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[G] ZvX: Small things that will benefit you

Forum Index > StarCraft 2 Strategy 1 2 All
 
 OpTiKcoyote   United States. June 20 2012 06:46. Posts 38
Profile # 
ZvX: Small things that will benefit you

By OpTiKcoyote
[image loading]

Hello I am Clayton “OpTiKcoyote” Swafford and I’m a high masters Zerg player, when my internet allows it. I’m part of Team OpTiK and have been for a long time. This is my first guide and post that I have made on TL so be patient with me. This guide was motivated from my teammate’s recent post about TvX: Small Changes Make a Big Difference by OpTiKDream. So I have written a similar one with same idea but for Zergs. These tactics, movements, mechanics and maneuvers can and will make the difference in tight games. Once you practice and internalize these mechanics you’ll keep from losing a lot of games by any harassment based play as well as playing a much more solid and efficient game.

I realize a lot of the points are Overlord focused but for good reason. Extracting the maximum value from all of your units including overlords is very important.

1) Overlords Spotting Bases:+ Show Spoiler +
2) Overlords on a Control Group:+ Show Spoiler +
3) Spines at every base:+ Show Spoiler +
4) Mutalisk vs Mutalisk Upgrades and Tricks:+ Show Spoiler +
5) Overlords Outlining your Bases & Map:+ Show Spoiler +
6) Ling placements:+ Show Spoiler +
7) Connecting bases with creep:+ Show Spoiler +
8) Base denying with Overlords and Lings: + Show Spoiler +
9) Always have a small counter attack Ling squad ready: + Show Spoiler +

My students asked me to post a poll about how many people are finding this useful, I would appreciate it if you vote, thanks. : )

Poll: Did you find this post useful?

Yes (363)
 
95%

No (19)
 
5%

382 total votes

Your vote: Did you find this post useful?

(Vote): Yes
(Vote): No



Special thanks to Team OpTiK for the support they have provided. ♥
Last edit: 2012-06-21 14:15:34
Old Post

 
 -FoX   United States. June 20 2012 06:49. Posts 463
Profile # 
Wow this is an incredible article. Thanks a lot for this. As an ex high masters terran player trying to switch to Zerg this is immensely helpful in my quest to become a better Zerg player. Thanks for all the tips and tricks and I will be sure to bookmark this thread so I can come back to it whenever I need it.
Old Post

 
 NOOBALOPSE   Canada. June 20 2012 06:52. Posts 802
Profile # 
Thank you! I find this very useful as a reminder of what I should be doing and what I need to improve on! <3
Go ExG! watch my stream - twitch.tv/exgnoobalopse ♥! Follow me on twitter@NooBaSC
Old Post

 
 Orek   June 20 2012 07:07. Posts 1389
Profile # 
Great guide. Thank you for the time and effort you put into this.
Yeah, small things they might be, but these help a lot for sure.
Overlord in a control group was something I had never thought of. Great idea. No more overlord killing field at my rally point.
Old Post

 
 Monsyphon   Canada. June 20 2012 07:10. Posts 178
Profile Blog # 
Good guide, although I think #3 is a little overkill
Old Post

 
 Andromedan   June 20 2012 07:22. Posts 61
Profile # 
Thx so much! i always use borrow to hide my lings to observe places on the map, but i never thought of patrol actually alerting you when the ling dies. thanks!
master level zerg looking for practice partners. AndromedaOD.460
Old Post

 
 Kommatiazo   United States. June 20 2012 07:37. Posts 349
Profile Blog # 
This is an excellent article, like EXCELLENT man. It'll be great to show my new zerg buddies (or old zerg buddies) to help them grow. This kind of makes me want to start playing Z, before reading this Z was my ultimate offrace and only used for team/trolling games. Quality guide and write up. Bookmarked.



On June 20 2012 07:10 Monsyphon wrote:
Good guide, although I think #3 is a little overkill


I definitely would agree at first, but then I think back to all the games I've been able to either autowin or reverse the game's momentum too easily with a couple DT attacks against Z. When they have 4-6 bases and they aren't as well prepared as the OP there's typically at least 1 mining base with a vulnerability against the DT attack that can either do econ damage or draw the army away so that P can set up advantageous positioning, take another base, etc etc. At the very least its distracting/annoying, and like the OP said, at the mid-late game Z should have a good enough econ to handle an overlord and a spine or two at every base.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
Old Post

 
 Northern_iight   Canada. June 20 2012 07:53. Posts 331
Profile # 

On June 20 2012 07:10 Monsyphon wrote:
Good guide, although I think #3 is a little overkill


I disagree. Many times I get my hatch sniped because of DTs. The overseer not only morph faster than a spore, it is also mobile. So if there's that time u find yourself getting harassed at 3 different mineral lines, having the overseer ready WILL save you from defeat at that moment. Also, that drone you spend on the spore is pretty important. I wouldn't morph the one in the main though, just third and nat. 100 gas in ZvP at the 12 min mark shouldn't be too much, since u're likely to be building roaches anyways.
Old Post

 
 rtnheart   United States. June 20 2012 12:20. Posts 1
Profile # 
This is a great guide! I learned a lot and have been winning almost every game since reading this, thanks dude!
Old Post

  Belial88   United States. June 20 2012 12:30. Posts 5217Profile Blog # 
^ really? already? anyways.

