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Sair DT in PvP

Forum Index > Brood War Strategy
 
 aokces   United States. June 17 2012 13:39. Posts 273
Profile # 
Lost a D level game PvP game earlier to a suprising DT-Sair-Observer combo. We both went blind 12 nexus - I went 2 gate after, he went gate-forge. Then he went for a DT drop and put down 2 stargates with observer speed.

His (aslkdj) sairs would snipe my observers, forcing my goons back and I lost map control while he expoed freely. I'm sure the build was situational of course, going blind DT drop after a 12 nexus with would die to a 3 gate goon or reaver bust.

If you watch the replay you can see that the other player is mechanically superior to me.

However, I could've done better if I put down more cannons while expoing and tried to snipe his observers first.I think that it is still a strong strategy against similar level opponents who are caught off guard though. Anyone else seen or tried this before? How viable is it?

Repdepot Replay
Last edit: 2012-06-17 13:43:23
Old Post

 
 evilfatsh1t   Korea (South). June 17 2012 13:58. Posts 855
Profile # 
sair dt is not a viable strategy in pvp
wasting too much money on stargates and corsairs leaves you with a weaker ground army which means you could just get rolled
you had units in front of his base all game but didnt notice that he had no ground army?
as soon as your reaver came out instead of sending your shuttle top you could have just walked into his base with what you had and won the game
also your observers came out way too late (after reaver was finished you didnt have an observatory)
the forge and cannons at the start were useless and they could have been used to expand gates instead, which again would have allowed you to just walk into his base
surprisingly it wasnt even the mechanics that lost you the game. you just didnt know what to do and made the wrong decisions
Old Post

 
 13Julia   Canada. June 17 2012 14:07. Posts 77
Profile # 
No offence, but this: "the other player is mechanically superior to me" is probably true if you lost to it : )

Probably the guy has a lot more play-experience on his side so he can do a lot of strange things vs those who don't have so much experience.

At higher ranks you can execute a lot of strange strategies against players who do not grasp the game well enough. So to conclude, it is not a viable strategy on higher levels.
Old Post

 
 c3rberUs   Philippines. June 17 2012 14:18. Posts 1843
Profile Blog # 
I've seen that play in the (P)Nal_rA vs (P)Zeus NHN OSL grand finals game one in Paradoxxx II.

It should be nonviable because it diverts too much resources on stargate tech thus weakening his army. In the case he does pull it off, you can use cannons protect you until you can mass goons and observer with speed to challenge map control.
김택용-Bisu| 박용욱-Kingdom | 강민-rA | 박정석-Reach | 송병구-Stork | 허영무-JangBi | 전태규-ZeuS | 김동수-GARIMTO | 오영종-Anytime | 임성춘-ITRain | SC 화이팅!!
Old Post

 
 3FFA   United States. June 17 2012 19:49. Posts 2658
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Ok, watched the replay.

I find it strange how you leave his probe in your base at 6:10 and walk away =/
(he wasn't blind :O)

lol @ 7:00 as he has 4 DTs being made in 1 gateway while the other has 1 lonely DT

Other than that I agree with what everyone else said. Also observer before shuttle is much safer.
I no longer expect the best in people. Sadly, I am beginning to expect much worse.
Old Post

 
 _Quasar_   Russian Federation. June 17 2012 21:19. Posts 4404
Profile # 
lol, one game in the past I went scout/dt and sniped the enemy obs's :D
For the Swarm!!! Jaedong & Neo_G.Soulkey fan.
Old Post

 
 ninazerg   United States. June 18 2012 02:34. Posts 1852
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Make sure to keep your Overlords close to your clump of Hydrali... oh... PvP? What?
Holder of Excalibur, savior of Eria.
Old Post

 
 DaisyP   United States. June 18 2012 04:00. Posts 47
Profile # 
Sounds like a smurfer.

BTW, on most maps, 12nexus loses to every possible 1 base opening. 10/12 gate crushes 12 nex, and 10gate/gas into 3 gate goon does the same. Why would you open it?!?!?!?!?!!!!????!?!?!????!?
Old Post

  ArvickHero   June 18 2012 04:29. Posts 9380Profile Blog # 
I need to try this lmfao
http://www.youtube.com/user/whereismy5
Old Post

 
 aokces   United States. June 18 2012 04:35. Posts 273
Profile # 

On June 17 2012 14:07 13Julia wrote:
No offence, but this: "the other player is mechanically superior to me" is probably true if you lost to it : )


None taken, after the DT drop I was pretty far behind as it is.

