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| [Aot]_Aether United States. June 19 2012 14:49. Posts 89 | Profile # |
I played SC2 for a while before my computer died. I decided to play BW instead for a while, and I found I liked it much more. I know how to macro, and I'm just getting into the habit of doing it properly. But something that escapes me completely is micro. I played a few micro tourney maps and out of about a hundred rounds, I won only once. BW micro is much different from sc2 micro.
Is there any way to get better at it besides just grinding out tons of games? Is there a video guide somewhere? |
| | Tell me builds to help me win, please. :) |
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| Release United States. June 19 2012 15:00. Posts 3973 | Profile Blog # |
race? Micro maps help Playing without latency helps a lot too. |
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| [Aot]_Aether United States. June 19 2012 15:03. Posts 89 | Profile # |
| I play on iCCup and fish, so latency is usually a problem. I play all 3 races; I don't plan to pick one until I get much, much better. I realize I don't know enough about the game at the moment to determine which I like best. |
| | Tell me builds to help me win, please. :) |
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| Sawamura Malaysia. June 19 2012 16:26. Posts 7220 | Profile Blog # |
| Well that explains why you can't improve your micro . Each race have different units which require different type of micro I suggest you stick to one race and watch vods and experiment your units around to get the feel of the micro . |
| | BW/KT Forever R.I.P KT.Violet dearly missed .. |
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| [Aot]_Aether United States. June 19 2012 16:52. Posts 89 | Profile # |
| I dunno. I like all the races. They all have such cool stuff they can do, and I'm equally bad at all of them. |
| | Tell me builds to help me win, please. :) |
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| fold Australia. June 19 2012 17:43. Posts 597 | Profile Blog # |
It really depends on what you want to do. Maybe you can give an example of a unit vs unit situation that you're having difficulty with because there really are a lot of unit interactions 
For example when you have dragoons vs tank marine and vultures laying mines, you generally want to use hold micro to keep shooting at the marines while just slightly out of marine range. The reason you use hold instead of attack move is that goons tend to bug up if you attack move. Hold (and stop for that metter) also unbugs the dragoons when they get stuck. Goons only get stuck when they are midway through their shooting animation and the unit they're attacking moves out of their range so try to get a feel for dragoon range and don't shoot further than that or they get stuck.
If you want to do moving shot with air units (muta, corsair, scout, valks??? maybe), move the unit within range of your target, attack your target and quickly right click in the direction your target is moving so you maintain speed.
With muta you can do hold micro, patrol micro and normal attack micro. I'm not a zerg player so it's better if someone with more experience answers that.
Other than that for really basic micro, you want to move back units that are getting hit then bring them back to the frontline when your opponent switches targets like what you would do in SC2.
You can also read up on liquipedia to get a better idea of what each unit can do.Last edit: 2012-06-19 17:44:32 |
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| corumjhaelen France. June 19 2012 20:42. Posts 4783 | Profile Blog # |
| Fold nailed it, it's really dependent on the situation. Even in TvZ for instance, marine micro against ling/muta/lurker/defiler etc is really different from one another. Ask some basic examples and I'm sure people will give satisfactory answers. |
| | numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset |
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| sluggaslamoo Australia. June 19 2012 21:05. Posts 3474 | Profile Blog # |
There's too many to list.
What race do you play? if you post here I can tell you what units you can micro and how.
Basically
Air units you use patrol for range or 180 shot, hold for spread, right click for focus.
Vultures you use patrol.
There's other types of micro as well which you just need to practice, like no-obs mine defusal, reaver micro, mine surround, ling cut-ins, and un-seiged tank micro.
I play a lot of micro tournament haha.
EDIT: Just saw you playing all races
Just focus on other aspects, micro won't help you much until you can maintain D. You don't even need micro up to C-. It does make a huge difference, but you don't need it, if that makes any sense. I only micro if I have spare APM, I devote 90% of my actions on other things. Stick with macro centric low APM builds, and then once you get better multitask, move onto more standard play.
For example: If you play Z you will need muta micro to play standard, but theres nothing wrong with lurker play and you can get to high level with just that.Last edit: 2012-06-19 21:09:59 |
| | BW: Slugger[wOk] feel free to add | No Tidehunter |
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| EveningStar June 20 2012 00:29. Posts 28 | Profile # |
I´d learn muta, goon and vulture micro first.
Also with zerglings you´d generally want to put some extra care into how you attack, surrounding zealots, moving into instead of a-moving vs marines, setting up formations vs other zerglings (read about magic boxes) etc.
Sometimes with ranged units you´d often want to pick off units using the attack command rather than a-moving, just beware of your opponent moving that targeted unit away.
