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[D] Macro Cycle List and Guidelines

Forum Index > StarCraft 2 Strategy 1 2 All
 
 Cheshyr   United States. July 02 2012 00:51. Posts 75
Profile # 
I saw, in another thread, a reference to keyboard macro cycles. When I compared my own cycle to a well developed macro cycle, I realized 4sd with the occassional deviation for injects wasn't going to cut it anymore.

I'm curious if people have specific macro cycles, what they are, and how they adjust them. My hope is for this thread to develop a small list of basic cycles that cover more than just drones/probes/scvs, and some guidelines for adapting/adding to them. I play Zerg, so those are the cycles I'm most interested in, but obviously any race's cycle is desired and welcome.
Last edit: 2012-07-02 00:51:39
Old Post

 
 essencesc2   United States. July 02 2012 01:02. Posts 18
Profile # 
I play terran and zerg at a high plat / diamond level so

terran cycle:
1. follow build timings
2. scvs
3. units
4. count scvs on each cc / re-rally ccs
5. upgrades

zerg cycle:
1. follow build timings
2. inject
3. units / drones
4. count drones on each hatch / re-rally hatches
5. creep
6. upgrades

Old Post

 
 Sianos   July 02 2012 01:36. Posts 528
Profile # 
I play terran at high diamond level:

1. Build scvs
2. Build units
3. Build supply depots
4. Follow build
5. count scvs and rally ccs
6. upgrades
7. watch minimap
Old Post

 
 benthekid   United States. July 02 2012 01:38. Posts 123
Profile # 
terran cycle:
1. follow build timings
2. scvs
3. units
4. count scvs on each cc / re-rally ccs
5. upgrades

You forgot mules, Army movement and building static defense
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA
Old Post

 
 Nuclease   United States. July 02 2012 01:40. Posts 664
Profile # 
High diamond Protoss cycle:

1. Warp gates
2. Probes
3. Pylons
4. Other production (robo, stargate, etc.)
5. Upgrades
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space.
Old Post

 
 Demonhunter04   July 02 2012 01:44. Posts 1466
Profile # 
Interesting. I don't follow a specific cycle, I just do whatever is almost done (queue units if they're almost done, get ready to continue upgrades, etc)
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Old Post

  Mavvie   Canada. July 02 2012 01:45. Posts 850Profile Blog # 
This isn't so much a list, but I use queens on hotkeys 5-9, and whenever I inject, I check
1) Drone count at each base
2) Progress of upgrades
3) Overlords derping around, not spread around the map

And then I micro army until the next inject cycle, making units/overlords as needed.
Mavvie.439 ~ 2500+MMR [HOTS] Masters Zerg on NA ~ part of Bronze 3v3 team uwu ~ Feel free to add me to play some games ~~ Hyunstoppable?
Old Post

 
 Sianos   July 02 2012 01:53. Posts 528
Profile # 
If you follow your build before you have checked your scv, unit production and supply you end up with idle time on your production and/or with little supply blocks, so I wouldn´t recommend following the build first.
Last edit: 2012-07-02 01:55:15
Old Post

 
 HeeroFX   United States. July 02 2012 02:00. Posts 1914
Profile Blog # 

On July 02 2012 01:44 Demonhunter04 wrote:
Interesting. I don't follow a specific cycle, I just do whatever is almost done (queue units if they're almost done, get ready to continue upgrades, etc)



Lol same here. I just keep in mind what i want to do and just do it.
Old Post

 
 Entirety   July 02 2012 02:08. Posts 848
Profile Blog # 
Terran cycle:

1. Build SCVs
2. Built units
3. Supply Depot
4. MULEs (when is the last time I scouted my opponent? Sometimes save a MULE in favor of scan)
5. Check saturation + overall count of SCVs (60-80 is a good place to stop)
6. Check rally points
7. Upgrades
8. Check production facility ratio (not enough Barracks? that sort of thing)
9. Check add-on ratio (using recently scouted information, need more Marauders = more Tech Labs)
10. Do 1-4 again
11. Build more CCs/Turn existing ones into OCs/Build more upgrade buildings (Armories and whatnot)
12. Build Refineries/check Gas saturation/check Gas to Mineral ratio
13. Check tech (lay down Ghost Academy, etc.)
14. Check idle SCVs/misc. stuff (I didn't Supply Depot block my 3rd, etc.)
15. Rebind camera hotkeys

Lategame macro cycle (short, used during battles)
1. Unit spam
2. Lay down a production facility
LG-IMMvp (정종현) | LG-IM | Long live the King!
Old Post

 
 Servius_Fulvius   United States. July 02 2012 02:08. Posts 947
Profile # 
When I started playing and when I play multiplayer I tend to go:

Inject
Overlord
Build
Upgrade
Creep
(optional scout or move units)

I stopped doing this in the early game because many of the actions are "built in" with all the repetition of learning my builds.

As the late game progresses it becomes "inject, build, upgrade, expand (or static defense/replace drones)", but most of the time I'm managing battles and only have time to inject and check upgrades. I'm working on trying to fit the cycles into late game more efficiently.
Last edit: 2012-07-02 02:10:06
Old Post

 
 shishy   United States. July 02 2012 02:36. Posts 115
Profile # 
Master Terran, this cycle usually comes naturally since it's what I got used to:

Look at supply (See if I need to make depots)
Check orbitals/CC/PF to make SCVS
Check production on army units
Check upgrades
Then I go back to my Orbitals to check energy, and decide if I need to mule or save scans in case I am pushing (e.g. TvZ for creep or TvT/TvP for enemy positioning)
Then I look at resources right after making units to see if I have extra that I can invest in Army, Tech, or Econ (Depending on what's appropriate).
I constantly hotkey my army at the end and examine my map presence at this time before I repeat the cycle.