12nexus seems pretty viable to me though, I can usually hold off 10/12 gate with a shield battery and pulling a few probes.
Old Post

 
 Jealous   United States. June 18 2012 04:40. Posts 2205
Profile Blog # 

On June 18 2012 04:00 DaisyP wrote:
Sounds like a smurfer.

BTW, on most maps, 12nexus loses to every possible 1 base opening. 10/12 gate crushes 12 nex, and 10gate/gas into 3 gate goon does the same. Why would you open it?!?!?!?!?!!!!????!?!?!????!?

I completely disagree. 10/12 gate depends on the micro and when either player scouted the other... If the 12 nexer scouts it in time and goes 13/13 gate or something along those lines, it hold 10/12 pretty handily. Shield bat and etc. also changes things. 10gate/gas into 3 gate goon -> I tried this once and he got DT just as I finished busting his front cannons + few goons, and I had no obs. Of course that is my failing, but my point is that it doesn't just lose to every possible opening... Otherwise no one would do it, which is clearly not the case?
бум бум сучка!
Old Post

 
 FlaShFTW   United States. June 18 2012 04:51. Posts 4961
Profile Blog # 

On June 18 2012 04:00 DaisyP wrote:
Sounds like a smurfer.

BTW, on most maps, 12nexus loses to every possible 1 base opening. 10/12 gate crushes 12 nex, and 10gate/gas into 3 gate goon does the same. Why would you open it?!?!?!?!?!!!!????!?!?!????!?

because the meta is a 1 gate 2 zealot into robo goon expo build. thats the standard, and 12 nexus simply crushes any type of 1 gate robo play. 1 gate also beats a 2 gate easily with proper goon micro. so basically, most people dont 2 gate, with the fear of a standard 1 gate robo build, so there are a ton of NA players that go 12 nexus (sayle is a clear example, as he 12 nexus pvp every game)
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 DaisyP   United States. June 18 2012 06:37. Posts 47
Profile # 

On June 18 2012 04:51 FlaShFTW wrote:

Show nested quote +


because the meta is a 1 gate 2 zealot into robo goon expo build. thats the standard, and 12 nexus simply crushes any type of 1 gate robo play. 1 gate also beats a 2 gate easily with proper goon micro. so basically, most people dont 2 gate, with the fear of a standard 1 gate robo build, so there are a ton of NA players that go 12 nexus (sayle is a clear example, as he 12 nexus pvp every game)


Your reasoning doesn't make sense, because the 1 base player doesn't commit to 1 gate robo until way after he gets his scout. In other words, 12 nexus should face 1 gate robo 0% of the time.


On June 18 2012 04:40 Jealous wrote:
Otherwise no one would do it, which is clearly not the case?



There's a reason why pros never go 12 nexus. At the amateur level, anything goes. On D and D+ ladder, I standard open pvt with scouts, and I win 70-75% of those games. But, that doesn't make it a smart strategy.

I think it's important to realize that just because you can envision a scenario where 12 nexus wins, it is viable. For example, I admit that I've lost to 12 nexus builds due to poor judgment and micro on my part. But, my win rate is probably over 66% against equally skilled opponents. That makes it a shitty build.

Yes, something like 12nex 13/13 gate against 10/12 gate will tie in army, and be ahead in economy. But then the 12 nex player will have to scout on pylon (unlikely), scout the opponent 1st or second (66% chance), and still outmicro the opponent in the first battle. Even if the 12 nex player holds off the attack, the 10/12 gate player can respond by expanding before gas. Since 13/13 gate cuts probes, the 12 nex player isn't even up by much. On an unrelated note, shield batters work both ways, since it is easy for the 1 base aggressor to build a shield battery in the natural of the opponent (I do it almost every time if I 2gate against a 12 nexus player, assuming the game doesn't end too quickly in my favor).

Jealous, I'm curious how you do your 3 gate. Assuming the 1 base player constantly pressures (this is a reasonably expectation against 12 nexus) and keeps the scouting probe alive (also reasonable against a 12 nexus), there is almost no way that a 12 nex dt build can win (i. e. it gets scouted and reacted to every time). The only way I can imagine staying alive is to forge early and cannon up on a map with a chokey natural expansion.
Last edit: 2012-06-18 06:41:02
Old Post

 
 Jealous   United States. June 18 2012 08:04. Posts 2205
Profile Blog # 

On June 18 2012 06:37 DaisyP wrote:

Show nested quote +



Your reasoning doesn't make sense, because the 1 base player doesn't commit to 1 gate robo until way after he gets his scout. In other words, 12 nexus should face 1 gate robo 0% of the time.


