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[H]Dealing with bunker rush ZvT

Forum Index > Brood War Strategy
 
 Archaeo   United States. June 17 2012 17:20. Posts 308
Profile Blog # 
Replay: http://repdepot.net/replay.php?id=51246
First, I learned that it will most likely be an 8 rax if I see a 2nd scv scouting, but there are those times when it's difficult to anticipate it. What's the best way to deal with this kind of play?
What should my plan be after defending a bunker rush? How should I transition?
How many drones lost puts me in a situation where I should just "GG"?

Apart from the beginning I think my transition into mid and late-game went well, but my scouting during mid-game lost me the game. There are a lot of screw ups in this game, but that one stuck out in my mind. Re-watching the replay I noticed my third was pretty late as well.
I welcome any analysis and tips for improving my play. I just wanna know how to deal with these annoying terrans. I lose a lot of matches like this on Fish.
Archaeology major! Yo my chingu!!!
Old Post

 
 puppykiller   United States. June 18 2012 14:48. Posts 1953
Profile Blog # 
lol 8 rax is best opening ever in tvz
Why would I play sctoo when I can play BW?
Old Post

 
 fearthequeen   United States. June 18 2012 20:52. Posts 22
Profile # 
feel free to ignore my input since im not high level player

your reaction to the bunker rush was mostly good as you didnt lose many drones. Focus on better sunken placement/timing (in front or at least in line with hatchery) because a sunken line behind the hatch causes you to spend more to defend later(you end up with 5 sunkens to defend his medic push that had 2-3? medics)

your first 9 muta were overcommitted and should have not tried to run through the base when you see the marines back in the base and turrets finishing, just turn home and poke around from there to keep his army moving and your muta safe. if you keep all of your initial mutas alive this helps with the problem of your 3rd being late because you are spending money on hatch and lurkers instead of rebuilding mutas

as you noticed you have no scouting of bottom right which really allows a smooth mech transition for him.

TLDR
sunken placement/timing vs bunker rush
use care with 1st mutas to allow well timed 3rd
Old Post

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