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[Question] Hardcore StarCraft 2

Forum Index > StarCraft 2 Maps & Custom Games
 
 serojja   Ukraine. June 30 2012 23:30. Posts 65
Profile # 
Hi guys!

Does anyone know is there such a mode, where a player could play a standard custom SC2 game on a standard map with a tiny but very important functionality - three disabled features:

- automine
- multiple unit and building selection
- smart casting

Similiar functionality is present in custom maps for SC2BW, where you can actually turn these three features off if you want:

[image loading]


I believe this modification could be very interesting to play as it makes players of all races do more things to win the game - it prevents them from deathball a-moving, easy macro, super storms and fungles etc.

Thank you!

----
I am sorry, I think I should have posted it in Custom Maps section
Last edit: 2012-06-30 23:33:18
Old Post

  wcr.4fun   Belgium. June 30 2012 23:38. Posts 685Profile # 
automine off seems a lot harder for zerg especially with spawn larvae. MBS turned off seems really sweet though.
Last edit: 2012-06-30 23:38:34
Old Post

 
 Fueled   United States. June 30 2012 23:38. Posts 1609
Profile # 
I've only seen this in the SC2BW custom map that you mentioned, but I'm pretty sure its out there somewhere.
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Old Post

 
 arterian   Canada. June 30 2012 23:40. Posts 1113
Profile # 
I would not want to play this as toss lol.
http://www.twitch.tv/arterian
Old Post

 
 emythrel   United Kingdom. June 30 2012 23:42. Posts 2252
Profile Blog # 

On June 30 2012 23:40 arterian wrote:
I would not want to play this as toss lol.


Surely toss would benefit most from this? Since the warpgate functionality is done without selecting buildings. So basically terran would have to build from each rax etc individually, zergs would have to select each hatch to make stuff and toss would just have to hotkey their single robo or stargate and then warp in as usual.... seems like it would be pretty imbalanced
Last edit: 2012-06-30 23:42:50
When there is nothing left to lose but your dignity, it is already gone.
Old Post

 
 Duval   Belgium. June 30 2012 23:42. Posts 125
Profile Blog # 
yeah, the warpgate mechanic is gonna be pretty awful without mbs imho

EDIT: I am assumign that you cant use the usual hotkey to select every availablewarpgate, because (like it says) you're selecting multiple buildings
Last edit: 2012-06-30 23:43:53
Old Post

 
 emythrel   United Kingdom. June 30 2012 23:50. Posts 2252
Profile Blog # 

On June 30 2012 23:42 Duval wrote:
yeah, the warpgate mechanic is gonna be pretty awful without mbs imho

EDIT: I am assumign that you cant use the usual hotkey to select every availablewarpgate, because (like it says) you're selecting multiple buildings


but you're not.... warp ins do not directly select the building. the mechanic would either not work without MBS or have to stay the same as it is now. so either way, would be pretty imbalanced either in favour or against toss.

Anywho, why does no MBS, no auto mine and no smart casting make it hardcore? These are things that simply weren't available when BW was made, why do we want to go back that? Reducing the micro management you need to do of your economy means you can focus on other things more, that actually helps diversify SC2 from BW..... if you want to play BW, play BW or SC2BW. Stop trying to change SC2 to be more like an older game, we need to move forwards not backwards.... SC2 has done far better everywhere except korea than its predecessor and now that kespa are switching, it will probably pick up in korea too..... BW has been around for many years, when SC2 has been around as long I'm sure that we will see the same level of play and micro etc and even macro tricks that we haven't yet seen.

I genuinely wish we could stop this harping back for things to be more like BW, its like asking to go back to non digital TV because tuning in a channel took more skill...
When there is nothing left to lose but your dignity, it is already gone.
Old Post

 
 CrtBalorda   Slovenia. June 30 2012 23:50. Posts 535
Profile # 
But thats what the game is suposed to be...
4th August 2012...Never forget.....
Old Post

  wcr.4fun   Belgium. July 01 2012 00:09. Posts 685Profile # 

On June 30 2012 23:50 emythrel wrote:

Show nested quote +



but you're not.... warp ins do not directly select the building. the mechanic would either not work without MBS or have to stay the same as it is now. so either way, would be pretty imbalanced either in favour or against toss.

