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[G] Naniwa's (?) PvP 3stalker/zealot robo expand

Forum Index > StarCraft 2 Strategy 1 2 Next All
 
 JayPower   Netherlands. June 18 2012 01:10. Posts 121
Profile # 
Introduction

During the Code S Ro32 of 2012 GSL Season 3 Naniwa showcased this game against Creator. This build is a very aggressive expand build with a robotics facility behind it. Keep in mind that this game was played on Entombed Valley where you have a ramp to your natural. Creator went for a blink/expand build with sentries. But by the time naniwa’s 3 stalker/zealot pressure was over, he already had sentries and an immortal out to defend any counter aggression.

Please note that everything in this build assumes your opponent is going for a regular blink/robo/gateway units style of play, with or without expand. With the 3 stalker/zealot pressure and the quick observer behind it you should use your own logic to decide how to adapt.

Build overview

Naniwa opens with an interesting 3 stalker rush but with a zealot before the 3 stalkers. This increases the offensive potential greatly since you can use the zealot to get high ground vision and shoot from the low-ground with the stalkers. This can be very effective against sentry defenses.

Right as warpgate research finishes, you put down your expansion.

While you’re doing the pressure, you warp-in sentries at home and start making immortals (after an observer). Make sure you don’t make more than 3 sentries. After you have done your pressure, you should make sure you stay defensively. You have the robo, sentries and 2 gateway’s to defend. But you also have the observer heading towards his base which you should use to scout and react to what your opponent is doing.

The build

9 Pylon / 13 gateway / 14 gas

You’ll only put 2 probes on this gas

15 supply: Pylon
18 supply: Cybercore
19 supply: 2nd gas
19 supply: zealot
21 supply: 2nd gate then probe scout

Please note that in high level PvP it’s very common to scout this late. You can choose to scout earlier, this will delay your build slightly though. I recommend scouting after cybercore, on most maps you’re guaranteed to get in before your opponent’s stalker gets out.

After you make your 2nd gate, your cybercore will finish, start a stalker from your 1st gate right away.

25 supply: 3rd pylon (after 1st stalker)
26 supply: 2nd gate finishes, make double stalker (chronoboost both of them)
31 supply: 4th pylon (this could be a forward pylon that you can use later on)

At this point your 3rd and 4th stalker should be done and you can begin the pressure. You can bring a probe to fake a delayed 4-gate. Make sure you make a sentry directly after your last stalkers pops out and rally it to your ramp. Don’t forget to put an additional probe on your first gas.

You cut probes at 25 and add the robo as soon as you can afford it. While you’re doing the pressure, you can decide whether you should get an immortal first or the nexus. I think you should always get the observer before that though.

You will use your first warp-in for sentries to bring your sentry count to 2. With the 3 sentries, 3 stalkers and an immortal you will be in a good position to defend your natural.

Reference

http://www.gomtv.net/2012gsls3/vod/67553/?set=2&lang=

Replays

http://drop.sc/199330

Note how I overextend with my pressure and get behind. My quick nexus and immortal defense got me back into the game though.

http://drop.sc/199393

http://drop.sc/199397

http://drop.sc/199399

http://drop.sc/199401

http://drop.sc/199402
Jaypowersc2.com for Guides, Videos, Replays and free Coaching
Old Post

 
 The_DarkAngelz   Brazil. June 18 2012 01:23. Posts 215
Profile # 
I have been doing this for a while...quite good pvp.
=P
Old Post

 
 Daimai   Sweden. June 22 2012 14:33. Posts 590
Profile Blog # 
This looks cool! Is it a standard build or only to be used when you scout certain things?
I despise every terran player on this earth, and I hope there is a special place in hell saved for them.
Old Post

 
 Xaldarian   Netherlands. June 22 2012 15:20. Posts 65
Profile # 
How is this not getting more replies?

A rather stable pvp build and an expo build at that is always nice.
Those who lived in darkness have seen a great light
Old Post

 
 MidgetHumper   United Kingdom. June 22 2012 16:22. Posts 222
Profile # 
At current I have been doing the 3 stalker rush (2 chrono on probes, only chrono the first stalker – rest of chrono on WG) 4 gate into a fast nexus if they successfully chain FF there ramp. (Staying below there ramp with a sentry and my inferior gateway army ready to chop there army in half if they try and move down while expanding at home)

Usually followed up by fast single robo colossus and fast +1/2/3 attack.

I'm curious as to weather or not this build allows for a faster, safer nexus or not, will have to give it a try when I get home.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255#1
Old Post

 
 Tsend   France. June 22 2012 18:22. Posts 12
Profile # 
Thank you for the guide and replays you provide. On a first look, seems quite solid. I'm just wondering whether gathering so much gaz is required. Is it for extra sentry warp in emergency?
Old Post

 
 Connor987   United Kingdom. June 22 2012 18:54. Posts 82
Profile # 
ive been doing a version of the dt fe in pvp with huge success where i get 2 early zealots and stalkers to pressure/take apm (maybe force immortal first) then expand very early, with 1 dt followed by blink, a robo and 5 more gates into a +1 blink timing which normally hits just before a third collossi, in collossi rush builds, this seems like it will transition alot better into lategame and hit a stronger blink timing than my opening so ill definately give it a try, however an early double immortal no range collossi push would crush this I feel? as you would have max 2 immortals because of the later robo
Old Post

 
 Clarity_nl   Netherlands. June 22 2012 20:06. Posts 3283
Profile # 

On June 22 2012 18:54 Connor987 wrote:
ive been doing a version of the dt fe in pvp with huge success where i get 2 early zealots and stalkers to pressure/take apm (maybe force immortal first) then expand very early, with 1 dt followed by blink, a robo and 5 more gates into a +1 blink timing which normally hits just before a third collossi, in collossi rush builds, this seems like it will transition alot better into lategame and hit a stronger blink timing than my opening so ill definately give it a try, however an early double immortal no range collossi push would crush this I feel? as you would have max 2 immortals because of the later robo


Grats? Where is the relevance.

