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Protoss Macro

Forum Index > Closed 1 2 All
 
 [Aot]_Aether   United States. June 25 2012 04:13. Posts 89
Profile # 
I chose protoss as my race, and as a result of the probe hotkey being next to the 0, the 8,9,0 keys are usually my nexi. Leaving me 1-7 to select buildings or units with.

I macro using the camera keys, but I feel as though I'm not really being that efficient. How do the professional protosses macro? Minus)Eagle seems to use a few keys for his gates early on, as does Fold, just based on what I've seen.
Tell me builds to help me win, please. :)
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 phyren   United States. June 25 2012 04:20. Posts 907
Profile Blog # 
idk about the pros, but I keep gates and/or robo hotkeyed until I have 4 of them, and it starts to become an issue. When this occurs varies with the build I'm doing, but it is nice to be able to macro w/o looking at the gateways. Especially early on, if you are reaver harassing; it allows you more time spent focusing on the drop.
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  GTR   June 25 2012 04:23. Posts 39111Profile Blog # 
1-5 army
4 robo
5-7 gateway
8-0 nexus

f2 main
f3 expansion
f4 third

once you get production going, f3 gateways, f4 rally point

mass rallying
Last edit: 2012-06-25 04:25:10
Twitter: @TL_GTR | Stream: http://www.twitch.tv/notyuna
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 FlaShFTW   United States. June 25 2012 04:35. Posts 4963
Profile Blog # 
1-6 army
7-0 nexus
f2 gatways
f3 rally
f4 other gateways (in PvT if i take another main)
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
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 Metal[x]   China. June 25 2012 05:08. Posts 5317
Profile Blog # 
the end of the gorush vid is funny :D
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 Piste   Finland. June 25 2012 05:11. Posts 4708
Profile Blog # 

On June 25 2012 04:23 GTR wrote:
f2 main
f3 expansion
f4 third


This is what I've heard pros use.
it makes super fast probe transfers possible during any harrass.
(づ ಠ益ಠ)づ
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  CaucasianAsian   Korea (South). June 25 2012 08:35. Posts 10474Profile Blog # 
My Early Game:

1: scouting probe
2: random probe sent to build pylon / expo / gateways / etc...
3. Main Nexus
4. Gateway
5. Cybernetics Core (when building) then 2nd Gateway
6. Robotic Facility
7. 2nd Nexus (expansion)

Mid/Late Game:

1. Army (Dragoons/high templar/observer)
2. Army (Zealot / Dark Templar)
3. Army (Dragoon / High Templar)
4. Army (Zealot / Dark Templar)
5. Army (Dragoon/ High templar / Zealot / everything else)
6. Gateway
7. 2nd Nexus
8. 3rd Nexus
9. 4th Nexus
0. Forge

 
Old Post

 
 talktativetim   Canada. June 25 2012 09:04. Posts 30
Profile # 
just get used to something your comfortable with, and you will become faster and faster at that, but it is always fun to switch things up a bit i do admit to that.
favourite quote goes here!
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 dr.shrinker   Norway. June 25 2012 09:26. Posts 261
Profile # 
I'm using the following.

1: Nexus
2: Nexus (expand)
3: Scout (Rebinds it to my first initial zealots/goons once my scout is dead - if it is alive I rebind it to 4)
4: Gate
5: Gate
6: Robo

When I take my third I drop having my nexus on 1 and 2 since I usually start to have some kind of army at that point. I go F2/F3/F4 on my main/natural/third.

I rebind my keys to something like this;

1: Goons w/obs for clearing mines PvT
2: Goons w/obs for clearing mines PvT
3: Zealot (usually keep my shuttle in this group - PvT)
4: Units
5: Units
6: Robo
7-8: Obs/gate (honestly forget to use these two)
9-0: Forges (At least until i remember to upgrade constantly without having them binded)
0: Shuttle (I usually unbind one of the forges if I get a shuttle for reaverharass or stormdrops lategame)

In PvZ I do not have a certain system of grouping my units, but I prefer having one of the keys binded to 8 or 9 goons, 2 HT's and 1 or 2 observer to get rid of lurkers.

F2: Gates
F3: Rally point
F4: Newest expo (to keep probeproduction up if needed, add gates in PvT if it's a main, add canons in PvZ - use the mineral line to pull probes from other expoes if they are harassed)
Old Post

 
 dr.shrinker   Norway. June 25 2012 09:29. Posts 261
Profile # 
And yeah, I always have my robo binded to 6 because;

1) observers are maphack
2) shuttles and drops wins games (recently discovered this)
Old Post

 
 renzy   Canada. June 25 2012 13:14. Posts 743
Profile # 
I use the standard hotkeys most protoss progamers use:

Early game:

