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| MagmaPunch Bulgaria. June 26 2012 00:46. Posts 407 | Profile # |
| Hello, dear TL-ers, I have a problem, and would be really thankful, if you could help me. I play Terran and in most of my games I notice the following problem- I oversaturate my bases and by the end of the game I have about 90 SCV, which I know that is too much and the normal count of SCVs should be between 60 and 75, however I just can't stop myself building them. Have anyone from you had the same problem, and if you did, would you mind telling me how you ''fixed'' it ? |
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| graxx Netherlands. June 26 2012 00:53. Posts 13 | Profile # |
In my opinion the best way to go about this is to learn to count the workers at each of your bases all the time. This will also make sure that you are not oversaturating one base while undersaturating another one. Then when you have 3 saturated bases (about 22-25 workers per base) you stop building them. Also you have to remind yourself of this all the time as you may unconsciously que up workers while macroing.
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| virpi Germany. June 26 2012 00:54. Posts 1529 | Profile Blog # |
constantly check your worker lines by selecting all workers (you can do this easily with ctrl + left click) when you're on 3 bases, three full rows of workers (24) should be the maximum per base.
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| Douillos France. June 26 2012 00:54. Posts 2225 | Profile # |
Good afternoon,
I have had the same problem since I switched from Zerg to terran.
The way I got rid of it is by counting my workers for a little while, Id say 20 games or so. after a while you get the feeling of when your done.
As a rule of thumb I usually stop producing when i get my third up and running (not when i make it in my base, when i put it down at my third). I go for very early third cc's so thts why this works for me, id say around 12 minutes is the time i stop producing.
But really, count your workers, and get your own feeling! |
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| Zurichan June 26 2012 01:03. Posts 28 | Profile # |
| Pretty much what Douillos said. If you put up your 3rd by 10-10 30 it should be done by 12-13mins and if you were making constant scvs you should have all the scvs you need when the 3rd is done. Well.. that is if you did not get attacked. |
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| -Kira June 26 2012 01:12. Posts 352 | Profile Blog # |
On June 26 2012 00:46 Chef0 wrote: Hello, dear TL-ers, I have a problem, and would be really thankful, if you could help me. I play Terran and in most of my games I notice the following problem- I oversaturate my bases and by the end of the game I have about 90 SCV, which I know that is too much and the normal count of SCVs should be between 60 and 75, however I just can't stop myself building them. Have anyone from you had the same problem, and if you did, would you mind telling me how you ''fixed'' it ?
Count them, and practice more. You need time to learn anything, if it doesn't work, then you need more time. |
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| craziekev Canada. June 26 2012 01:27. Posts 61 | Profile # |
The way I do it is have 22 per base ( 16 on minerals and 6 on gas ) you can have up to 3 extra if you want. 22 is optimal. Key thing to note is that every mineral patch has 2 guys mining on it.  |
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| Sianos June 26 2012 01:31. Posts 528 | Profile # |
| It´s quite easy. Just cycle through your bases with the Base Camera and STRG-SHIFT-Click all the SCV´s at each base. If you have 2 blocks and 2 rows you have 64 SCVs. That´s the amount i stop when i build my 3rd Base as an Orbital. If i build my 3rd Base as a PF i stop at 72 SCVs which is one more row. After you did that a few times you get a feeling when you have enough SCVs, so that you don´t even need to check constantly. |
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| MagmaPunch Bulgaria. June 26 2012 01:32. Posts 407 | Profile # |
| Wow guys, thank you for your quick responses! : ) Your help is really appreciated ! : ))) |
| | Flash,TaeJa,Mvp, MMA, MC ,HerO,Grubby,Stephano, DRG Fighting ! |
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| TangSC Canada. June 26 2012 01:41. Posts 1614 | Profile Blog # |
On June 26 2012 01:27 craziekev wrote:The way I do it is have 22 per base ( 16 on minerals and 6 on gas ) you can have up to 3 extra if you want. 22 is optimal. Key thing to note is that every mineral patch has 2 guys mining on it. 
100% agree. Economy management really comes down to mining efficiently, so your goal should always be to double-mine every single mineral patch. If you struggle with the multitasking/micro needed to ensure every base has 16 drones/2per patch, you should aim for 18-20 mining minerals each base. |
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| Aoxer June 26 2012 01:56. Posts 44 | Profile # |
I also have this problem :D
What I'm trying to work on is selecting all the workers at each base and I should see 2 and a half rows of workers (2 in gas), with 3 bases this should add up to 66 workers which should be around what you're after.
Most importantly, keeping working at it, I still facepalm in almost all my late games when I look at the replay and see 90 workers in the units tab xD |
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| vBr Sweden. June 26 2012 02:01. Posts 175 | Profile # |
On June 26 2012 01:31 Sianos wrote: It´s quite easy. Just cycle through your bases with the Base Camera and STRG-SHIFT-Click all the SCV´s at each base. If you have 2 blocks and 2 rows you have 64 SCVs. That´s the amount i stop when i build my 3rd Base as an Orbital. If i build my 3rd Base as a PF i stop at 72 SCVs which is one more row. After you did that a few times you get a feeling when you have enough SCVs, so that you don´t even need to check constantly.