Protip - if you are spewing creep on a base that the opponent will likely eventually take (the third and fourth of opponent, basically), hit hold position on the overlord so it spews creep forever instead of run away when hit, so it spews creep for the longest possible time.

So when sending that overlord to his third, queue up shift+hold so that it goes there, spews creep, and stays on hold position.

2nd protip - endgame, any place with fog of war in it, put an overlord there. Every zerg at 15+ minutes should vision of the entire map outside the opponent's base.

Overlord speed is an amazing upgrade always worth getting eventually, but if you are good, you rallied each individual overlord you made from the start of the game along a very, very conservative and safe route that 10 minutes later, means 20 overlords all over the map seeing everything.

I also kind of think an overseer at each base is overkill, but there are certain situations to warrant it, and certain not to (especially stargate play). You can't afford that gas at all... but if they are clearly using mass DT, or using lots of warp prism, or extreme lategame, of course go overseer. You should also start an overseer if you ever see a twilight or aren't 100% sure what the opponent is opening, when your lair is done. Patrolling an overseer against robo openings to kill observers is a good idea too.

edit: voted no. These were all things I already knew (1.2k masters last season). I think I knew and did all these things back in diamond a year ago. But these are all very helpful for lower level players, so it's not like my 'no' means I think this is bad or anything.
Last edit: 2012-06-20 14:08:11
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Old Post

 
 Monsyphon   Canada. June 20 2012 12:33. Posts 178
Profile Blog # 
...Did I say #3? Oh wow, Im sorry I meant to say #2, because #3 is definitely worth it.
I use most of my hotkeys as it is, and using up one hotkey for overlords doesnt sound too good for me.
Old Post

 
 fezvez   France. June 20 2012 12:48. Posts 967
Profile Blog # 
Very nice article :
- Useful tips
- Well presented
- Well written
- Relevant pictures

Thanks a lot OpTiKCoYoTe!
 
Old Post

 
 shaby23   Canada. June 20 2012 14:04. Posts 72
Profile # 
Very nice article.

Good Job
Zerg for life baby
Old Post

 
 joeyBanana   Germany. June 20 2012 14:26. Posts 76
Profile # 
Liked! Knew most of the stuff, but its still viable to look it up, since these things can win and lose u games especially at the border between Trashy Macro (Diamond) and Almost-Not-Trashy Macro (Low Masters)

Although i would add this egg advice regarding OLs to every unit. Adding them to a control group before hatching is a huuuge timesaver, since you dont got to look out for your rally point all the time (As long as you dont got a screen hotkey for it).
Premature Egrackulation
Old Post

 
 sugatooth   United States. June 20 2012 14:41. Posts 52
Profile # 
Thanks for this! Very helpful for scrubs like me :3
rage your dream
Old Post

 
 clever_us   United States. June 20 2012 15:30. Posts 311
Profile Blog # 
OH GOD THE OVERLORD CONTROL GROUP IS SO BRILLIANT WHY DIDN'T I THINK OF THIS BEFORE
glhf <3
Old Post

 
 Asolmanx   Italy. June 20 2012 18:01. Posts 128
Profile # 
What about, instead of making an overseer for every base, you make a spore attached to the hatch, then you build spine crawlers around it and "isolate" the spore from melee attacks. Maybe even build an evo chamber. here's an example:


+ Show Spoiler +
Last edit: 2012-06-20 18:05:39
Old Post

 
 OpTiKcoyote   United States. June 20 2012 19:06. Posts 38
Profile # 

On June 20 2012 18:01 Asolmanx wrote:
What about, instead of making an overseer for every base, you make a spore attached to the hatch, then you build spine crawlers around it and "isolate" the spore from melee attacks. Maybe even build an evo chamber. here's an example:


+ Show Spoiler +


When a spore and/or spine crawler are hugging each other, attempting to make a wall, they leave a gap wide enough for small units to fit through and attack such as a dark templar or zergling. Even if you do have the spore crawler completely walled in and safe it still lacks the mobility advantage that the Overseer provides along side with changelings. The spore crawler has only 2 advantages that the Overseer doesn't, the ability to shoot at air units and the fact that it doesn't cost gas to make. If you believe in the spore crawler this strongly then I encourage you to test it out in your games and experience the ups and downs yourself, this is of course a great way to learn and gain understanding of any method. Though I'm confident you'll arrive at the same conclusion I have of using the Overseer. The pluses outweigh the negatives in most situations.
Old Post

 
 Antieque   Korea (South). June 20 2012 19:33. Posts 79
Profile # 
2 is completely unnecessary
Old Post

 
 Macpo   June 20 2012 20:46. Posts 453
Profile # 
I find the idea to hotkey overlords quite interesting! it helps to check supply block, above all; plus, it avoids messy bases with overlords hanging around just above your queen and tech buildings; finally you can spread them much more easily. I am definitely gonna try this!
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Old Post

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