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| PiPoGevy Australia. June 16 2012 21:28. Posts 1562 | Profile Blog # |
Clap Clap Clap!
No seriously, terrific move, it was done for the right reasons
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| Deadeight United Kingdom. June 16 2012 21:47. Posts 1576 | Profile Blog # |
On June 16 2012 19:26 Liquid`Jinro wrote: Show nested quote +On June 16 2012 19:24 paralleluniverse wrote: On June 16 2012 19:22 Liquid`Jinro wrote: Would this kill micro-transactions completely (I.E LoL), or is it only for player to player transactions?
I would assume so. I have a seething hatred for microtransactions, so if it were true, it would just make me more happy.
I think that's a very unjustified hatred, then. I am very happy with the way the LoL model works - it lets me spend as much or as little money as I'd like, and still play without any disadvantages at all (you can't buy anything that impacts the game for $, only cosmetical stuff).
Can't you buy heroes with real money? That's not just cosmetic, that's a serious part of the game. You could unlock them by playing I believe, but that's a serious amount of time. This is my issue with the F2P system.
But then I've always hated unlocks. One of my main issues with fps games at the moment, I'd rather a system like CS. |
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| Aterons_toss Romania. June 16 2012 21:50. Posts 1240 | Profile Blog # |
Vague law that can't be applied in any other case than some guy having to be bribed so that a micro trans game is allowed to exist ( and even that will likely not happen since you can't practically apply this law ) and considering that there are about 3 companies with enough money to pay a considerable enough bribe yearly ( that is companies that have micro trans in game, and to name then: Activision, Riot, Capcom ) just to have there game in S Korea... non will even be interested in applying this law. Ban on booting ? That is so retarded it does not even require a comment  |
| | A good strategy means leaving your opponent room to make mistakes |
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| Deadeight United Kingdom. June 16 2012 21:50. Posts 1576 | Profile Blog # |
On June 16 2012 20:24 Valashu wrote: *que inception music*
What if this is done to give KESPA a hand for the KESPA, Blizz talks?
*music stops*
Seriously though, I do not see how they got this idea or how they plan to enforce it.
Well if they make micro-transactions illegal, blizz will have to take down the RMAH in korea. Easy as that. Enforcing botting etc is probably pretty hard, but then in korea their internet is pretty heavily moderated by the government I believe. There was a lot of information about this during the slayers jessica thing. |
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| Aterons_toss Romania. June 16 2012 21:53. Posts 1240 | Profile Blog # |
On June 16 2012 19:34 Jinsho wrote: You people would swallow anything if it was told to you in an appealing way, wouldn't you? Maybe child speak helps you understand what is really going on.
This is a bad thing. Government is telling people what they can and cannot spend money on, it is telling game makers what they can and cannot put into their games, and it is punishing people with up to 5 years in prison for that. This is a bad thing for everyone.
Its not like governments aren't already doing that, and even outside of drugs and fire arms there is a pretty colossal list of things you can't buy without some special permission or can't buy at all ( that is legally of course ).
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| | A good strategy means leaving your opponent room to make mistakes |
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| GertHeart United States. June 16 2012 22:07. Posts 603 | Profile Blog # |
| I voted yes, but I only agree about 80% and 20%. I believe for the greater good this should be voted in. Not everyone can show self restraint, but the thing is if you're rich in game or out of game, why can't you use that to your advantage? No different than real life. But even then I counter myself with we play games to sometimes take us out of reality. tsk tsk so complicated. |
| | He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert |
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Kipsate Netherlands. June 16 2012 22:20. Posts 19046 | Profile Blog # |
On June 16 2012 21:47 Deadeight wrote: Show nested quote +On June 16 2012 19:26 Liquid`Jinro wrote: On June 16 2012 19:24 paralleluniverse wrote: On June 16 2012 19:22 Liquid`Jinro wrote: Would this kill micro-transactions completely (I.E LoL), or is it only for player to player transactions?
I would assume so. I have a seething hatred for microtransactions, so if it were true, it would just make me more happy.
