be cross-spawn otherwise the spawning locations would be really imba.


If this is like his other map, you can't spawn adjacent to your opponent.
 
Old Post

  Aunvilgod   June 16 2012 18:20. Posts 2031Profile # 

On June 16 2012 17:33 DYEAlabaster wrote:

Show nested quote +



If this is like his other map, you can't spawn adjacent to your opponent.


I meant opposite cross spawn, so there is only one possible spawning location for your opponent. Don´t know if I expressed myself clearly enough.
Last edit: 2012-06-16 18:21:09
Incredible Miracle
Old Post

 
 Semmo   Korea (South). June 16 2012 18:33. Posts 396
Profile # 

On June 16 2012 18:20 Aunvilgod wrote:

Show nested quote +



I meant opposite cross spawn, so there is only one possible spawning location for your opponent. Don´t know if I expressed myself clearly enough.


Check out my other map - http://www.teamliquid.net/forum/viewmessage.php?topic_id=342191
It's called hextower, it's similar to this but much bigger, but then people complained about the third, so i made a smaller and more symmetrical version.. yeah.
Team Crux | teamcrux.tistory.com
Old Post

 
 Guardian85   June 16 2012 21:57. Posts 155
Profile # 
I still think you should make the playable area a little bigger.. like someone mentioned, you dont have enough "equal" airspace for each base.. which makes a difference.

Use a "small" ground area.. but open the bounding box of the map allowing more "aireal space"
Old Post

 
 Semmo   Korea (South). June 16 2012 22:01. Posts 396
Profile # 

On June 16 2012 21:57 Guardian85 wrote:
I still think you should make the playable area a little bigger.. like someone mentioned, you dont have enough "equal" airspace for each base.. which makes a difference.

Use a "small" ground area.. but open the bounding box of the map allowing more "aireal space"


I have no fly zones, giving each bases equal air space essentially.

I dont know what you[re talking about the ground area.
Team Crux | teamcrux.tistory.com
Old Post

 
 Guardian85   June 16 2012 22:24. Posts 155
Profile # 
I was trying to say the difference between playable area (ground area) and visible area ( air space )
Old Post

 
 PandaZerg   Canada. June 16 2012 23:32. Posts 148
Profile # 

On June 16 2012 16:05 kim9067 wrote:

Show nested quote +



Still a melee map for me. O_o; if that's the case, then the dual site with the custom watchtower should be custom too... but its not the case.


Did you just change texture or modified value in"stats"/"data"?
Last edit: 2012-06-16 23:38:35
Old Post

 
 Semmo   Korea (South). June 17 2012 01:36. Posts 396
Profile # 

On June 16 2012 23:32 PandaZerg wrote:

Show nested quote +



Did you just change texture or modified value in"stats"/"data"?

I changed the whole lot. The Footprint, the model size, etc
Team Crux | teamcrux.tistory.com
Old Post

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