Anywho, why does no MBS, no auto mine and no smart casting make it hardcore? These are things that simply weren't available when BW was made, why do we want to go back that? Reducing the micro management you need to do of your economy means you can focus on other things more, that actually helps diversify SC2 from BW..... if you want to play BW, play BW or SC2BW. Stop trying to change SC2 to be more like an older game, we need to move forwards not backwards.... SC2 has done far better everywhere except korea than its predecessor and now that kespa are switching, it will probably pick up in korea too..... BW has been around for many years, when SC2 has been around as long I'm sure that we will see the same level of play and micro etc and even macro tricks that we haven't yet seen.

I genuinely wish we could stop this harping back for things to be more like BW, its like asking to go back to non digital TV because tuning in a channel took more skill...


Most of us aren't asking for returning back to brood war. Being able to only select 12 units at the time would reduce the deathballs and would make for more 'all over the map' play. I think they should reduce the game speed a little bit though if that were the case because this game has way too high dps. I think automining is a good thing, MBS can be good/bad and smart casting doesn't change that much imo.

I disagree completely with you saying we will see more micro tricks in sc2. There are no possibilities for micro tricks, you can't utilise your units like you could in brood war. Controlling scourges, mutalisks (any flying unit actually), vultures,... was so hard yet so effective and one of the most exciting things to watch. There's nothing like that in sc2. Never am I wowed by the micro in sc2. Splitting marines really isn't that impressive, we had that in bw as well. (some other cool tricks in bw were zealot bombing, shuttle micro, defensive matrix, microing vs mines/reavers/...)
Old Post

 
 convention   United States. July 01 2012 00:09. Posts 455
Profile # 

On June 30 2012 23:50 emythrel wrote:

Show nested quote +



but you're not.... warp ins do not directly select the building. the mechanic would either not work without MBS or have to stay the same as it is now. so either way, would be pretty imbalanced either in favour or against toss.

Anywho, why does no MBS, no auto mine and no smart casting make it hardcore? These are things that simply weren't available when BW was made, why do we want to go back that? Reducing the micro management you need to do of your economy means you can focus on other things more, that actually helps diversify SC2 from BW..... if you want to play BW, play BW or SC2BW. Stop trying to change SC2 to be more like an older game, we need to move forwards not backwards.... SC2 has done far better everywhere except korea than its predecessor and now that kespa are switching, it will probably pick up in korea too..... BW has been around for many years, when SC2 has been around as long I'm sure that we will see the same level of play and micro etc and even macro tricks that we haven't yet seen.

I genuinely wish we could stop this harping back for things to be more like BW, its like asking to go back to non digital TV because tuning in a channel took more skill...

You have to select a warpgate to warp in. Without MBS it would be hard to warp in more than ten units at a forward pylon.
Old Post

 
 emythrel   United Kingdom. July 01 2012 00:19. Posts 2252
Profile Blog # 

On July 01 2012 00:09 convention wrote:

Show nested quote +


You have to select a warpgate to warp in. Without MBS it would be hard to warp in more than ten units at a forward pylon.


thought u just hit W and then picked a unit.... its not like you have to control group them. If the current warpgate mechanic counts as MBS then toss would be broken without it. Which would mean no MBS means no warpgates, which means a complete rebalance of the game. So yeah... lets remove it ;p
When there is nothing left to lose but your dignity, it is already gone.
Old Post

 
 CounterOrder   Canada. July 01 2012 01:06. Posts 446
Profile # 
Its a hotkey, thats like saying you dont select anything if you use a hotkey to select it. Obviously doesnt make any sense.
Last edit: 2012-07-01 01:07:33
Old Post

 
 Zanno   United States. July 01 2012 01:13. Posts 1433
Profile Blog # 

On July 01 2012 00:19 emythrel wrote:

Show nested quote +



thought u just hit W and then picked a unit.... its not like you have to control group them. If the current warpgate mechanic counts as MBS then toss would be broken without it. Which would mean no MBS means no warpgates, which means a complete rebalance of the game. So yeah... lets remove it ;p

just speaking purely theoretically, you could make it so you have to warp in on the minimap

that doesn't necessarily mean this idea is good, it's just warp gate is the wrong reason to shut it down
Last edit: 2012-07-01 01:14:17
aaaaa
Old Post

  Empyrean   July 01 2012 03:36. Posts 16299Profile Blog # 
Please ask questions like this in the simple questions/simple answers thread.
 
Old Post

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