| Ovalient Korea (South). June 21 2012 03:51. Posts 30 | Profile # | |
| | SC2 Melee Map Team : Team Crux |
|
|
| PurEDrOnEAgE Germany. June 21 2012 03:56. Posts 5 | Profile # | |
| | Sorry for my bad English! |
|
|
| TheFish7 United States. June 21 2012 03:57. Posts 1229 | Profile # |
Such... awesome... trees!! What an interesting design, the natural choke looks a bit wide but the 3rd has this high ground bit overlooking one of the entrances... I am intrigued. |
| |
|
| Gfire United States. June 21 2012 03:58. Posts 1479 | Profile # |
| Wow, I really like the setup of the third base. Tight chokes into it and the high ground overlooking it that also covers the nat. Nice job on that. Nice use of space, too. It's quite small at 128x128 but it seems pretty good for lower-econ games. A little hard to take a fifth base maybe, but it's your last base probably so it shouldn't be too easy. |
| | ESV Mapmaking Team -- @TheGfire |
|
|
| -NegativeZero- United States. June 21 2012 04:18. Posts 588 | Profile # |
| Looks very good, I love the design of the 3rd as well. The only major problem I can see is that the entire edge of the main is open for stalkers blinking in or warp-ins from the low ground. |
| |
|
| ScorpSCII Denmark. June 21 2012 05:41. Posts 295 | Profile # |
| Is it intended that you only have one spawn? |
| | Author of Atlas | Dreamforge Mapmaking Team |
|
|
| KalWarkov Germany. June 21 2012 05:46. Posts 2809 | Profile Blog # |
i rly like this map. 2 small things:
- i think there are a bit too many trees for a sc2 map - they just lead into odd positions and dont add anything besides some beauty - a bit less is more i think - i love the setup of natural, 3rd and 4th base. but: i miss a slightly close 5th! i think 10 bases on a map is a bit too little. Imo, there needs to be another one added between 4th and 5th
great map, has potential |
| | DiaBoLuS *** HotS Grandmaster level Protoss / 6x GM in WoL & Dota2 very high bracket pub player *** TOP 30 Foreigner Ranking (Blog) - http://www.teamliquid.net/blogs/viewblog.php?topic_id=412415 *** |
|
|
| Ovalient Korea (South). June 21 2012 07:09. Posts 30 | Profile # |
On June 21 2012 05:46 KalWarkov wrote: i rly like this map. 2 small things:
- i think there are a bit too many trees for a sc2 map - they just lead into odd positions and dont add anything besides some beauty - a bit less is more i think - i love the setup of natural, 3rd and 4th base. but: i miss a slightly close 5th! i think 10 bases on a map is a bit too little. Imo, there needs to be another one added between 4th and 5th
great map, has potential
Trees are another problem..
I will reply to the second opinion. This map size is quite small. So when I`m making this map, I really didn`t feel make 2 more bases. In contrast, even if I put 2 more bases, it will be the waste of space. Because, I think before taking final base, game will be terminated. |
| | SC2 Melee Map Team : Team Crux |
|
|
| monitor United States. June 21 2012 08:29. Posts 2280 | Profile Blog # |
The map is well made and solid. I'm sure it will work at competitive play.
However there really isn't anything particularly "redeeming" about the map imo- there isn't anything new here that will make it different than other maps. Kind of looks like a slightly better version of Korhal Compound and Dual Sight. But I must say, I don't really want to see it used in competition because it just isn't innovative.
You've got down the mapmaking skills, I just suggest you try some new things now! |
| | Starcraft 2 Mapmaker for TPW || Author of Korhal Compound |
|
|
| Ovalient Korea (South). June 21 2012 08:43. Posts 30 | Profile # |
On June 21 2012 08:29 monitor wrote: The map is well made and solid. I'm sure it will work at competitive play.
However there really isn't anything particularly "redeeming" about the map imo- there isn't anything new here that will make it different than other maps. Kind of looks like a slightly better version of Korhal Compound and Dual Sight. But I must say, I don't really want to see it used in competition because it just isn't innovative.
You've got down the mapmaking skills, I just suggest you try some new things now!
Yeah. I realized that. But, this map is kind of comeback for me. I can`t make any map in these days, so I want to make any map. Whatever it looks like. I`ll listen your advice, I will make another, and innovative map. Thank you  |
| | SC2 Melee Map Team : Team Crux |
|
|
| a176 Canada. June 21 2012 09:50. Posts 5431 | Profile Blog # |
| it looks well made but the clockwise third base is way ridiculously close to the enemy ,,,, |
| |
|
| SidianTheBard United States. June 21 2012 10:22. Posts 973 | Profile # |
Playable Bounds 128x128
Good! I'm sick of every new map coming out only gets bigger and bigger. We need some "smaller" maps back in map pools. I also like the forward 3rd because it'll be absolutely perfect for an aggressive terran to pfort it up and have a forward base to keep the pressure up.