I think that's a very unjustified hatred, then. I am very happy with the way the LoL model works - it lets me spend as much or as little money as I'd like, and still play without any disadvantages at all (you can't buy anything that impacts the game for $, only cosmetical stuff).
Can't you buy heroes with real money? That's not just cosmetic, that's a serious part of the game. You could unlock them by playing I believe, but that's a serious amount of time. This is my issue with the F2P system. But then I've always hated unlocks. One of my main issues with fps games at the moment, I'd rather a system like CS.
You can't buy power with money, only shorten the amount of time(by quite an amount, not going to lie) it takes you to get it. Its still free if you want it to be.
I hope microtransactions stay in though.Last edit: 2012-06-16 22:21:14 |
| | Park Ji Yeon/Ye Eun/Kang Min Kyung, T-ara/Wonder Girls/Davichi |
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| Markwerf Netherlands. June 16 2012 22:21. Posts 2919 | Profile # |
good move though it seems a bit weird to forbid these kind of things. Preventing people from focussing on botting and online sales of virtual items is good I think, sure it probably won't stop botting at all but just making it illegal is a good sign that it isn't endorsed.
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| zev318 Canada. June 16 2012 22:59. Posts 1484 | Profile # |
On June 16 2012 19:07 paralleluniverse wrote: games are not real life, games are for fun.
Selling items for real money destroys fairness in the game. They even mentioned that this was done because it was unhealthy for gaming culture.
fun can be interpreted in a lot of way, what's fun for one person maybe isnt fun for someone else. maybe spending 300 hours in boss runs to find 1 item is fun for you, but not so much to others. i think they should cap the value of items, $250 is stupidly high but even at that price point it will go down with time. realistically speaking, u could probably earn an item faster by working irl and buying it over farming 100% of the time.
what's fairness in diablo3? there's no pvp, everyone gets their own drops, why would buying items be unfair to another person? is it because your epeen is hurt that someone is richer or that they got an item faster than you?
btw, gaming is just a hobby. i can just as easily turn around and say hey car modelling doesnt do anything for me in real life, its supposed to be fun, so you can't sell car model parts. if you are saying only virtual goods, then all gaming transactions should be banned, regardless of the item/game
Last edit: 2012-06-16 23:05:29 |
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| Nich June 16 2012 23:12. Posts 378 | Profile # |
Why are you guys bringing LoL to the picture? Did anyone read the article? microtransactions have been in korea for ages, don't talk about league of legend, think maplestory, it isn't going anywhere.
All they are trying to do is stop youth from staying at home, farm stuff and get money.
They don't want farmers to be a career |
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| solidbebe Netherlands. June 16 2012 23:13. Posts 3278 | Profile # |
| I think this is really good, blizzard's RMAH is obviously to monetize their game even further and these things need to be stopped before more companies start doing things like this. |
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Liquid`Jinro Sweden. June 16 2012 23:15. Posts 32589 | Profile Blog # |
On June 16 2012 20:16 Shai wrote: Show nested quote +On June 16 2012 19:26 Liquid`Jinro wrote: On June 16 2012 19:24 paralleluniverse wrote: On June 16 2012 19:22 Liquid`Jinro wrote: Would this kill micro-transactions completely (I.E LoL), or is it only for player to player transactions?
I would assume so. I have a seething hatred for microtransactions, so if it were true, it would just make me more happy.
I think that's a very unjustified hatred, then. I am very happy with the way the LoL model works - it lets me spend as much or as little money as I'd like, and still play without any disadvantages at all (you can't buy anything that impacts the game for $, only cosmetical stuff).
This is simply untrue. You can spend money for champions or for experience to get more runes to fill up your pages (sorry if my terminology is off). Sure, you can get all of this from playing the game without paying, but there's still a Pay-to-Win aspect to this model. Imagine you got SC2 for free but had to either spend 200 hours playing or spend 10 bucks to get access to the Barracks. Show nested quote +On June 16 2012 19:34 Jinsho wrote: You people would swallow anything if it was told to you in an appealing way, wouldn't you? Maybe child speak helps you understand what is really going on.
This is a bad thing. Government is telling people what they can and cannot spend money on, it is telling game makers what they can and cannot put into their games, and it is punishing people with up to 5 years in prison for that. This is a bad thing for everyone.