Show nested quote +



There's a reason why pros never go 12 nexus. At the amateur level, anything goes. On D and D+ ladder, I standard open pvt with scouts, and I win 70-75% of those games. But, that doesn't make it a smart strategy.

I think it's important to realize that just because you can envision a scenario where 12 nexus wins, it is viable. For example, I admit that I've lost to 12 nexus builds due to poor judgment and micro on my part. But, my win rate is probably over 66% against equally skilled opponents. That makes it a shitty build.

Yes, something like 12nex 13/13 gate against 10/12 gate will tie in army, and be ahead in economy. But then the 12 nex player will have to scout on pylon (unlikely), scout the opponent 1st or second (66% chance), and still outmicro the opponent in the first battle. Even if the 12 nex player holds off the attack, the 10/12 gate player can respond by expanding before gas. Since 13/13 gate cuts probes, the 12 nex player isn't even up by much. On an unrelated note, shield batters work both ways, since it is easy for the 1 base aggressor to build a shield battery in the natural of the opponent (I do it almost every time if I 2gate against a 12 nexus player, assuming the game doesn't end too quickly in my favor).

Jealous, I'm curious how you do your 3 gate. Assuming the 1 base player constantly pressures (this is a reasonably expectation against 12 nexus) and keeps the scouting probe alive (also reasonable against a 12 nexus), there is almost no way that a 12 nex dt build can win (i. e. it gets scouted and reacted to every time). The only way I can imagine staying alive is to forge early and cannon up on a map with a chokey natural expansion.

I admit that I have not seen many if any pro games with PvP 12 nex, but isn't a build that is viable at Sayle's level still worthy of replicating/studying? If Sayle does it, anyone below Sayle's level should also at least try it imo.

I also admit that I have no idea how to 3 gate pressure, I usually opt for other builds. The cases where I went 3 gate pressure I did pressure with goons as much as I could but as you suspect they got fast cannon. I kept massing goons knowing that once I got a decent number I'll be able to bust him outright. And, as I said, just as I killed the last of his cannons and started taking out his nat nexus, dts leave his base. I should have known better, but I am outlining a case where 12 nex is viable which contradicts your initial statement. Of course, as you said, any build is viable if the opponent blunders; I also agree that builds that rely on enemy blunders are risky. But wouldn't this also make 1 gate reaver harass fall into the same catagory? You rely on poor reaction timing from your enemy. Not really sure where I am going with this line of thought now so TL DR: 12 nex might not be viable at the pro level but it is viable at the amateur level and shouldn't be ignored imo. It does not outright lose to any 1 base play.
бум бум сучка!
Old Post

  ArvickHero   June 18 2012 08:16. Posts 9380Profile Blog # 
it depends on how you want to approach the game. If you want to strive to be like a pro (lol), then never use 12nex. Otherwise, just play whatever the hell you want, its fun to play in sub-optimal ways.

Personally, in my experience if I properly execute a 3gate w/ proxy robo for obs/reaver vs 12nex, I'll never lose unless I make a huge blunder. But since we're not progamers here, those blunders are actually quite likely to happen to everyone
http://www.youtube.com/user/whereismy5
Old Post

 
 JMave   Singapore. June 18 2012 08:37. Posts 1754
Profile Blog # 
The glaring weakness with 12 nex is that you are blatantly vulnerable after u lose the zealots and will almost certainly always lose to 3 gate proxy robo pressure that has precise timing. You cut a lot if probes and sacrifice 5 zealots which is probably why the pros don't use it because from the time before reaver you have to be saving units
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Old Post

 
 DaisyP   United States. June 18 2012 11:13. Posts 47
Profile # 

On June 18 2012 08:04 Jealous wrote:

Show nested quote +


I admit that I have not seen many if any pro games with PvP 12 nex, but isn't a build that is viable at Sayle's level still worthy of replicating/studying? If Sayle does it, anyone below Sayle's level should also at least try it imo.

I also admit that I have no idea how to 3 gate pressure, I usually opt for other builds. The cases where I went 3 gate pressure I did pressure with goons as much as I could but as you suspect they got fast cannon. I kept massing goons knowing that once I got a decent number I'll be able to bust him outright. And, as I said, just as I killed the last of his cannons and started taking out his nat nexus, dts leave his base. I should have known better, but I am outlining a case where 12 nex is viable which contradicts your initial statement. Of course, as you said, any build is viable if the opponent blunders; I also agree that builds that rely on enemy blunders are risky. But wouldn't this also make 1 gate reaver harass fall into the same catagory? You rely on poor reaction timing from your enemy. Not really sure where I am going with this line of thought now so TL DR: 12 nex might not be viable at the pro level but it is viable at the amateur level and shouldn't be ignored imo. It does not outright lose to any 1 base play.