Might initially work fine, but its alot of effort that could be spent otherwise. What you really should do is just to learn what a decently saturated mineral line looks like. You want to have approximitely 20 workers in the standard 8 mineral line. You can also think that at around 12 min you should be about done with scvs (65-70). With practice, you will need just a glance at your mining bases to appreciate your approx worker count. |
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| Rassy Netherlands. June 26 2012 02:12. Posts 1512 | Profile # |
Dont think its bad to make to manny workers as terran, scv are slow to build so its not to bad to have a few extra, untill you got all your orbitals and can sacrifice nearly all of them. I never had this problem myself btw lol. |
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| Th1rdEye United States. June 26 2012 02:22. Posts 809 | Profile Blog # |
Like others have said, keep an eye on your saturation. It's the only way.. and most good players do this. It's a quick selecting of your workers with a box to tell how many you have.. that simple^_^
Terran also has mules which can be 'accounted' for in your saturation as well.
Like any race, you should try to saturate your first two bases first then your third. 16 is the minimum "maximum" saturation. anything over 21 and you are really oversaturated. Anything under 16 and you're not to what you should be. |
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| Monkeyballs25 June 26 2012 02:29. Posts 527 | Profile # |
On June 26 2012 00:46 Chef0 wrote: Hello, dear TL-ers, I have a problem, and would be really thankful, if you could help me. I play Terran and in most of my games I notice the following problem- I oversaturate my bases and by the end of the game I have about 90 SCV, which I know that is too much and the normal count of SCVs should be between 60 and 75, however I just can't stop myself building them. Have anyone from you had the same problem, and if you did, would you mind telling me how you ''fixed'' it ?
I had the same problem. It happens because I've spent the first 10-12 minutes constantly building SCVs, so stopping that suddenly is difficult. I think I realised after watching some replays that I tended to have a good number of SCVs at 14 minutes, which is also when I try and put down a 4th CC. so I try to remember "14 minutes into the game, ok, 4th CC and stop making workers".
Remember if you have to many mining, just grab a handful and send them with your army, they make a nice meatshield for bio, and a repair force for mechs.
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| Kluey Canada. June 26 2012 02:45. Posts 1167 | Profile # |
On June 26 2012 02:29 Monkeyballs25 wrote: Show nested quote +On June 26 2012 00:46 Chef0 wrote: Hello, dear TL-ers, I have a problem, and would be really thankful, if you could help me. I play Terran and in most of my games I notice the following problem- I oversaturate my bases and by the end of the game I have about 90 SCV, which I know that is too much and the normal count of SCVs should be between 60 and 75, however I just can't stop myself building them. Have anyone from you had the same problem, and if you did, would you mind telling me how you ''fixed'' it ?
Remember if you have to many mining, just grab a handful and send them with your army, they make a nice meatshield for bio, and a repair force for mechs.
I wouldn't recommend this for Zerg or Protoss to be honest. Just use your larger economy to trade units. |
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| MrTortoise June 26 2012 02:47. Posts 967 | Profile # |
count em!!
ctrl click on a base and add 2 (assuming both gas are occupied). Each row contains 8 so pretty easy to very quickly get a count that is +- 5 by using base cam and ctrl clicking.
I have no idea what the optimum number for terran is thuogh ... im not pro at terran but id guess you kill mins a lot faster than you'd like in terms of balancing with gas).
Takes me about 2 seconds as z and i get my count about bang on every time. But then i got a bit ocd abotu being annoyed at not knowing the figure when i was comparing replays.
wrt to above being abel to get a glance ... sure that is great if you want a hand wavy figure, but if you actually want to be abel to find out efficiently its just another tool in your box for very little work really (compared to other sc2 problems). You only need an accurate count 1-2 times per game.
Last edit: 2012-06-26 02:53:07 |
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| Fairchild June 26 2012 02:51. Posts 132 | Profile # |
3 fully saturated bases w/ gas + a 4th with 10 workers (6 on gas)
22+22+22+10= 76
That's kinda how I do it.
Ctrl click your workers and if you have 20 (2 rows + 4 on bottom row) that means you have 22 (2 are in geysers) |
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| Xapti Canada. June 26 2012 04:35. Posts 2188 | Profile # |
I select only the mineral workers usually (takes a bit of precision to get right) — check for 16-20 workers on minerals depending on the race and situation.
After playing long enough, you should be able to just eyeball the approximate number of workers per base accurate to +/- 1–2
In HotS there will be a worker counter though, so that removes that issue. |
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| Qwyn United States. June 26 2012 04:43. Posts 1379 | Profile Blog # |
On June 26 2012 04:35 Xapti wrote:
In HotS there will be a worker counter though, so that removes that issue.
Hey, no there won't? AFAIK that was confirmed to be spectator only. |
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