Just like governments stop you from paying money for sex or drugs or assassinations. It's definitely the government's perogotive.
Nah it's completely true - none of this confers any kind of ingame advantage - simply saves you time lol |
| | tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter |
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| Derrida June 16 2012 23:20. Posts 2236 | Profile # |
| From a political science perspective, this is extremely statist, and shows the state's desire to control people's lives while determining what is right, what is a "good" life, and how money should be earned. I can guarantee that you won't be seeing this in EU or NA advanced economies as they are run by neoliberal economic policies in contrast to the dominantly developmental states of the east asian countries where economic autonomy is embedded within the state apparatus. Last edit: 2012-06-16 23:21:13 |
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| midgettoes Australia. June 16 2012 23:30. Posts 173 | Profile # |
On June 16 2012 20:16 Shai wrote: Show nested quote +On June 16 2012 19:26 Liquid`Jinro wrote: On June 16 2012 19:24 paralleluniverse wrote: On June 16 2012 19:22 Liquid`Jinro wrote: Would this kill micro-transactions completely (I.E LoL), or is it only for player to player transactions?
I would assume so. I have a seething hatred for microtransactions, so if it were true, it would just make me more happy.
I think that's a very unjustified hatred, then. I am very happy with the way the LoL model works - it lets me spend as much or as little money as I'd like, and still play without any disadvantages at all (you can't buy anything that impacts the game for $, only cosmetical stuff).
This is simply untrue. You can spend money for champions or for experience to get more runes to fill up your pages (sorry if my terminology is off). Sure, you can get all of this from playing the game without paying, but there's still a Pay-to-Win aspect to this model. Imagine you got SC2 for free but had to either spend 200 hours playing or spend 10 bucks to get access to the Barracks. Show nested quote +On June 16 2012 19:34 Jinsho wrote: You people would swallow anything if it was told to you in an appealing way, wouldn't you? Maybe child speak helps you understand what is really going on.
This is a bad thing. Government is telling people what they can and cannot spend money on, it is telling game makers what they can and cannot put into their games, and it is punishing people with up to 5 years in prison for that. This is a bad thing for everyone.
Just like governments stop you from paying money for sex or drugs or assassinations. It's definitely the government's perogotive.
You can buy champions or skins or empty rune pages. That is it. Champions and rune pages are unlocked for free too if you want them to be. It simply saves you some time (there are always 10 free champs each week and some of the cheap champs only take ~3-10 games to unlock).
You can't buy runes (the only 'in-game' boost) with real money, only the pages to put them on. Your example is completely ridiculous. It would be like, you could spend 200 hours playing, or spend 10 bucks to get pretty decals on your buildings... Oh wait... inb4 Blizzard microtransactions. |
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| LaSt)ChAnCe United States. June 16 2012 23:31. Posts 2122 | Profile Blog # |
| botting yes, sales no - can we get that split into two polls? |
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| Terrafros Netherlands. June 16 2012 23:38. Posts 149 | Profile # |
This is ridiculous.
A perfectly solid system like Dota2's could be blocked because of this. If you think LoL is great, Dota2 offers all heroes for free and only charges for cosmetic things, no meta runes, no heroes, nothing, everything for free except for cosmetics. Even better, you can find cosmetics ingame and trade them with others so you can complete entire sets of cosmetics without spending anything.
This system could ruin that all. |
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| mordk June 16 2012 23:38. Posts 7047 | Profile Blog # |
Botting, ye, particularly in a country in which internet plays such a huge role. Sales, definitely no. Like they said, it's a game, who the fuck cares if there's sales inside it. It's not even a competitive game, which means there's no "real" advantage to buying items in the AH.
The Dota 2 model is the best, I wonder if it would get hit by this law, which would make Dota 2 completely impossible to market it Korea, which in turn would be a shame.