1 scouting probe
3 nexus
4 nexus
5 an important building (cyber core, then robotics in PvT, stargate PvZ)
6-0 gateways (0 becomes corsairs in PvZ)

f2 main
f3 nat
f4 third

As the game progresses, I use 1-5 as army, and almost never overwrites 6 in favor of more units.
Bisu is the man
Old Post

 
 evilfatsh1t   Korea (South). June 25 2012 15:41. Posts 856
Profile # 
early game

1 scouting probe
2 nexus
3 gateway
4 gateway
5 obs
7 robotics
9 stargate

later on

1-4 units
5 obs/templar/units
6 free slot for something random (shuttles, dark templars etc)
7 robotics
8 center gateway
9 stargate

f2 main
f3 expo
f4 expo (temporarily switch this for rally point at some point in the game)
Last edit: 2012-06-25 15:42:16
Old Post

 
 Starburst   United States. June 25 2012 15:41. Posts 106
Profile # 
I've emulated Bisu as much as possible with my hotkeys. So, my hotkey setup is as follows:

0:00-~4:00
1&2: Scouting Probe
3: Building probes until cyber core is built
4: Nexus
5: Gateway
6: Gateway

After Robotics finishes:
1&2: Building probes (or goons and obs if being pressured)
3: Tech building (maybe citadel)
4: Nexus
5: Scouting Obs
6-9: Gates
0: Robotics

Once I start moving out:
1-4: Army
5: Obs
6-9: Gates
0: Robotics or Stargate (for Arbs)

F-keys are set to main, natural, and third, respectively, until late mid-game when I need to reinforce my forces. If you're wondering, in the early game I use F-keys to keep up probe production.
Old Post

 
 Sawamura   Malaysia. June 25 2012 16:42. Posts 7234
Profile Blog # 
Learning to use the f2,f3,f4 will help you become a more better player if you are able to master and get used to this save screen locations transitioning to terran will be very easy although I am not so sure about applying the safe screen for zerg which I prefer to use my hotkeys more to jump back to my hatcheries rather than using f screens . Good luck and have fun.
BW/KT Forever R.I.P KT.Violet dearly missed ..
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 fold   Australia. June 25 2012 23:44. Posts 597
Profile Blog # 
I'm not a professional protoss if that's what you're implying. >.> Eagle is an ex-progamer though.

His hotkeys are:
1 Nexus
2 Units (He uses 1-5 later on when he needs to do.)
3 - 7 Gateways
5 Robo(PvP, PvT) or Stargate (PvZ)

Not sure what his f keys are set at but it seems to be on the main, natural and third nexuses.

I do:
1 - 3 Units (Later on I'll use 4 and 5 as well)
4 Nexus
5 - 0 Gateway
8/0 Robo

F2 Main nexus F3 natural nexus F4 rally point

You can probably tell from all the replies in this thread that there's not one ideal setup. It mostly just depends on what works for you and what feels comfortable. If you have small hands don't feel like you have to use the entire keyboard. P7GAB(Wooki) only uses 1 - 5 and does decent in proleague.

Generally when you have to focus on micro or you're doing drop/reaver harass, you use your hotkeyed gateways to macro. When there's no need to do that then anything is fine.
t.t
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 [Aot]_Aether   United States. June 26 2012 05:35. Posts 89
Profile # 
What I genuinely don't understand is why protosses don't use 8, 9, and 0 for their nexi; the P key is right there.

Is there a compendium of hotkey setups for famous players?
Tell me builds to help me win, please. :)
Old Post

 
 _Animus_   Bulgaria. June 26 2012 05:49. Posts 124
Profile # 
0-9 Nexus.
9-8 Scouting probe - easy to check nexus and make probes while i micro my scouting one.
1 Zealots, or dragoons in tvt.
2 Dragoons.
3 High templar + other units.
4 Dark templar, shuttle, units.
5-8 Gates.
8 Starport, robo.
f2 Main/gates when number is high, f3 second, f4 third expo.
Old Post

 
 elagrion   Ukraine. June 26 2012 06:14. Posts 298
Profile # 
There was a thread before with Bisu's hotkeys. Can't find it.
Anyway, you can use different set of hotkeys for early, mid and late games.
For instance
you can start with hotkeying a nexus, gateways, Core, forge, scouting probe, a probe in miner line and units;
then switch to something like 1-3 army, 4-8 gates + robo, 9-0 nexuses
then start using camera-keys for gateways, 1-5 army, 6 - a gate in your third, 7 - robo, 8-0 nexueses
Everything is a remix. P: Bisu; T: Fantasy, Leta; Z: Zero, Soulkey. Teams: Woongjin Stars, SK Telecom T1.
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 Jonoman92   United States. June 26 2012 06:16. Posts 7411
Profile Blog # 
1-0 gateways.

Epic Questionable box-select army control. I'm real helpful I know..
Last edit: 2012-06-26 06:17:38
Old Post

 
 dRaW   Canada. June 26 2012 06:18. Posts 3521
Profile Blog # 
You need to just study when to add on your gates/cut probes/build extra pylons so you don't get blocked. Even with 100apm you can max in 12minutes if you are not fighting
I don't need luck, luck is for noobs, good luck to you though
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