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Why no SC2 clones?

Forum Index > Sports & Games 1 2 3 4 All
 
 BrosephBrostar   United States. July 02 2012 09:48. Posts 436
Profile Blog # 
One subject that's come up a lot lately is how popular League of Legends is. Something that's really interesting about LoL is that it's basically just a copy of a Warcraft 3 map turned into a stand alone free to play game. This made me wonder why no one has made any clones of SC2. Back when SC1 was new there were tons of copies of it. Does anyone remember Submarine Titans or that Star Wars one?

The demand might not be enough to succeed as a mainstream game, but a SC2 copy with features like LAN and different units would have a lot of potential with the tournament focused community.
Last edit: 2012-07-02 09:49:06
Old Post

 
 Torte de Lini   Canada. July 02 2012 09:50. Posts 27065
Profile Blog # 
Because everyone thinks they can do it differently or try to approach it being newbie-friendly:

C&C4, Age of Empires III (ugh), etc. etc.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Old Post

 
 DarkSynthesis   July 02 2012 09:50. Posts 88
Profile # 
There were some games if I remember that basically stole SC1 engine and graphics and basically added new units and different maps etc etc, and a different system. I also remember blizzard attempting to place a lawsuit on the game but thats all I heard of.

basically just if u try to copy any SC game then blizzard will come after u
Last edit: 2012-07-02 09:51:12
Old Post

 
 Monochromatic   United States. July 02 2012 09:51. Posts 635
Profile Blog # 
Because making and balancing a RTS is really hard work.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
Old Post

  RMonkeyF   July 02 2012 09:54. Posts 45Profile # 
Yea let's take a decent game that we enjoy playing, make it more like league of legends, then shoot ourselves when we understand what we did.
Old Post

 
 Vindicare605   United States. July 02 2012 09:54. Posts 6502
Profile Blog # 
Because SC2 is not the kind of game you can easily copy. MoBA games are much simpler from a design perspective (it's just a single map) and considering that a majority of the fun that is in those games is experimenting and using different heroes, people are actually willing to play different MoBA games to try out various kinds of heroes.

SC2? You have to first design three races that are balanced yet different which is by itself incredibly challenging, and then you have tons of other gameplay and map elements to mimic. It's incredibly difficult to do it all correctly, and if any of it sucks, the whole game sucks.

MoBA games can have one or two bad heroes, and as long as their others are good the game doesn't suffer. SC2? If a few gameplay elements are off the entire game suffers as a result.
Official Caster for .SCA @KTVindicare: twitter, twitch.tv/ktvindicare: stream, ktvindicare@hotmail.com
Old Post

 
 Sovano   United States. July 02 2012 09:55. Posts 1265
Profile # 
It's hard to advertise for a "clone" game when SC2 is already really out there. AoS/Moba games can be copied more so because you can come with your own heroes and skills, and is generally easier to balance than say an RTS game where there are MANY cause and effect relationships. Generally the RTS market is pretty tough, and Blizzard is the top dog on this moutain.
♥IU♥HerO♥Jessica♥
Old Post

 
 d3_crescentia   United States. July 02 2012 09:56. Posts 3669
Profile Blog # 

On July 02 2012 09:48 BrosephBrostar wrote:
One subject that's come up a lot lately is how popular League of Legends is. Something that's really interesting about LoL is that it's basically just a copy of a Warcraft 3 map turned into a stand alone free to play game. This made me wonder why no one has made any clones of SC2. Back when SC1 was new there were tons of copies of it. Does anyone remember Submarine Titans or that Star Wars one?

The demand might not be enough to succeed as a mainstream game, but a SC2 copy with features like LAN and different units would have a lot of potential with the tournament focused community.

Who would have the resources to outcompete Blizzard in a market it's cornered (and through no real effort on its own)? The legend of Starcraft as the game to become the premiere ESPORT in South Korea is a pretty tall order.

As for a game-design perspective, I think most RTS developers want to create something "different". A lot of RTS developers moved away from the "gather raw resources -> build a base/army" formula and instead have been working with points of influence/control instead.
once, not long ago, there was a moon here
Old Post

 
 meeple   Canada. July 02 2012 09:57. Posts 10207
Profile Blog # 
SC2 has the fan base now... it's kinda like how there's cola out there that might very well have the exact composition as Coke... but they've got the name...

trying to steal the fans from sc2 when everyone has already dedicated so much time into it is going to be nigh impossible...
Old Post

 
 PatouPower   Canada. July 02 2012 09:59. Posts 1106
Profile # 
Well, basically, copying a great game made by a great company would be kind of stupid. Why would people play the clone of SC2? Chances are the original is far better.

