Build Auto Mineral Generators and Mineral Generator Walls to increase the minerals you earn. Spend these mineral to build and upgrade 6 Different types of turrets. Decide what combination of effects from the Turrets will work together the best. Auto Mineral Generators give you Minerals every few second based on Difficulty. Mineral Generator Walls need to Cast a spell to Generate Minerals. Like a Larva Inject. You can build a building called Add Units to increase the units Attacking other player's bases. All Turrets cost the same and do the same DPS. They all have strengths and weaknesses. Survive for 48 Rounds and 4 Boss Fights. Or be the last player left alive. You die if 10 units make it past your defenses.
Please try it out and post feedback. Uploaded it to NA 1.5 Beta.
Creator of Street Empires and APM TD
SpaceFighting New Zealand. June 30 2012 21:21. Posts 679
Damn region locked custom maps. If only I had a couple hundred dollars for more copies of SC2. It looks like copies of SC2 are still $60 on the battle.net store TT. Thanks guys.
I played a TD just like this one. There were 3 types of turrets, all of which do the same thing as in the video (AoE, Slow, and the spine crawlers) and there was also mineral generators. The gimmick was that you had to raise a wall to let in your marines as extra defense. Did you make that one as well?
Anyway, this one looks better, although I don't really get the name. Is it because of the Mineral wall structures in the video?
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
@Monochromatic Yeah, I made that map as well. This map is a heavily modified version of that map. The Depot Life
I would let someone upload this to EU but I don't know anyone with an EU account and I would worry about someone stealing it or them disappearing and not being able to patch or update it. I just wish I had my own EU account.
Also I just updated this game and made the bases smaller and made it 35 rounds instead of 50. It felt a bit too long and it was having frame rate issues with too many units on the screen at once. I still have a bug where buildings don't repair all the way when they are high level. Hopefully I can figure that one out soon.