Might also be a good idea to put some thought into how you send your inits into battle and where. Trying to have a good concave and not a line, using terrain well.
You might want to learn about damage types and armor types.Last edit: 2012-06-20 00:33:21 |
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| [Aot]_Aether United States. June 20 2012 02:19. Posts 89 | Profile # |
I found a youtube series called The Essentials uploaded by the ArtofStarcraft, and it had a bunch of cool little things in htere... Like how you have to use patrol to micro vultures, or how to use stop lurkers. It's quite cool, actually. The eraser seems OP. :D
Anyway, I think I;ll look at liquidpedia and grind out a bunch of games to get the fundamentals down for now, and then get fancy later on. |
| | Tell me builds to help me win, please. :) |
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| 3FFA United States. June 20 2012 03:43. Posts 2651 | Profile Blog # | |
| | I no longer expect the best in people. Sadly, I am beginning to expect much worse. |
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| [Aot]_Aether United States. June 20 2012 04:08. Posts 89 | Profile # |
On June 20 2012 03:43 3FFA wrote:Also,check out Cloning
That's actually a technique I'm familiar with from SC2. That was how I'd set up my tank lines when I played terran, besides maynarding. |
| | Tell me builds to help me win, please. :) |
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| Ryshi Canada. June 20 2012 09:14. Posts 360 | Profile Blog # |
For most battles (especially large battles), micro is really about pre-engagement army formation and then attack move behind your enemy if you are the attacker. The formation depends on your opponent's composition too, but generally you want those with either tanking ability (high hp/army) or low dps (because they don't do damage anyway) at the front to take the hits.
The important thing is to make sure your army arrives at the right time together or how you want it to, because each type of unit travels at different speeds. This applies to the micro tournament maps as well. |
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| littlefighter June 20 2012 09:27. Posts 43 | Profile # |
It's also important to remember how many hits your units need to kill other units. Like dragoons need around 9/10 hits to kill other dragoons so in dragoon vs dragoon micro, you attack and focus with 10 dragoons when microing. Tanks need 8 hits, scvs need 7.
For protoss, shuttle+reaver micro is really important. If you pick up the reaver before the dragoon shots reach, it'll cancel their attack and you have to be able to drop the reaver, aim with it, and pick it up in seconds.
Last important part when microing is to remember to macro while microing. Just hit 6d7d8d9z or something when you have time and rally all the gateways to the battle so your reinforcements can press your advantage. |
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| sM.Zik Canada. June 20 2012 11:03. Posts 1689 | Profile # |
Honestly, once I learned to micro mutalisk like the pros, it helped me with every other units. It might just be me, but I guess you could try. You should try to find a first person view of a pro zergs that play ZvT, you will almost certainly get a game that he muta micro, that's how I really learned because the guide try to explain to, but it's hard to understand untill you really see it.
For exemple, ive never realized that its really important to use the mineral patches when you try to pick off workers untill I saw Luxury's stream a while ago. |
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| frogmelter United States. June 20 2012 12:26. Posts 910 | Profile Blog # |
On June 20 2012 11:03 sM.Zik wrote: Honestly, once I learned to micro mutalisk like the pros, it helped me with every other units. It might just be me, but I guess you could try. You should try to find a first person view of a pro zergs that play ZvT, you will almost certainly get a game that he muta micro, that's how I really learned because the guide try to explain to, but it's hard to understand untill you really see it.
For exemple, ive never realized that its really important to use the mineral patches when you try to pick off workers untill I saw Luxury's stream a while ago.
What do you mean use the mineral patches? Is there a vod of the stream? Please share your knowledge  |
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| sM.Zik Canada. June 20 2012 13:39. Posts 1689 | Profile # |
On June 20 2012 12:26 frogmelter wrote: Show nested quote +On June 20 2012 11:03 sM.Zik wrote: Honestly, once I learned to micro mutalisk like the pros, it helped me with every other units. It might just be me, but I guess you could try. You should try to find a first person view of a pro zergs that play ZvT, you will almost certainly get a game that he muta micro, that's how I really learned because the guide try to explain to, but it's hard to understand untill you really see it.
For exemple, ive never realized that its really important to use the mineral patches when you try to pick off workers untill I saw Luxury's stream a while ago.
What do you mean use the mineral patches? Is there a vod of the stream? Please share your knowledge 
With mutas, you always want them to be moving because you want to avoid the cooldown (and keeping them stacked). When you are near the mineral patches, there isnt a lot of free space on the map to click move them, so it's really useful to move click on the mineral patches so they always stay at full speed near the workers, which you want to kill.