Apologize for derailing the thread, but I think there are a few points here that I might be able to make clearer. For the record, I was a C+ protoss that took the game pretty seriously during the bw CSL days of yore, though nowadays I mostly pub stomp when I have a bad day. Apologies if I'm trying to correct somebody better :-p.

Most importantly, I don't think your understanding of 1 gate reaver harass is appropriate. In the grand totality, opening robotics is a super safe and versatile start. It's safe because it theoretically beats dt. It's versatile because there's a nice reaver timing, so you can expand before or after the reaver hits, or you can add a 3rd gate and attack.

To illustrate the versatility: If you watch the recent 3rd set of Jangbi vs Mini in the tving OSL ro8, you can see just how awesome it is. Jangbi has an early bo loss (2gate robo vs 4gate goon), but due to the versatility of robo opening, he's able to defend until reaver pops, and actually outplays mini in the midgame (before losing his reavers in push where mini outmicros him). This is why better players usually open robo: assuming they get good scouting, there are a myriad of ways in which robo openings can react, whereas other openings are typically canned, with very few options to react.

Anyways, you don't 1gate reaver harass solely for the sake of the reaver harass timing. There are a ton of nuanced advantages in opening 1 gate reaver, mostly having to do with the versatility of the build. There is a huge difference between 1 gate robo and 12 nexus. Obviously, in my mind, 1 gate robo is WAY WAYWAY stronger and more optimal than 12 nexus, which I think is refuted and useless. This is probably a discussion for another time.

I'm not familiar with Sayle, but I will say this. Day[9] used to do this really lame hydra build in zvz where he would 12 hat and sunk/spore up, then mass hydra. Obviously, this is not the optimal way to play, as muta/ling is way more potent, and poses a much greater threat due to its mobility and versatility. As a result, I wouldn't recommend anybody below Day[9]'s level try this build if they are trying to play seriously. I think the same goes for Sayle's 12 nexus build, and I would be very surprised if he would choose to 12nexus in an important game, where a lot of money was on the line.

There also appears to be a problem of semantics here. To me, a build isn't viable simply because it can win some of the time. It's only viable if it wins more than 50% of the time against certain other builds against an equally skilled opponent (theoretically). For example, dt opens win against 4gate all ins 99-100% of the time, so they are viable because they serve a purpose. Obviously this is hand-wavy theorycrafting, but my contention is that 12nex loses more than 50% of the time to any opening. There are clear counters in every case that put the opponent ahead. 10/12 gate and 3 gate put the opponent ahead, and it becomes the opponents game to lose. If you play poker, it's like open shoving. There's just no chance that this is the best way to play; even though it might still be +ev against a certain player archetype, there are other ways to play that would certainly be more +ev.

One thing that's very important against 12 nexus is to keep the initial scouting probe alive until goons pop. This allows you to react 100% optimally against your opponent, and should win against all dt transitions.

Hope this helped someone... don't 12 nexus unless you understand that you're doing a troll build!
Last edit: 2012-06-18 11:18:46
Old Post

 
 3FFA   United States. June 18 2012 12:32. Posts 2658
Profile Blog # 
[image loading]
This is a game I played a couple months ago. Me vs Haza730. I hadn't played in months. I went 3 gate goon w/ gas steal vs his 12 nex. I really confused him and he made quite a few big blunders that cost him the game. Thought this might show what type of pressure 3 gate goon requires when vsing 12 nex.

edit:Note, this is at D level, him D+. I don't really play enough to get ranked lol.
edit2: I believe the poster above me doesn't fully understand 12 nex PvP or the 12 hatch-> mass hydra ZvZ builds. As a result, I suggest not taking that post too seriously. Especially the whole "it's above your level". It really isn't imho.
Last edit: 2012-06-18 20:35:40
I no longer expect the best in people. Sadly, I am beginning to expect much worse.
Old Post

 
 xxpack09   United States. June 18 2012 15:07. Posts 1798
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How the hell did this degenerate into a 12nexus discussion? It's been argued back and forth for over a year and people should know the strengths and weaknesses of the build by now!
Old Post

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