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[D] TvZ Metagame patch1.4.3.2

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 All
 
 Gyro_SC2   Canada. June 20 2012 02:13. Posts 521
Profile # 
What is the Metagame after the new patch ?

Lately, there is talk of Zerg being OP.
+ Show Spoiler +

The current problem and solution

+ Show Spoiler +

Other solutions ?
I'll update this section when people got new ideas
+ Show Spoiler +
Last edit: 2012-07-05 04:32:39
Old Post

 
 ProfSc   United States. June 20 2012 04:21. Posts 51
Profile # 
One thing that I've noticed, just as a meching Diamond Terran, is that Zerg players tend to go up to 4/5 queens, then stay on that until after they put down their third. This opens up interesting timings for hellion harass into the natural or main, as the majority of the queens will be spreading creep/on their way to inject the third. It's probably more of a subjective choice rather than a strategic one, but I've been able to punish fast tech/fast expanding zerg with 6-8 hellions roasting 15-20 drones (a small sample size, but possibly significant, I haven't done the stats analysis). I'll upload replays later, as I'm currently at work.

However, my feeling is that as more terrans begin to utilize pure mech or pure bio in tvz, more interesting timing gaps will come to light. If you think about it, pure modern mech (as in hellions/banshees/viking before the maxed out doom push) and pure bio are really mobile compositions. Utilizing this mobility is key. All in all, it should be interesting to see Terran players adapt away from offensive tank pushes (tanks definitely still have a place in holding the roach/bling/ling all-in) towards pure mech or pure bio.
"War is a matter of vital importance to the state."
Old Post

 
 Cure2   June 20 2012 04:29. Posts 12
Profile # 
I don't think there is enough time to get a banshee and raven in the mid game. Zergs are hitting with faster and faster hive timings now and can you really afford to halt viking and medivac production for a banshee and a raven? I'm not so sure.

I think this queen change might have been designed for helping against the HotS battle hellion but has been placed in WoL for some reason.
Just chill, have fun.
Old Post

 
 RedMosquito   United States. June 20 2012 04:36. Posts 277
Profile # 
terran needs a late game and then the problem should be fixed. every race should be relatively balanced at all stages of the game. i dont buy this asymetric balance crap.

Old Post

 
 ProfSc   United States. June 20 2012 04:40. Posts 51
Profile # 


I don't think there is enough time to get a banshee and raven in the mid game. Zergs are hitting with faster and faster hive timings now and can you really afford to halt viking and medivac production for a banshee and a raven? I'm not so sure.


It is possible to get a fast banshee and/or fast raven using variations on ForGG's build or MMA's Hellion/Banshee opening. Further, you don't absolutely need medivacs for mech in the same way you do for bio...

Edit: Changed "spoiler" to "quote."
Last edit: 2012-06-20 04:41:00
"War is a matter of vital importance to the state."
Old Post

 
 itsMAHVELbaybee   June 20 2012 04:52. Posts 223
Profile # 
I've seen people mess around with ravens, but they are still a huge investment, may slow bio/mech upgrades.

I've been experimenting with opening 1 rax FE into 4 rax marine pressure with fast combat shield. Offers a bit more muscle than opening hellions, however I'm not sure of every possible opening the zerg will opt for and what zerg can do in response to 4 rax pressure(ling/bane would definitely be a problem). Against 3base delayed lair it does fairly well. After you pressure with fast combat shields you can follow up with fast medivacs or double upgrades. Delays your 3rd CC severely though cause you have to keep up production on 4 rax.
I am boss. -Minami-ke
Old Post

 
 Cure2   June 20 2012 04:52. Posts 12
Profile # 

On June 20 2012 04:40 ProfSc wrote:

It is possible to get a fast banshee and/or fast raven using variations on ForGG's build or MMA's Hellion/Banshee opening. Further, you don't absolutely need medivacs for mech in the same way you do for bio...