Sorry but I can't find the vods of the stream.Last edit: 2012-06-20 13:39:59 |
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| sluggaslamoo Australia. June 20 2012 14:45. Posts 3474 | Profile Blog # |
On June 20 2012 13:39 sM.Zik wrote: Show nested quote +On June 20 2012 12:26 frogmelter wrote: On June 20 2012 11:03 sM.Zik wrote: Honestly, once I learned to micro mutalisk like the pros, it helped me with every other units. It might just be me, but I guess you could try. You should try to find a first person view of a pro zergs that play ZvT, you will almost certainly get a game that he muta micro, that's how I really learned because the guide try to explain to, but it's hard to understand untill you really see it.
For exemple, ive never realized that its really important to use the mineral patches when you try to pick off workers untill I saw Luxury's stream a while ago.
What do you mean use the mineral patches? Is there a vod of the stream? Please share your knowledge 
With mutas, you always want them to be moving because you want to avoid the cooldown (and keeping them stacked). When you are near the mineral patches, there isnt a lot of free space on the map to click move them, so it's really useful to move click on the mineral patches so they always stay at full speed near the workers, which you want to kill. Sorry but I can't find the vods of the stream.
To add onto this angle of direction matters when doing a moving shot. If your mutas aren't facing the right way they won't shoot or they will stop and shoot. Its a lot harder to get the angle of direction right when trying to avoid right clicking on a unit near a worker line.
I often attack the gas to get extra range and get some worker kills without getting hit by a turret. If you attack the gas with patrol you can get some really hax range. |
| | BW: Slugger[wOk] feel free to add | No Tidehunter |
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| 0mgVitaminE United States. June 20 2012 16:06. Posts 1244 | Profile # |
I agree with Ryhsi in that your main concern should probably be setting up battles well beforehand. Let's say you're pvp'ing and both have a bunch of dragoons, even if you micro really well during the battle you're probably going to get crushed if he has a huge concave on you.
This is a lot harder to do than in sc2, where units move easier in clumps and you can hotkey more than 12. Anyway, read through all the advice given so far because individual micro is really important, but make sure not to forget that if your battles aren't set up well they aren't going to go well. |
| | Hi there. I'm in a cave, how bout you? |
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2Pacalypse- Croatia. June 20 2012 17:47. Posts 4078 | Profile # |
Here's a short guide of Hold Position, Patrol and Attack Command's usage (written by Sion.Mind): http://www.thebgh.com/bgh-articles/91-hold-position-patrol-and-attack-commands-usage
Differences, Characteristics:- Response time: Patrol > Hold > Attack (The order sometimes is flipped around depending on the situation)
- Attack and Patrol automatically target the closest unit within range. (Focused attack)
- Hold position is random however. (Damage spread out)
- Hold Position makes you stay in one spot and attack immediately. Patrol and Attack tend to move to the target location than attack and this tendency is much common for Patrol.
Details:- Once the first target is killed by an Attack or Patrol command, the next targets chosen are random. So if you want to attack the closest unit every time, you need to issue the Attack or Patrol command each time.
- If you command units to attack to a location within their attack range, they attack from that position but if you use patrol, they move to the position first.
ex) When you have four dragoons, each next to a marine with the fourth dragoon next to a firebat, each dragoon attacks its closest target Usage:- If you want to attack enemy melee units with a group of dragoons, instead of using Hold, use Patrol to focus fire.
- If you want a perfect focus fire, use the attack and click on the enemy unit.
- Because the patrol command tends to move and focus fire, it is better than hold position in positions where you have to retreat and attack. (When having a melee unit vs melee unit battle, it is better to use patrol than move-attack)
- However when you order a dragoon to patrol and there are no enemy units in range, it will simply move back so it's a little tricky.
- Air units without attack automatically run away when ordered to patrol
- When fighting a melee unit with the same kind of unit, using patrol will cause it to attack slightly faster. (Useful in Zealot control)
Conclusion:- For perfect focus fire use attack (click on unit) or right click (on unit)
- When using ranged or hit and run type of attacks, use patrol or hold position.
- In the situation above, use patrol for focus fire, hold position is however more comfortable
- When using ranged units against a mixture of ranged/melee units, use patrol or attack because it will focus on the closest unit (Patrol recommended)
- If firebats are attacking you dragoon, using hold position will cause your dragoons to attack marines far away as well.
- Using patrol/attack will cause you to attack the closest firebats first.
- When using melee units, Patrol is better than move-attack. (automatically moves back a little bit)
ex) Using zealots against zerglings, use patrol to counter Zergling's fast attack speed
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