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[D] Ways to Practice Macro/Micro at Work - Page 3

Forum Index > StarCraft 2 Strategy 1 2 3 All
 
 Mahtasooma   Germany. July 03 2012 22:54. Posts 374
Profile # 

On June 29 2012 00:25 Rinrun wrote:
Google, "zerg rush". A nice little easter egg.


That's... f/&%ing hilarious.

http://twitch.tv/mahtasooma
Old Post

  Mavvie   Canada. July 04 2012 05:06. Posts 850Profile Blog # 

On July 03 2012 11:04 Cheshyr wrote:

Show nested quote +


I'm a bit of developer as well; let me know if I can help, or you want alpha tester. I'm suprised you didn't just use Unity and the GUI layers... likely would have saved you some time on the engine stuff, and you could export it to mobile/flash eventually as well. Anyway, I had been tossing around the same idea since mid 2011, but never got off my ass to do it. Looking forward to your progress. :-)


Awesome, any help would be great! I've never heard of Unity; I have coded everything using C++ classes and OpenGL's 3D rendering interface, using wgl functions to get everything initialized.
Basically, I have:
-a graphics engine that renders texture-mapped 3D objects (mass triangles lol)
-a sound engine that using IrrKlang to great effect
-a mediocre input engine (using windows GetKeyStates a lot, seems slow)
Everything is on different threads (rendering, input, and processing)

All I need is:
-2D GUI
-A game engine (roflol, pretty important).
-Graphics. I have NO experience making 3D graphics-- However, if you give me a model (series of triangles) and a texture image, I can throw it together into my stupid model file-format that my engine reads.

I have a mentor who can help me out with developing a game engine. I've never coded smart AI before, but I feel that A* pathfinding and basic collision detection should be fine. Again, it's a macro tester, not micro.

Anyone feel free to PM me with any questions, and again, any help is greatly appreciated! It's probably too big a job for one person. Note: You'll need VC++2010 to even run the .exe -- I use it to code everything and have NEVER gotten it to run on a computer without the compiler itself (yes, even installing the runtime rarely works).

And yes, simian, a web developer will definitely be helpful later on! Thank you! However, first thing's first: getting a basic version of the game running.
Mavvie.439 ~ 2500+MMR [HOTS] Masters Zerg on NA ~ part of Bronze 3v3 team uwu ~ Feel free to add me to play some games ~~ Hyunstoppable?
Old Post

 
 TRaFFiC   Canada. July 04 2012 05:13. Posts 460
Profile # 
tap those fingers till they are sore. 3,4,5. 3,4,5. Moved my apm from 70-125 in 4 months playing 2 days a week.
Mid Master Terran Streaming http://www.twitch.tv/trafficxxx
Old Post

 
 vorxaw   Canada. July 04 2012 06:00. Posts 227
Profile # 

On July 01 2012 11:56 Mavvie wrote:
Hey! This topic intrigues me, so I plan on spending this weekend and week developing a (simple) 2D mockup of SC2, where you can practice macro mechanics (injects, constant production, supply blocks, etc) in various minigames. I may add some simple micro games, but adding the AI, models, and information for every unit would be a lot of work (herp derp that's why there's development teams). Either way, it will be a fun project, and I will post here when done/looking for feedback! Basically it's going to be SC2 with SC1 graphics, hopefully will be believable enough ^^


This is a FANTASTIC idea, I've been waiting for something like this for a while, just make sure the keys are all changeable, since many people modify their hotkeys and camera keys!
Good luck!

Old Post

 
 Nimelrian   Germany. July 04 2012 06:04. Posts 113
Profile # 
Just play Minesweeper, it helps with mouse precision and fast thinking. If youget under 80s on Expert you're quite good, my record is exactly 70s, which is pretty fast.
Old Post

 
 vorxaw   Canada. July 04 2012 06:05. Posts 227
Profile # 
Oh and i forgot to mention this.
http://i.imgur.com/avHOY.png
This image was provided by someone on this forum. The idea is you move your mouse from one box to another as fast as possible, in a straight line, without over/under shooting. Practices precision clicking instead of boxing stuff.

Good luck.
Old Post

 
 TheGreenMachine   United States. July 04 2012 06:06. Posts 693
Profile # 
practice memory! have between 5-10 things you have to remember in a certain order. Keep teaching yourself something new that seems to help. Like going through basic training learning the 10,000 random little things helped me be more attentive during an sc2 game. Attention to detail went up and everything feels easy to remember. Learning a new language or an instrument could be similar.

Some people say memory isnt part of macro but... if your queen has more than 1 energy after an inject you probably had a small memory gap or you don't need the larva for some reason. Same with spreading creep, its almost always good since its free.

So take a break from sc2 and practice some memory!
Last edit: 2012-07-04 06:07:42
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Old Post

 
 simian_sc   United States. July 04 2012 07:22. Posts 91
Profile # 

On July 04 2012 06:06 TheGreenMachine wrote:
practice memory! have between 5-10 things you have to remember in a certain order. Keep teaching yourself something new that seems to help. Like going through basic training learning the 10,000 random little things helped me be more attentive during an sc2 game. Attention to detail went up and everything feels easy to remember. Learning a new language or an instrument could be similar.

Some people say memory isnt part of macro but... if your queen has more than 1 energy after an inject you probably had a small memory gap or you don't need the larva for some reason. Same with spreading creep, its almost always good since its free.

So take a break from sc2 and practice some memory!


I like this idea a lot, Green! I play guitar so this rings true for me. When I am running through a scale or arpeggio I am constantly accessing my memory. I guess you don't really realize it but music and sc2 are very similar. I am going to apply the same principles here! Thanks!
"I only speak two languages, english and bad english."
Old Post

 
 Cheshyr   United States. July 04 2012 13:37. Posts 75
Profile # 
Unity is a 3D game engine that takes care of the heavy lifting for you. It includes all the stuff you're writing, plus a bunch of other stuff. It compiles to an executable, but you can write the game in JavaScript, C#, Boo. The basic setup is free, and exceptionally powerful. I'd take a look at it before you contimue writing an engine from scratch. Torque is also a food one, but I'm more familiar with Unity. It also has lots of features for 2D games. http://unity3d.com/ Food for thought.
Old Post

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