As for the RMAH, I like to think of it as an appendix of the game, don't like it? Just don't use it, and there's nothing more to it. Personally, I don't even use the GAH. If I'm stuck I just farm more gear. |
| | "I haven't prepared anything in particular. I'm naturally good at everything. I'm good at eating too, so that's why I can't lose weight. I'm thinking maybe I'll dance as a ceremony, a dance that's popular lately" MC - discussing GSL grand finals |
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| Talin Montenegro. June 16 2012 23:44. Posts 8259 | Profile Blog # |
On June 16 2012 22:20 Kipsate wrote: Show nested quote +On June 16 2012 21:47 Deadeight wrote: On June 16 2012 19:26 Liquid`Jinro wrote: On June 16 2012 19:24 paralleluniverse wrote: On June 16 2012 19:22 Liquid`Jinro wrote: Would this kill micro-transactions completely (I.E LoL), or is it only for player to player transactions?
I would assume so. I have a seething hatred for microtransactions, so if it were true, it would just make me more happy.
I think that's a very unjustified hatred, then. I am very happy with the way the LoL model works - it lets me spend as much or as little money as I'd like, and still play without any disadvantages at all (you can't buy anything that impacts the game for $, only cosmetical stuff).
Can't you buy heroes with real money? That's not just cosmetic, that's a serious part of the game. You could unlock them by playing I believe, but that's a serious amount of time. This is my issue with the F2P system. But then I've always hated unlocks. One of my main issues with fps games at the moment, I'd rather a system like CS.
You can't buy power with money, only shorten the amount of time(by quite an amount, not going to lie) it takes you to get it. Its still free if you want it to be.
That line of reasoning is ignoring the "value" of time, though.
Players who are able to acquire power via money and save time are, in fact, more powerful than the players who have to play their way to said power. Time spent leveling a character IS tied to the game mechanics, whereas money you pay via microtransactions is not. So it is essentially an unfair trade as you use methods external to the game to acquire power in game, power that is normally worth a certain amount of play-time.
The time saved by a paying player can be used to gain more actual experience with playing with a "complete" character or multiple characters, a luxury which a non-paying player can not have.
On June 16 2012 19:34 Jinsho wrote: You people would swallow anything if it was told to you in an appealing way, wouldn't you? Maybe child speak helps you understand what is really going on.
This is a bad thing. Government is telling people what they can and cannot spend money on, it is telling game makers what they can and cannot put into their games, and it is punishing people with up to 5 years in prison for that. This is a bad thing for everyone.
Oh dear. That was, indeed, child speak. It's funny how this kind of argumentation pops up everywhere these days. Must be the election season.
Government's role is to govern. It's in the name. Govern-ment. Governing involves telling people what to do, which occasionally involves telling people to do something they may dislike doing. If it was a bad decision for everyone, in fact if it was even a bad decision for the majority of people, then it would never have been made in the first place.Last edit: 2012-06-16 23:44:59 |
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| mordk June 16 2012 23:46. Posts 7047 | Profile Blog # |
On June 16 2012 23:44 Talin wrote: Show nested quote +On June 16 2012 22:20 Kipsate wrote: On June 16 2012 21:47 Deadeight wrote: On June 16 2012 19:26 Liquid`Jinro wrote: On June 16 2012 19:24 paralleluniverse wrote: On June 16 2012 19:22 Liquid`Jinro wrote: Would this kill micro-transactions completely (I.E LoL), or is it only for player to player transactions?
I would assume so. I have a seething hatred for microtransactions, so if it were true, it would just make me more happy.
I think that's a very unjustified hatred, then. I am very happy with the way the LoL model works - it lets me spend as much or as little money as I'd like, and still play without any disadvantages at all (you can't buy anything that impacts the game for $, only cosmetical stuff).
Can't you buy heroes with real money? That's not just cosmetic, that's a serious part of the game. You could unlock them by playing I believe, but that's a serious amount of time. This is my issue with the F2P system. But then I've always hated unlocks. One of my main issues with fps games at the moment, I'd rather a system like CS.
You can't buy power with money, only shorten the amount of time(by quite an amount, not going to lie) it takes you to get it. Its still free if you want it to be.