Nice guide, I'm really glad PvP is becoming more and more stable (when the maps allow it), thus more watchable.
More gg, more skill.
Old Post

 
 zelkia   United Kingdom. June 22 2012 20:43. Posts 11
Profile # 
excellent guide yo :D
you can't see it at all, unless your flying by.
Old Post

 
 Macabre   United States. June 23 2012 06:44. Posts 1244
Profile # 
Just coming back to the game after about a month break. Very staple/viable pvp build here, thanks for the guide.
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
Old Post

 
 ZerO_0   United States. June 23 2012 09:40. Posts 136
Profile # 
This looks interesting I'll try out tomorrow will be nice to have another build to do. I usually do a 1 gate blink expand into zealot archon with a couple stalkers thrown in there.
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
Old Post

 
 lpunatic   June 23 2012 14:30. Posts 87
Profile # 
So, in the first game, it looked like he could've just blinked up and sniped your immortal when you only had 1, but you did lose a lot of units with your pressure so that might've made up the difference. Have you played against really aggressive blinks?
Old Post

 
 Archybaldie   United Kingdom. June 23 2012 15:19. Posts 766
Profile # 
So ... this looks like my ladder experience is going to get intresting. For the better part of a year i've been doing a 1 zealot 3 stalker rush into an expand. I have no freeking clue how the heck this is going to look when 2 people do these similar-ish (mines quite different) openings to each other.
I'm in the bubblewrap league ... i just keep getting popped
Old Post

 
 Aelfric   Turkey. June 23 2012 15:55. Posts 922
Profile Blog # 
You didn't write when to put one more probe to the gas after collecting with 2 probes for a while. I guess i need to check reps.
Tomorrow never comes until its too late...
Old Post

 
 D4V3Z02   Germany. June 23 2012 16:20. Posts 577
Profile # 
It's Naniwas, pros copied/learned it from him like Socke for example.
Reason your quotes please.
Old Post

 
 iNfeRnaL  *   Germany. June 23 2012 16:27. Posts 1837
Profile Blog # 
Why do you take such an early 2nd gas with this build if you only put 2 into gas at first?
Also you've missed to mention at which time he pulls the 3rd worker into the gas - before or after 2nd gas?
Such details can be quite important.
Other than that, decent guide.
Old Post

 
 JayPower   Netherlands. June 23 2012 19:46. Posts 121
Profile # 

On June 23 2012 16:27 iNfeRnaL wrote:
Why do you take such an early 2nd gas with this build if you only put 2 into gas at first?
Also you've missed to mention at which time he pulls the 3rd worker into the gas - before or after 2nd gas?
Such details can be quite important.
Other than that, decent guide.


I actually did mention when to add the 3rd worker into the 2nd gas. I think it is when you move out with your 3 stalker/zealot. I've looked at the vod over a dozen times and it was hard to tell.


On June 18 2012 01:10 JayPower wrote:
At this point your 3rd and 4th stalker should be done and you can begin the pressure. You can bring a probe to fake a delayed 4-gate. Make sure you make a sentry directly after your last stalkers pops out and rally it to your ramp. Don’t forget to put an additional probe on your first gas.


Also you'll need the 2nd gas because your follow-up is going to be gas heavy. When you do the pressure you'll be making a sentry, a robo and your first warp-in off your 2 gateways are going to be 2 sentries. When your robo is done you're going to chronoboots out an observer (or immortal first if your opponent is going for counter agression) and then an immortal. Thats 575 gas. You also might need to make stalker off your 2 gateway's.

I havent tried doing this build with a later gas, but if you scout after cybercore like naniwa did, the build lines up perfectly. If anyone has a different gas timing I would love to look into that and change the guide accordingly.
Jaypowersc2.com for Guides, Videos, Replays and free Coaching
Old Post

 
 Ambidexter   United States. June 28 2012 02:50. Posts 13
Profile # 
I'm a huge fan of flexible builds that can defend an all-in but also allow me to expand if the other player gives me the chance, and this build is perfect (for me)! I like that it has some aggression possibilities, or at least to fake the aggression, and the sentries and fast immortal have kept me alive 1 base blink, 4 gate, and immortal all-ins. Plus it leaves me well placed to go into colossus, double forge, or zealot archon depending on how I feel that day.

On the platinum ladder I usually find the agression to be rebuffed easily (sentries are so common as folks still 4 gate a lot) but at worst I lose my zealot running up the ramp and I still get vision of her unit comp. Plus I've seen a lot of my opponents turtle hard after that expecting it to turn into heavy aggression and I'm able to expand safely.

Thanks JayPower (and Naniwa)! Between work and my family I don't get a lot of SC time and thus need a go-to opening for each matchup....and I love this PvP!
Starcraft is frustration mixed with self-doubt, a game populated by the most masochistic bunch of gamers who all collectively wallow in a feeling of self-disgust at how horrible they are, even if they are decent.
Old Post

 
 Daimai   Sweden. August 26 2012 05:09. Posts 590
Profile Blog # 
How do you hold a 4gate with this? I feel he can get pylons up even when I have 3 stalkers 1 zealot, and I just die.
I despise every terran player on this earth, and I hope there is a special place in hell saved for them.
Old Post

 
 Abusion   United Kingdom. August 26 2012 05:37. Posts 184
Profile # 

On August 26 2012 05:09 Daimai wrote:
How do you hold a 4gate with this? I feel he can get pylons up even when I have 3 stalkers 1 zealot, and I just die.


Snipe the probe first.
Pylons + Probes
Old Post

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