Good work!
Would you be able to give us some more close-up pictures of the map? Not all of us can get on the KR servers to play it.Last edit: 2012-06-21 10:24:41 |
|
|
| Ovalient Korea (South). June 21 2012 10:38. Posts 30 | Profile # |
On June 21 2012 10:22 SidianTheBard wrote:Good! I'm sick of every new map coming out only gets bigger and bigger. We need some "smaller" maps back in map pools. I also like the forward 3rd because it'll be absolutely perfect for an aggressive terran to pfort it up and have a forward base to keep the pressure up. Good work! Would you be able to give us some more close-up pictures of the map? Not all of us can get on the KR servers to play it.
More Screenshots! + Show Spoiler +
Here!  Is it cool enough?Last edit: 2012-06-21 10:55:32 |
| | SC2 Melee Map Team : Team Crux |
|
|
| SidianTheBard United States. June 21 2012 12:18. Posts 973 | Profile # |
On June 21 2012 10:38 Ovalient wrote:+ Show Spoiler + On June 21 2012 10:22 SidianTheBard wrote:Good! I'm sick of every new map coming out only gets bigger and bigger. We need some "smaller" maps back in map pools. I also like the forward 3rd because it'll be absolutely perfect for an aggressive terran to pfort it up and have a forward base to keep the pressure up. Good work! Would you be able to give us some more close-up pictures of the map? Not all of us can get on the KR servers to play it.
More Screenshots!+ Show Spoiler +Here!  Is it cool enough?
Awesome thanks! It looks great and I hope it gets some play in some tournaments because we could definitely use a break from all the huge macro maps.
|
|
|
| NewSunshine United States. June 21 2012 12:34. Posts 1023 | Profile # |
| I like the map, it looks solid, but I think it's a slightly boring design. I like the CCW 3rd base, but the rest seems a bit, i dunno, vanilla, tragic that this is a pun, since it's the word I was actually looking for. Something else I find lackluster, is how the texturing is the same all over the map. The tileset itself is a good one, but I feel any truly good tileset can be bent to achieve 2 or 3 different styles, within the same map, usually used to distinguish different levels of terrain. Here there is just 1. I feel this is a solid map, but not one you should dwell on, especially since the standard for maps from CruX is obviously quite high. Give it another go, and just keep these things in mind. |
| | [ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine] |
|
|
| HostileIgloo New Zealand. June 21 2012 21:47. Posts 19 | Profile # |
On June 21 2012 12:34 NewSunshine wrote: I like the map, it looks solid, but I think it's a slightly boring design. I like the CCW 3rd base, but the rest seems a bit, i dunno, vanilla, tragic that this is a pun, since it's the word I was actually looking for.
I think the map would be much more interesting if the ramp by the choke of the low ground third was removed. |
|
|
| iTzSnypah United States. June 21 2012 21:57. Posts 1223 | Profile Blog # |
| I'm not sure I like it. Holding 4 bases is stupidly easy. |
| | Team Liquid needs more Terrans. |
|
|
| Ragoo Germany. June 21 2012 22:43. Posts 2207 | Profile # |
Nice map Ovalient, small and solid. But as monitor said it's nothing special so...
One small advice, in your overviews the snow is yellow. If you want to have the real colors in your overviews you need to have this window open when you are making the overview
+ Show Spoiler +Last edit: 2012-06-21 22:44:48 |
| | Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud |
|
|
| HostileIgloo New Zealand. June 21 2012 23:22. Posts 19 | Profile # |
On June 21 2012 22:43 Ragoo wrote:Nice map Ovalient, small and solid. But as monitor said it's nothing special so... One small advice, in your overviews the snow is yellow. If you want to have the real colors in your overviews you need to have this window open when you are making the overview + Show Spoiler +
Oh wow, that is not just useful for Ovalient. |
|
|
| Ovalient Korea (South). June 21 2012 23:49. Posts 30 | Profile # |
On June 21 2012 22:43 Ragoo wrote:Nice map Ovalient, small and solid. But as monitor said it's nothing special so... One small advice, in your overviews the snow is yellow. If you want to have the real colors in your overviews you need to have this window open when you are making the overview + Show Spoiler +
Well.. I used it already. But, I don`t know why overviews looks some yellow. I think the problem is a computer graphics card...  |
| | SC2 Melee Map Team : Team Crux |
|
|
| 1 2 Next All |
|