That line of reasoning is ignoring the "value" of time, though. Players who are able to acquire power via money and save time are, in fact, more powerful than the players who have to play their way to said power. Time spent leveling a character IS tied to the game mechanics, whereas money you pay via microtransactions is not. So it is essentially an unfair trade as you use methods external to the game to acquire power in game, power that is normally worth a certain amount of play-time. The time saved by a paying player can be used to gain more actual experience with playing with a "complete" character or multiple characters, a luxury which a non-paying player can not have. Show nested quote +On June 16 2012 19:34 Jinsho wrote: You people would swallow anything if it was told to you in an appealing way, wouldn't you? Maybe child speak helps you understand what is really going on.
This is a bad thing. Government is telling people what they can and cannot spend money on, it is telling game makers what they can and cannot put into their games, and it is punishing people with up to 5 years in prison for that. This is a bad thing for everyone.
Oh dear. That was, indeed, child speak. It's funny how this kind of argumentation pops up everywhere these days. Must be the election season. Government's role is to govern. It's in the name. Govern-ment. Governing involves telling people what to do, which occasionally involves telling people to do something they may dislike doing. If it was a bad decision for everyone, in fact if it was even a bad decision for the majority of people, then it would never have been made in the first place.
Gvoernments make mistakes though... trust me, I'm Chilean my president is a clown. |
| | "I haven't prepared anything in particular. I'm naturally good at everything. I'm good at eating too, so that's why I can't lose weight. I'm thinking maybe I'll dance as a ceremony, a dance that's popular lately" MC - discussing GSL grand finals |
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| Talin Montenegro. June 16 2012 23:48. Posts 8259 | Profile Blog # |
On June 16 2012 23:46 mordk wrote: Show nested quote +On June 16 2012 23:44 Talin wrote: On June 16 2012 22:20 Kipsate wrote: On June 16 2012 21:47 Deadeight wrote: On June 16 2012 19:26 Liquid`Jinro wrote: On June 16 2012 19:24 paralleluniverse wrote: On June 16 2012 19:22 Liquid`Jinro wrote: Would this kill micro-transactions completely (I.E LoL), or is it only for player to player transactions?
I would assume so. I have a seething hatred for microtransactions, so if it were true, it would just make me more happy.
I think that's a very unjustified hatred, then. I am very happy with the way the LoL model works - it lets me spend as much or as little money as I'd like, and still play without any disadvantages at all (you can't buy anything that impacts the game for $, only cosmetical stuff).
Can't you buy heroes with real money? That's not just cosmetic, that's a serious part of the game. You could unlock them by playing I believe, but that's a serious amount of time. This is my issue with the F2P system. But then I've always hated unlocks. One of my main issues with fps games at the moment, I'd rather a system like CS.
You can't buy power with money, only shorten the amount of time(by quite an amount, not going to lie) it takes you to get it. Its still free if you want it to be.
That line of reasoning is ignoring the "value" of time, though. Players who are able to acquire power via money and save time are, in fact, more powerful than the players who have to play their way to said power. Time spent leveling a character IS tied to the game mechanics, whereas money you pay via microtransactions is not. So it is essentially an unfair trade as you use methods external to the game to acquire power in game, power that is normally worth a certain amount of play-time. The time saved by a paying player can be used to gain more actual experience with playing with a "complete" character or multiple characters, a luxury which a non-paying player can not have. On June 16 2012 19:34 Jinsho wrote: You people would swallow anything if it was told to you in an appealing way, wouldn't you? Maybe child speak helps you understand what is really going on.
This is a bad thing. Government is telling people what they can and cannot spend money on, it is telling game makers what they can and cannot put into their games, and it is punishing people with up to 5 years in prison for that. This is a bad thing for everyone.
Oh dear. That was, indeed, child speak. It's funny how this kind of argumentation pops up everywhere these days. Must be the election season. Government's role is to govern. It's in the name. Govern-ment. Governing involves telling people what to do, which occasionally involves telling people to do something they may dislike doing. If it was a bad decision for everyone, in fact if it was even a bad decision for the majority of people, then it would never have been made in the first place.
Gvoernments make mistakes though... trust me, I'm Chilean my president is a clown.
Mistakes are very rarely genuine mistakes, and more often a product of corruption. But let's not derail this thread, there's plenty of them in the General section.  |
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