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| Cr4zyJeff United States. June 26 2012 05:37. Posts 18 | Profile # | |
| | Its obvious... just use Mass Mutas. |
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| Phenny Australia. June 26 2012 05:47. Posts 1397 | Profile # |
Love it, thanks for taking the time to write it up and link it here. I really hope it (and other similar suggestions) are taken onboard by the devs, not necessarily directly implemented but considered and thought about at least.
I very strongly agree with the unlock the acts bit, as seemingly minor as it is the break of immersion is really not enjoyable. |
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| heishe Germany. June 26 2012 05:49. Posts 2131 | Profile Blog # |
| You should post this in /r/diablo too. I think it's bigger than d3. |
| | If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse. |
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| Cr4zyJeff United States. June 26 2012 05:55. Posts 18 | Profile # |
| Posted to /r/diablo too Thx! |
| | Its obvious... just use Mass Mutas. |
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| heishe Germany. June 26 2012 06:01. Posts 2131 | Profile Blog # |
On another note: I really don't understand why Blizzard removed, or rather didn't implement, ladders in both SC2 and D3. The ladder in Warcraft 3 basically kept me playing for 6 years, and I hear the ladder in D2 was the same for most people that played the game for a long time.
SC2 still has something like it, but it was incredibly poorly implemented in my opinion.Last edit: 2012-06-26 06:02:06 |
| | If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse. |
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| Hurricane Sponge June 26 2012 06:03. Posts 117 | Profile # |
The whole document was quite good, bravo. Something that I feel could easily help with extending the 'Mastery' timeline would be for Blizzard to put in increasingly difficult achievements. While I personally do not go out of my way to collect Blizzard game achievements, I know there is a very sizable portion of the playerbase that does, and simply adding achievements is a good way to prolong the 'Mastery' ceiling.
Side note: Diablo Walks and Pandemonium Event were incredibly successful at extending the Mastery aspect of Diablo II without introducing prestige elements. The possibilities for improving this part of the game are vast indeed! |
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| Maggost Venezuela. June 26 2012 06:16. Posts 252 | Profile # |
| Very nice documents, you nail'd all the weak points in Diablo 3. I hope Blizzard can consider about changing all that stuff, i am just sick and bored on how Diablo 3 works now. Diablo 2 was so much better... |
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| taramtamtam Germany. June 26 2012 06:29. Posts 38 | Profile # |
good stuff, i'm prayin for a post-60 reward system like CoD prestige thingy...would be so cool lookin forward to part 2 |
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| GolemMadness Canada. June 26 2012 06:45. Posts 4893 | Profile Blog # |
Already bored of Diablo 3. Skills system is garbage and makes levels hardly mean anything other than being able to equip better items. In Diablo 2, every single time you level up you get stronger. In Diablo 3, most of the time I don't want any of the new runes, so I gain nothing other than a few attributes.Speaking of which, why can't we decide where we want to put our attributes anymore? It's like Blizzard wants to give us as little control as possible in our gaming experiences these days. In Diablo 2, we could use as many skills at a time as we wanted. If I wanted to use frozen orb, lightning storm, hydra, frozen armour, teleport, etc at a time, I could. Because of the system in Diablo 3, you're limited once again.
Getting to level 60 is far too easy and again after that it's just all about items. Presumably this was done so that they can follow the WoW model and release expansion after expansion and slowly raise the level cap.
The restrictions in how people are forced to play, as you said, are just ridiculous and take all the fun out of everything. No more games for trading, can't go back and forth between acts, can't kill bosses if you're not doing that quest...
Only 4 players in a game at a time when you could have 8 in Diablo 2?
The auction house looks like it was designed by a child. Why can you only sort for three things at a time? Why can't you sort off-hands by damage? Why can't you see what something was after you sold it? How can a company like Blizzard screw this up so badly after working on it for so long?
