Website Feedback
Closed Threads
IRC Web ChatTeamSpeak 3 (44 users) Active: 6721 users | |
|
| VodkaParty Sweden. July 08 2012 05:59. Posts 3 | Profile # |
Hi! I am a newly promoted diamond terran rank 27 that needs some help with my Tvz.
In a lot of my TvZ games my zerg opponent maxex out on ling,bane and muta and then goes for a huge attack and destroys me and after that techs up to ultras.
http://drop.sc/216775 This game was pretty normal for me. I went for banshee and my banshee harass did a fair amount of damage. I then secured my third with a planetary rax in fron of the pf and sensor tower.
I was planning to move out when my 2 2 finsihed. But then I saw his army on my sensor tower. I went back and sieged and he crushed me and got a 50 supply lead. I don`t get what I`ve should have done better. I didn`t feel safe dropping because he was going muta. But I didn`t either feel safe to move out because of the fear of a counter attack.
I pretty much got steamrolled. What should I have done differently????
Thank you |
|
|
| MaxSteel July 08 2012 07:41. Posts 78 | Profile Blog # |
As a fellow Diam Terran, I can only suggest you this: Do not go bio. Bio i just impossible to pull off lately, unless you got constant 300+ apm in the late game. And even then you'll most likely lose.
The only ways I win vs zerg are: 1) Super all-in from 2 bases that hits around 9-min. 2) Very active drops from 2-base play, starting at ~7:30 and continuing up to around 11:00, that's where I only produce hellions out of 1 reactor fac, build up 3 total tech Starports with fusion core, x2 armories, and turtle the holy shit out of that game. Sometimes the zerg will try to base-race and lose, sometimes he'll go corrupts and force it into a 35+ minute game, since he can't push into your BC+Turrets but you can't push into his curruptors before you got 9+ ravens and 15+ BC's. Mass PFs and Turrets are your friend, while hellinos are used to dely him as much as possible, else he'll have a small window (around 17:00~19:30) where he can crash you with a few curruptors and mass ultra's. Once it's 16+ BC / 8+ Raven versus 35+ curruptors, it's all about efficiency. You have to slowly advance with PDD's, while saving enough for potential HSM's if he clumps his currupotrs. It all requires very good decision making and decent micro, but not nearly as retardedly high as bio does.
|
| |

|
| Crypdos Netherlands. July 08 2012 08:13. Posts 73 | Profile # |
On July 08 2012 07:41 MaxSteel wrote: As a fellow Diam Terran, I can only suggest you this: Do not go bio. Bio i just impossible to pull off lately, unless you got constant 300+ apm in the late game. And even then you'll most likely lose.
The only ways I win vs zerg are: 1) Super all-in from 2 bases that hits around 9-min. 2) Very active drops from 2-base play, starting at ~7:30 and continuing up to around 11:00, that's where I only produce hellions out of 1 reactor fac, build up 3 total tech Starports with fusion core, x2 armories, and turtle the holy shit out of that game. Sometimes the zerg will try to base-race and lose, sometimes he'll go corrupts and force it into a 35+ minute game, since he can't push into your BC+Turrets but you can't push into his curruptors before you got 9+ ravens and 15+ BC's. Mass PFs and Turrets are your friend, while hellinos are used to dely him as much as possible, else he'll have a small window (around 17:00~19:30) where he can crash you with a few curruptors and mass ultra's. Once it's 16+ BC / 8+ Raven versus 35+ curruptors, it's all about efficiency. You have to slowly advance with PDD's, while saving enough for potential HSM's if he clumps his currupotrs. It all requires very good decision making and decent micro, but not nearly as retardedly high as bio does.
^ dont listen to this.
at 7-8minutes you float around 900+ minerals, optimize your macro. I recommend checking out MMA's or MVP's opener, they get quicker third and faster double ebays. So you decide to go kinda fast third; it's important that you make this into an orbital instead of a planetary at your third. WIth the hellion banshee style it's important that you put a lot of pressure on, clean a bit of creep and get map control. You should also be looking to hit a timing (1/1 or 2/2 at around 14-15minutes). That being said the zerg also played very greedy, he only had 6 lings out at 10minutes. The game was pretty much lost when he hit 80 drones on 5 bases, while you were stuck on 3 base with a planetary.Last edit: 2012-07-08 08:17:18 |
|

|
| SemtexSC2 United States. July 10 2012 23:24. Posts 2 | Profile # |
I'm also a diamond Terran and I've been having a decent amount of success with a build that I call the 3-1-0. This is a build that DeMusliM used to use during patch 1.4.2 for a short amount of time. It is a stimpack, combat shield, +1 attack timing with hellions that hits ~10:00. I usually just attack the third and about 90% of the time I can kill it and also get some drone kills with minimal losses. From there I just go home and macro up since we are both now on 2 bases. Below is the build order.
10 Deopt 12 Rax ~14 Depot (completing wall at choke) When Rax finishes morph your CC to an orbital and take your first gas and put 3 SCVs on it when it completes. @400 minerals, CC. Morph to orbital once completed(I usually build it at my natural instead of in my main) @100 gas, Factory. Next 50 Gas reactor on your Rax (you should have just 2 marines out) **from here things get a bit fuzzy as to exactly what I do as I'm writing this from memory** Once the factory finishes constant hellion production (no add on) @300 min 2 additional Rax, try to place them in a location in your base that overlords can't reach easily. @150 minerals, Ebay. When the 2 Rax complete, 2 tech labs immediately, when they complete stim first, then combat shields. Once ebay finishes research +1 attack.
Move out around 9:30, stim will finish around 10:00~10:30. The key to making this work is to deny scouting. Make sure you grab the towers with your hellions before you move out to deny the Zerg from seeing this push coming. Also place a few marines in your main to deny the overloard scout. When I move out I usually drop a 3rd CC, take the other gas at your main and both at your natural, and get a Starport. From here you have the option of going full bio or transitioning into marine tank. Sometimes when I move out I'll build a tech lab on the Factory and get siege mode and also build an additional Factory and pump siege tanks. If you would like me to show a replay I will later but I currently don't have access to them (I'm not on my PC at the moment).
The only problems I've had with this build is some early all ins that hit before 9:30.
I know the build order write up probably sucks, I'm not very good at writing them up.
|
|

|
| VodkaParty Sweden. July 11 2012 19:51. Posts 3 | Profile # | |
|
|
| NeroPegasus United States. July 12 2012 06:49. Posts 12 | Profile # |
On July 08 2012 08:13 Crypdos wrote:
at 7-8minutes you float around 900+ minerals, optimize your macro. I recommend checking out MMA's or MVP's opener, they get quicker third and faster double ebays. So you decide to go kinda fast third; it's important that you make this into an orbital instead of a planetary at your third. WIth the hellion banshee style it's important that you put a lot of pressure on, clean a bit of creep and get map control. You should also be looking to hit a timing (1/1 or 2/2 at around 14-15minutes). That being said the zerg also played very greedy, he only had 6 lings out at 10minutes. The game was pretty much lost when he hit 80 drones on 5 bases, while you were stuck on 3 base with a planetary.
Highly agree with the macro comment. You must make units at all times - even if you're engaged in a battle. Also, you only produced scvs from 1 command center- why? I'm not saying it's wrong or right, I'm just curious. But yeah, macroing hard will help your army grow in bigger numbers much faster, and use up those extra minerals! :D |
|

|
| | | |
|
|
| |
|

|