Edit: Changed "spoiler" to "quote."


So mech is definitely the answer then? I agree that medivacs aren't required for a mech play unless you fancy dropping hellions so in that sense you could be building ravens much earlier than normal. I've had varying degrees of success with mech in the past but I don't like being too passive against a Zerg that realizes he can power drones for a while because my army won't be built anytime soon.

Ghosts do 50 damage to queens now (snipe change) so maybe someone can come up with an early to midgame ghost push to repel creep and lower queen numbers.
Just chill, have fun.
Old Post

 
 phiinix   United States. June 20 2012 05:13. Posts 1124
Profile Blog # 
As a mech player for probably around 3 months or so, I haven't really noticed too huge of a difference in my game flow. As most people acknowledge, the queen problem isn't the late game per say, it's that the early and midgame defense is so strong that it makes the terran late game weaker. When you play mech, you're sorta aiming for the late game anyhow, and creep isn't that big of a problem, so the effects aren't nearly as profound. It should go without saying that mech builds are not nearly as discovered as marine tank builds are.

If nothing is changed, we may start to see traditional marine tank start to fade away as a core strategy just as muta ling bling did. They're both great strategies and can work, but often feel like they rely on your opponent making a mistake, or by outplaying them really bad.
Old Post

 
 HeroMystic   United States. June 20 2012 05:14. Posts 894
Profile # 

On June 20 2012 04:52 Cure2 wrote:

Show nested quote +



So mech is definitely the answer then? I agree that medivacs aren't required for a mech play unless you fancy dropping hellions so in that sense you could be building ravens much earlier than normal. I've had varying degrees of success with mech in the past but I don't like being too passive against a Zerg that realizes he can power drones for a while because my army won't be built anytime soon.

Ghosts do 50 damage to queens now (snipe change) so maybe someone can come up with an early to midgame ghost push to repel creep and lower queen numbers.


I've been thinking about a Ghost push, but the problem is Ghosts are a big investment and you can easily kill Queens/Creep with a hitsquad of Marines.

The Ghosts need to be able to do more than take out Queens to be worth the opportunity cost.
Old Post

 
 thezanursic   Slovenia. June 20 2012 05:16. Posts 2833
Profile Blog # 
I'm only a diamond terran, but my win ratio has been about 95% in TvZ latellyand I've actually beaten people way above my league even High masters and the only adjustment I've made is having 12 OR MORE medivacs. I was seriously supprised how tough marines are if you have this many medivacs. It just destroys everything that doesn't include Brood lords and if he techs for that you obviously gotta go raven.

In my eyes Ultralisks are unviable.
Do not mess with Slovenes - http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Old Post

 
 Snowbear   Korea (South). June 20 2012 05:27. Posts 1706
Profile Blog # 
I saw david kim also suggesting that terrans should use a raven in the mid game. There is 1 thing he and the others who give this advice, forget: a raven is 200 gas. Every terran knows that gas is a problem in the midgame. You need to push out before broodlords are out, and by getting a simple raven, you delay:
- medivacs
- tanks
- upgrades
- extra factories

Terrans need a ton of gas early-mid game:
- stim
- combat shield
- tanks
- siegetech
- factory
- startport
- medivacs
- bio upgrades
- tank +1 upgrade
- armory
- reactors

By cutting into these, your push before hive will be weaker + a raven isn't really helping in fights vs ling bling infestor.
Last edit: 2012-06-20 05:29:47
Old Post

 
 KirA_TheGreaT   France. June 20 2012 05:34. Posts 164
Profile # 
Getting a raven... just make it cheaper and then maybe we'll think about it.
kira high master terran http://www.twitch.tv/reconkira All hail to Prime :)
Old Post

 
 Cheerio   Ukraine. June 20 2012 05:55. Posts 2105
Profile Blog # 
I kinda like your advice.