In Diablo 2, you could have stuff like actual fire damage and cold damage on your weapons. As far as I know now, this is just for show. Diablo 3 is just a bunch of numbers. White and grey items are completely useless. Why do they even drop? Why do we have no runes or charms? Why does it seem like we have less of pretty much everything compared to LoD when this game is released 10 years later?Last edit: 2012-06-26 06:49:31 |
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| dudecrush Canada. June 26 2012 07:00. Posts 379 | Profile # |
On June 26 2012 06:45 GolemMadness wrote: Only 4 players in a game at a time when you could have 8 in Diablo 2?
This is a big let down for me. Having 3 friends over to play just isn't the same as having 7. With 8 people you have so much more fun, it's unbelievable. Last edit: 2012-06-26 07:00:54 |
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| Bongy Denmark. June 26 2012 07:10. Posts 16 | Profile # |
| I think the addition of ladder at some point is inevitable if not for anything else than for a reset of the economy. Sure it would mean blizzard having to run more AH's, but it's not like they won't profit off of it.. |
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| ishyishy United States. June 26 2012 07:29. Posts 795 | Profile # |
First, thanks for writing this. Diablo 3 needs help, and whether you are wrong or right about what you have written, if blizzard takes time to consider your points, I'm sure they can find at least 1 thing to improve. Also, I did not play d1 or d2.
I disagree about the concept of "prestige". I understand that it should be there for the purposes you described, but you are making it sound like it is a necessity. I'll tell you that, for me, I couldnt care less about achievements, or prestige, or showing off, or 'status' in general. Why should I care if some other player looks at my character and says "omfg i wish i had all this shit!" ? I believe that having epeen wars actually drags the quality of the community down; if it goes too far, you are just stuck with a bunch of fat fingered 16 yr olds trying to show off as much as possible, meanwhile flaming and trolling all over anyone else that "isnt as cool as them".
All i care about is enjoying the game play, and feeling like I am getting something out of the game when I choose to play it over doing anything else with my free time. For the record, I am terribly bored and frustrated with diablo 3 with the release of this current patch, especially the ridiculous repair bills.
In my opinion, if they want a good model to follow, look at WoW's first 2 years. I still play and like the game, but nowhere near as long and as much as I did in Classic WoW. They pretty much re-invented the MMORPG (slightly less on the RPG part, but it was fine) for me; I was never really into the heavy role play feature of other games, so that didnt really affect me as much when playing WoW. As I said, I didnt play d1 or d2, and I understand that diablo is different than WoW, but a lot of what you are leaning on in your article is that you want a feature-packed game with a community that is easy to get into. WoW classic had all of that and more.
Here are my biggest issues with diablo 3: -Forcing me to join a 'general chat' channel upon logging into diablo 3 does nothing but annoy the shit out of me lol. I really hope they werent trying to impress anyone with that.
-The auction house is *pathetic*. 10 Auction limit? Why even bother? I've posted hundreds of auctions on the WoW AH, and I never got a message saying I reached my limit!
-The attack speed nerf. I know some people like to think that they know everything, but regardless of whether it was "right or wrong" I stacked attack speed on my Wizard. I found abilities that I wanted to spam very quickly(arcane orb, magic seeker missle, and I had a build with electricute where it was basically a psudo-disintigrate), I stacked attack speed for them, and I enjoyed the way I was playing my Wizard. They felt like taking that away from me, and now I attack like a snail. How am I supposed to enjoy this style of playing now? I am now re-rolling a monk, hopefully it is better.
-Probably doesnt have to do with the game mechanics or design, but the god damn FPS drops are killing me. I have an i7 2600k cpu and a gtx 580 3GB gpu. Why am I having severe FPS drops in this game? I googled this issue, and it appears a ton of people are having the same issues I am having.
-Restricting farming spots. From my experience thus far, I look at this game as a pure farming/grinding game. Why would they purposely take away farming spots, or alter drop rates so that you get shitty drops unless you have valor stacks. For gods sake I havent gotten 1 yellow item from a goblin ever once since this patch when I didnt have 5 valor stacks.
-White/grey items are more than worthless. They are annoying as all hell. Sometimes it is unavoidable to pick them up due to the, i like to call, clickbox being gigantic. Either make them worth 100x more gold, or take them out of the game entirely. Right now there is no reason for them at all.