When I am pushing or what not, I always push right after I make new units, not after they are done so I can push initially without worrying about macro immediately. When I need to macro during a push, I make sure I position myself so I don't get raped while I am doing something else.
Old Post

 
 SC2John   United States. July 02 2012 05:03. Posts 916
Profile # 
I think, during my time 2raxing, I was able to develop a fairly good early- to mid-game cycle that goes something like this:

1. build SCVs/MULES
2. build units (2 marines/1 marauder)
3. build supply depot
4. rally rax

The first 3 are done watching the minimap as well as money. In general, I try to look at the minimap while building a building and look at my money/supply when building units. Practicing 2rax in a custom game will immensely help any terran player to understand and practice a macro cycle.

I'm still trying to understand how to macro well at 10:00+, experimenting with different things. In general, my APM as terran drops off the edge after a certain point because I don't know what to do when I don't need to make supply depots or make SCVs, as dumb as that sounds. It's easier for zerg because you're ALWAYS doing the same actions the entire game.
Last edit: 2012-07-02 05:04:24
Old Post

 
 rufflesQueso   July 02 2012 05:23. Posts 100
Profile # 
Terran

*Pay very close attention to minimap while going through the cycle.
1. Check resources / supply
2. Build SCVs
3. Build Units
4. Upgrades
5. Allocate left over resources where needed
6. Cycle through CCs/OCs for saturation.

After macro cycle:
1. Micro
2. Repeat macro cycle
Last edit: 2012-07-02 05:26:30
Old Post

 
 Yoshi Kirishima   United States. July 02 2012 05:34. Posts 9002
Profile Blog # 
Same here, I don't have a drilled-in cycle. Now of course that's not exactly a good thing, since I often hit ~2000/1000 min/gas lol. But still, my supply/res/energy awareness is improving, so I guess i'll work on one later.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

 
 Kotreb   Croatia. July 02 2012 05:49. Posts 491
Profile # 

On July 02 2012 02:00 HeeroFX wrote:

Show nested quote +




Lol same here. I just keep in mind what i want to do and just do it.


yeah, same here. i know what i want to do and just do it.
If you don't sin Jesus died for nothing.
Old Post

 
 KingLumps   July 02 2012 05:54. Posts 71
Profile # 
I play toss

1. Probes
2. Units
3. Pylon(s)
4. Forges/other upgrades

If I still have extra resources then more gates/production/expo
iSuck
Old Post

 
 LiSAuCE   United States. July 02 2012 09:11. Posts 33
Profile # 
Don't know if you guys remember this, but someone posted a thread of protoss pimpin'

P - production
I - income
M - minimap
p - pylons

Breaking this down to:

1. probes
2. pylons
3. warpgates
4. robo/stargate
5. upgrades and tech(storm, charge)
7. observers (2-3, check up on them, move them around, see whats up)
6. expand? (y/n)


Throw in check minimap every 2-3 steps.


http://www.teamliquid.net/blogs/viewblog.php?topic_id=203113
"Ashley Schaeffer BMW! Woo!"
Old Post

 
 Clarity_nl   Netherlands. July 02 2012 15:20. Posts 3283
Profile # 

On July 02 2012 01:44 Demonhunter04 wrote:
Interesting. I don't follow a specific cycle, I just do whatever is almost done (queue units if they're almost done, get ready to continue upgrades, etc)


I think the better way to look at it is: In what order do you check what needs doing? And if multiple things need doing, what do you do first? (they should be one and the same, but it's possible that they're not) If you can be conscious of this it'll help

As for mine:

Production (watch minimap)
Overlords (watch minimap)
Army movement
Injects (watch minimap)
Tech/gas etc
Creep
Overlord spread (watch minimap)
Saturation check

If too much is going on or I'm playing too slow, stuff at the bottom gets scrapped. Army movement includes scouting, burrowing lings at expansions, battles etc etc
Last edit: 2012-07-02 15:27:58
More gg, more skill.
Old Post

 
 Cheshyr   United States. July 02 2012 21:09. Posts 75
Profile # 
This has gone an interesting direction, and there's a lot of good info here. My intent was to find a keyboard cycle that I can practice spamming to get my APM up. From there, I can make deviations for things like Build Order, Defense, Aggresion, etc. It hadn't occured to me that many people use custom hotkey setups.

In all the following cases, keeping an eye on the Minimap was assumed.

For Terran, it appears almost everyone starts with SCVs. Half the cycles didn't mention Mules, and none of those that did were consistent with each other. Some people check supply before SCVS, most after Units. The most general 'summary' of the cycles listed appears to be:
  • SCVs
  • Units
  • Supply
  • Saturation
  • Upgrades
  • Other Misc (Spend Extra Money, Rally, Rebind Army, Rebind Cameras, etc)

Protoss seems pretty consistent, although the top three appeared in 3 different permutations.
  • Probes
  • Pylons
  • Units
  • Special Units
  • Upgrades
  • Other Misc (Observer Placement, Expand, etc)

The Zerg lists were pretty sparse. This is likely because Zerg is a reactionary race, but you'd think it could benefit from some of the structure the other race's cycles show.
  • Inject
  • Overlords
  • Units
  • Saturation
  • Upgrades
  • Other Misc (Creep, Overlord Placement, Spend Extra Money)

So that's the summary of the currently suggested cycles. What can we improve?
Last edit: 2012-07-02 21:14:17
Old Post

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