1. Blizzard thinks terran allins are too good so they buff queens. You advise to all in more...
3. Ovi speed is buffed. You advise to make 1 viking to kill stationary ovies on the high ground...
Old Post

 
 Aristotle7   United States. June 20 2012 06:04. Posts 114
Profile Blog # 
1 viking is a huge investment in the early game. That's 175 gas total, that could have gone into almost 2 factories or 2 bio upgrades.

1 viking screams to Zerg: "Hi, I went 1/1/1." So much for hiding the builds.
Master Terran on NA
Old Post

 
 Andreas   Norway. June 20 2012 06:17. Posts 214
Profile Blog # 
Marine all-ins are weaker than ever thanks to the ease of overlord scouting. Zerg could hold most all-ins before the Queen buff if they scouted it coming, and now it's even harder because Queens are extremely strong against un-upgraded marines.

I was a big fan of the banshee+raven for a while, but as Zergs started going 6 queens it just started becoming completely useless. If you get 2 banshees before the raven your raven will appear just as infestors or mutalisks are out.

Making 1 Viking is a decent move but by the point the Viking is out killing overlords, Zerg will be transitioning to speedlings for scouting anyway.

All in all, I don't think your solutions are any good at all.
Head admin SC2.no and SCReddit.eu
Old Post

 
 tehemperorer   United States. June 20 2012 06:21. Posts 2180
Profile Blog # 
Don't agree with the solutions: resources are all tied up. I don't think it's wise to advise a terran who happens to have a starport/reactor to lift, switch to tech lab, build a raven, then lift and switch back.
Knowing is half the battle... the other half is lasers.
Old Post

 
 Insoleet   France. June 20 2012 06:24. Posts 1402
Profile # 
Just make more and more medivacs so that your marines and marauders are very cost efficient. Like 12 or 14 medivacs.

Thats what did MKP against Stephano, and he outplayed him.
Against DRG he built only 4-6 medivacs... DRG raped him.
Old Post

 
 Charon1979   Austria. June 20 2012 06:48. Posts 309
Profile # 

On June 20 2012 05:27 Snowbear wrote:
I saw david kim also suggesting that terrans should use a raven in the mid game. There is 1 thing he and the others who give this advice, forget: a raven is 200 gas. Every terran knows that gas is a problem in the midgame. You need to push out before broodlords are out, and by getting a simple raven, you delay:
- medivacs
- tanks
- upgrades
- extra factories

Terrans need a ton of gas early-mid game:
- stim
- combat shield
- tanks
- siegetech
- factory
- startport
- medivacs
- bio upgrades
- tank +1 upgrade
- armory
- reactors

By cutting into these, your push before hive will be weaker + a raven isn't really helping in fights vs ling bling infestor.


Interesting... I see even high level Terran players floating 800 gas at the 12 minute mark. Do they all have macro issues or is it more like "Marine, marine, marine, marine, a few tanks, upgrades for marines, marines marines,... is not that gasheavy as you want to pretend here?
Its not like one single raven (you dont have to suicide it) will delay your tech more than banshee + cloak when you only use one. And its not half of a coinflip to make good use of the raven. Also the raven saves up "anti-creep scans" making more room for mules and thus MINERAL income
Old Post

  EnE   June 20 2012 06:55. Posts 417Profile Blog # 
@Above:


Source or bullshit. If you float gas at 12 mins, then a high level terran WOULDNT GET THE 3RD OR FOURTH REFINERY.


So, whether terran is starved for gas midgame or not, I think you're still talking shit since not floating gas is as easy as not mining too much gas.
I'm embarrased by my past actions and even more ashamed of my present thoughts and future endeavors to clear my name.
Old Post

 
 Scila   Canada. June 20 2012 06:58. Posts 1808
Profile # 
MMM all the way. Ride the broken train until the wheels fall off and Blizzard finally gives us decent units outside of MMM.
All we have to decide is what to do with the time that is given to us.
Old Post

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