This is my first SC2 map (I have some slight experience with the BW editor), so it's a bit unpolished - for instance, most of the high ground is just 1 texture. However, I'd appreciate some feedback on the layout before I mess around a bit more with aesthetics.
The idea behind this map was to emphasize control over the center high ground areas, since they protect many of the expansions. I'm not sure whether having control over these areas might be too powerful, covering too many bases.
Edit: Notable features: -Close air distances -High ground plateaus - control these for a very secure defensive position (counter-attacks still possible via the bottom lane) -Reaper stairs into the main for short reaper rush distance -Slightly narrower than normal natural choke (7 instead of 9, might change this) - this is mostly to help T with wall-ins vs counterattacks and stuff -Low ground ledges next to 4ths for tank drops -High ground ledge above gold for drops, which is initially blocked by rocks
The map is an almost direct port of this earlier BW map of mine, which itself was based on the idea of a reflectionally symmetrical version of Match Point. In my opinion the layout makes a much better balanced SC2 map than BW map. + Show Spoiler +
Initial draft of SC2 version
Last edit: 2012-07-19 03:51:37
IronManSC United States. July 12 2012 00:00. Posts 1660
They are quite different, actually. And I didn´t even read Gfire´s post. :D
It rather reminds me of Match Point. I think it would be cool to remove the path behind the LOSBs in the lower center.
That's actually correct, it's adapted from an old BW map I made which was based in the idea of a reflectionally symmetrical version of Match Point. I'll post a picture of it when I have access to a real computer.
Also, gold mineral line isn't symmetrical because the map is an even width and bases are an odd width (nexus/hatch/cc are 5x5 squares)
Edit: OP updated with picture of the BW map.
Also, I'm keeping the lower path because without it, both main attack routes are covered by the high-ground plateaus - I wanted to keep an additional counter-attack path open.
Last edit: 2012-07-12 08:50:22
-NegativeZero- United States. July 13 2012 09:06. Posts 588