I have about another 20 smaller things I'd like changed, but if they changed/fixed some of the thigns i listed here id be happier. |
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| crajittok June 26 2012 07:47. Posts 27 | Profile # |
To add to what GolemMadness said, the bottom line is the game needs to offer more things to do. Gotta love Blizzard's mantra, though, the one they announce at every Blizzcon saying they are all about enhancing user experience. A few comments regarding decisions they made:
- Attributes: removed. Taking the ability to "build" your character away from players - not smart
- Battle.net: removed. Everyone who played D1, BW, D2 loved the ability to create/join chat rooms on Battle.net. I guess logging in to stare at your character that looks like every other character is better
- Auction house: awful implementation. limited search capability, terrible interface, can't see what you sold, limited number of items you can place on the auction, 11 items per page (really?)
- Skills: great job by Blizzard in creating 6 million or however many combinations of skills/runes it's possible to make. bad job by Blizzard in creating 5 actual builds people use per spec. It just seems like there was so much wasted time in coming up with skills/runes that are obviously not viable and whose "fun" value is minimal at best.
- Ladder: with the current system of the game there is no place for a ladder, something that was at the heart of D2
- 4 players per game: people love to play co-op, and blizzard decides to cut the party size in half. if there are so many combinations of skills/runes for people to experiment with, why then not keep the party size at 8 so there can be greater synergies in a party...
- imbue/socket: important features farmed by players in D2 with multiple characters, yet removed in D3. blacksmithing replaces imbue yet white/gray items remain in the game for absolutely zero purpose. |
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| GolemMadness Canada. June 26 2012 08:16. Posts 4893 | Profile Blog # |
| Another thing that isn't the biggest deal, but is just so absurd that I need to comment on it: the fact that you need to hold down ctrl to see what an item or rune really does. I didn't realise that you could do this for like a week, so I was left wondering what anything actually did. I have to choose between something doing more damage or it taking less arcane power. Ok, how much more damage and how much less arcane power? I have to figure out how to see the most basic of information? Why doesn't it just say "Does x more damage"? Like, do they consider this to be extraneous information or something? It just boggles my mind. |
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| Onlinejaguar Australia. June 26 2012 08:19. Posts 2623 | Profile # |
| Im really glad these constructive posts are popping up trying to improve the game rather then QQ threads which is plastered all over the D3 forums. |
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| PepperoniPiZZa Sierra Leone. June 26 2012 08:37. Posts 1185 | Profile Blog # |
| I'd like to add that I lost all my motivation to play when I reached a point at which a 5 point dex upgrade cost me 50 millon. I wish they would make near-perfect gear attractive to non-perfectionists. Perhaps, one could unlock a higher multiplier(1% dmg->1.3% dmg?) if one reaches a certain value of dex? |
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| phanto Sweden. June 26 2012 08:38. Posts 680 | Profile # |
On June 26 2012 08:19 Onlinejaguar wrote: Im really glad these constructive posts are popping up trying to improve the game rather then QQ threads which is plastered all over the D3 forums.
Me too, although I don't read D3 forums...
A lot of the feedback people are giving now point out flaws that are inherent in the fundamental design of the game. RMAH and character/stat system, for instance. Will Blizzard ever feel comfortable reworking that? I don't think so It feels a bit like "no LAN" for SC2, just something they have already chosen and won't go back on. |
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| Highways Australia. June 26 2012 08:53. Posts 5739 | Profile # |
Good article!
The “ghost town” effect of Battle.net 2.0 that plagued the early days of StarCraft II is apparent.
Disagree on that, Starcraft 2 still has the Ghost Town effect. |
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| tuho12345 June 26 2012 11:26. Posts 4246 | Profile Blog # |
| They need to do something ASAP, I'm pretty sure there're not much players left. Market and channels are dead. Most of my friends quit already. |
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| Itsmedudeman United States. June 26 2012 12:18. Posts 8514 | Profile Blog # |
| Pvp is the only thing that I see coming that will save d3. |
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