But it's not the same thing for DoTA, LoL or DoTA 2. Dota was a moba custom map in an RTS engine that wasn't well suited for it. It wasn't even a real game, only a map made with WC3's map editor, so there were plenty of room to do better with a real game, real engine, real moba controls, etc. This is why HoN and LoL came out around the same time. You don't try to clone a game that is made by one of the best and most successful video games company out there.
Old Post

 
 fabiano   Brazil. July 02 2012 10:00. Posts 3827
Profile Blog # 

On July 02 2012 09:57 meeple wrote:
SC2 has the fan base now... it's kinda like how there's cola out there that might very well have the exact composition as Coke... but they've got the name...

trying to steal the fans from sc2 when everyone has already dedicated so much time into it is going to be nigh impossible...


Make it free and you win bajillions of fans.
"When the geyser died, a probe came out" - SirJolt
Old Post

  CursOr   United States. July 02 2012 10:01. Posts 5524Profile Blog # 
Because the internet community is generally such a welcoming and complementing crowd, that the anticipation of too much competition probably drives off most developers who would usually venture to make such a game.
Old Post

 
 Bagration   United States. July 02 2012 10:02. Posts 10858
Profile Blog # 
An assymetrical RTS like Starcraft truly is a work of beauty if done right and balanced properly. You have 3 very different races that need to be difficulty-wise, roughly equal in terms of playability, and 3 non-mirror matchups (TvZ, ZvP, PvT) that all need to be balanced to a reasonable extent.

This is a very complicated game and it is hard to replicate.
Team Slayers, Axiom and Vile forever
Old Post

 
 BrosephBrostar   United States. July 02 2012 10:02. Posts 436
Profile Blog # 

On July 02 2012 09:59 PatouPower wrote:
Why would people play the clone of SC2?


Because it would have things that people want but Blizzard will never do like LAN and no colossus.
Old Post

 
 Forikorder   July 02 2012 10:02. Posts 5189
Profile # 
for better or for worse everyone knows that blizz can balance an RTS far better then anyone
Old Post

 
 MegaBuster   July 02 2012 10:03. Posts 33
Profile Blog # 
You actually almost answered your own question. Action-RTS (LoL, DotA, HoN) is killing typical RTS.

It takes less resources to create/maintain/balance, fits perfectly with micro-transaction models, and has significantly more upside financially (or is at least perceived to). So many of the companies who would be making the latter, or instead trying to do the former.

There are many many on the horizon, and very few typical RTS coming.

Fortunately SC2 and DotA are assembling pretty good mod tools (eventually), so there is still life to the genre. It is just much less in the hands of large studios.

A few studio projects are on the way, but RTS has been slow for more than a while.
Last edit: 2012-07-02 10:05:09
Old Post

 
 1ntrigue   Australia. July 02 2012 10:05. Posts 367
Profile # 
The elephant in the room is probably the right answer.

"Because SC2 is not that successful compared to other games on the market."

When SC2 was in beta, there were tons of cheap copies of it. There were even some apps on the iPhone that tried to replicate it.
Old Post

 
 Zairair   July 02 2012 10:10. Posts 82
Profile # 
Starfront: Collision

+ Show Spoiler +
Last edit: 2012-07-02 15:21:43
Old Post

 
 Vindicare605   United States. July 02 2012 10:10. Posts 6502
Profile Blog # 

On July 02 2012 10:00 fabiano wrote:

Show nested quote +



Make it free and you win bajillions of fans.


Traditional RTS games cannot possibly function under the microtransaction model.

Age of Empires online is trying it, and it sucks. Badly.
Official Caster for .SCA @KTVindicare: twitter, twitch.tv/ktvindicare: stream, ktvindicare@hotmail.com
Old Post

 
 paintfive   July 02 2012 10:12. Posts 766
Profile # 
I don't know what games you guys are thinking of when you say "SC2 Clone" because almost all modern RTS games don't even have "worker units"
Old Post

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