So because of how high the learning curve is, i wonder how many people have actually stopped playing but still browse forums.
Stopped playing means have not touched the game for a month. I dont know about you, but its just not fun doing the same build order for the first 5 minutes, and then spreading out once you get that factory. The same mundane game over and over again.
The worst part is when your army gets decimated by another army- be it banelings, ghosts EMPs + MM , or high templar lightnings within Seconds.. i know in starcraft 1 that doesnt happen. Age of empires too, that kind of situation where your army gets busted in 5 seconds doesnt happen. Any other RTS i can think of, your army will not get crushed in 5 seconds due to some nonsense like that.
So why have you quit?
Off Topic: the reason why i think SC1 is so much more of a success, is due to the army cap limit per control group. This meaning 12 units per group instead of unlimited like in sc2. It kinds of forces you to have 3 armies going into seperate expos destroying their economies in ways, far more cooler than sc2's giant ball vs giant ball action..
flying 1 or 2 silly medvacs doesnt count as harrassing coz its lame.
- offtopic (cool sc2 band)
EXPLANATION TO THE POINT BY JDSOWA "I play about 30 games per season.
I stopped playing games in the mid-90s, so SC2 is my first RTS. But after having watched a lot of WC3 VODs, I agree that units die too quickly in SC2. It can make the game frustrating because you spend 15 minutes building up a base and an army only to have it evaporate in an instant. It's just poor design in that respect. Once your army evaporates like that, you're not going to come back unless you were very very far ahead to begin with and can rebuild.
Would love to see every unit's HP at least double, and would like to see larger rush distances so retreats and restocking are more viable, and reduced AOE/splash effectiveness (I think it's unfortunate that splash units can completely invalidate certain light units in mid-late game). "
Last edit: 2012-06-21 00:02:43
Loxley Netherlands. June 20 2012 23:09. Posts 2006
I didn't play last season but this season i probably have played more than the three previous seasons combined. Sometimes you need a rest in this game/play some team games, a custom. In fact, its the only game installed on my PC atm
Edit: Damnit I replied to a whine-op. Note to self; read entire thing before replying.
Last edit: 2012-06-20 23:10:29
월요 날 재미있
awu25 United States. June 20 2012 23:09. Posts 2000
agree completl, (well, maybe not completly but about the fact that they should limit unit selection :D). I think the single best change blizzard could make is to limit the selection alot. It shouldnt be based on the number of units purely but as with drops the size aswell. say you can have 12 normalsized units aka marauders, stalkers, roaches and go from there. I think this would make it waaaay more intresting to play and alot harder to control that deathball.
And I did not play BW btw so no nostalgia talking.
You had to bring up sc1 didn't you? you could have left that out of it, now its just going to be a big sc1 vs sc2 debate. Anyways, should have added a third option, rarely play. I've lost my motivation to play when neither I or my opponent attack for 10-15 mins and the game ends in 1 engagement, feels like a waste of time.
edit: i still enjoy watching tournaments though.
Last edit: 2012-06-20 23:13:22
Roxor9999 Netherlands. June 20 2012 23:12. Posts 730
-I'm shocked that this wasn't closed. You made a poll on a Starcraft website asking if we still played Starcraft. Surely you could just open the strategy forum, the blog forum, the Starcraft 2 forum (which you did) or the tournament forum and find a myriad collection of posters that readily answer "Yes, people still do". Or you could open SC2 and see the hundreds of thousands.. no, no this is too much.
Last edit: 2012-06-21 08:49:33
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
On June 20 2012 23:11 doffe wrote: agree completly. I think the single best change blizzard could make is to limit the selection alot. It shouldnt be based on the number of units purely but as with drops the size aswell. say you can have 12 normalsized units aka marauders, stalkers, roaches and go from there. I think this would make it waaaay more intresting to play and alot harder to control that deathball.
And I did not play BW btw so no nostalgia talking.
yea i did not play BW too, but when watching BW streams, its really interesting to watch them send off a couple of zealots to seperate corners of the maps, finding expos and killing them.
not like lame-o medvacs dropping poop on probes.
Btw this isnt a whine-thread, this is a thread dedicated to the players of sc2 as to whether they still find this game fun or not and whether they are still playing. A discussion, to talk about what are the positive aspects of sc2 and to further improve on that.
I stopped playing because i reached a point where playing terran wasn't fun anymore. In my opinion Terran is so much harder that Protoss and Zerg at lower levels, in fact I'm planning to start playing again when the new season kicks in ( I think that the matchmaking system resetted my MMR ), but this time as either Zerg or Protoss.
On June 20 2012 23:07 waferjuice wrote: the reason why i think SC1 is so much more of a success
In which parallel universe was SC1 more of a success? There has never been a big scene for Brood War internationally. Outside of Korea the attention towards SC1 vanished rapidly after its release. There are just too many people riding the 'I'm-so-good-at-RTS-games-because-I-have-played-BW-for-two-weeks' wave.