Code A RO48: Week Two Recap
Results from Live Report Thread by SeeKeR.
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– Vampire and Hyun send BBoongBoong and Zenio to Code B, while others defend their spots in Code A
Last week we saw all eight Code B challengers have the door slammed in their faces as they went up against an impossibly strong combination of Code A and S players. This week, the gatekeepers were considerably less formidable, and a pair of hopefuls found their way through. In the first match of the night, Vampire, a rotation player on MvP's team league roster, was able to upset recent Code S player BBoongBBoongPrime in three sets. Not known for his ZvP prowess, BBoongBBoong's inability to deal with mid-game armies of blink stalkers and immortals ended up costing him his spot in Code S.
The other player to drop into Code B was one of the GSL's most familiar faces in Liquid`Zenio. A GSL regular since the open tournaments of 2010, Zenio had been experiencing a stretch of bad form. He went into his match against TSL's HyuN after dropping several of his last ZvZ series, and the ex-MBCGame player only added on to his ZvZ miseries. A failed roach-baneling timing cost Zenio game one, while Hyun was able to clinch the series with a ling-bane bust of his own in game two.
– Cheese: A staple Korean food
A couple of the hopefuls from Code B learned the hard way that getting a shot in the GSL booth doesn't mean you have a chance to show your best games. MvPLure and SlayerS_Crank surely had to realize they weren't going to play normal games when they saw they had been matched up against coL.Heart ZeNEXSuhosin. Yet, they were sent packing to Code B nonetheless.
Lure's story was pretty standard: Heart masked two cheese builds (including double proxy-rax inside his opponent's base) and smashed Lure before he knew what hit him. Crank's experience was many degrees stranger. As expected, SuHoSin was determined to avoid going to the late game at all costs, and committed heavily to lair stage attacks in every game. More used to playing the role of the unorthodox aggressor himself, Crank was forced into a defensive posture as SuHosin battered him with constant attacks. In an ironic twist for SuHoSin, his aggressive play actually set up a favorable hive transition for him in the third and final set, and he was able to eliminate Crank with brood lords.
In AnnYeongPrime's case, he actually turned the tables on the entrenched GSL player by going for for three ling-baneling all-ins in a row against MvP's Sniper. Although this was good enough to defeat Sniper when he went for a hatch-first opener in the first set, Sniper adapted by going for more conservative builds and was able to take games two and three.
– Royal Record
Only a few weeks after Nestea received the inaugural "Lim Jae Deok" award for qualifying for ten consecutive seasons of Code S, SlayerS_YuGiOh achieved the similar but slightly less prestigious achievement of playing in ten consecutive seasons of Code A. While his achievement went unrecognized by GomTV, YuGiOh celebrated his royal jubilee by dismantling ZeNEXHarrier and guaranteeing an eleventh consecutive Code A appearance next season. However, YuGiOh will be eager to cut his streak short at ten - by reaching the Code S RO8 and staying there for good.
Games of the Night: SlayerS_Crank vs ZeNEXSuhosin – Games One and Three
The strategies for Crank vs SuHoSin played out as expected, with SuHoSin going for all-out lair stage attacks while Crank was forced to abandon any crazy ideas of his own as he focused on defense. However, the games took a very weird turn as the results of SuHoSin's attacks were largely inconclusive. SuHoSin couldn't break through and win the game outright (like he did in game two), and Crank never defended efficiently enough to take a big lead. The two players traded evenly for the most part, ending up in a limbo like state.
What happens frequently in that situation is that both players decide to take a breather and build up, transitioning towards a more normal game, but SuHoSin refused to relent. Even after losing twenty drones in defending one of Crank's counter attacks, SuHoSin continued to pump straight army instead of replacing his workers. This backfired on him in game one on Entombed as he ran out of steam by the end, but it proved to be a game winning choice in the final set on Ohana. One of the game's defining sequences saw a hydralisk-drone-brood lord army march on Crank's sole remaining expansion. It was a bizarre scene out of context, but a viable decision within the flow of the game.
Though it wasn't the most exquisitely executed or perfectly played series, SuHoSin vs Crank provided a lot of unconventional, scrappy entertainment.