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Lurker vs Swarm Host - Page 29

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
 
 cyuaeks   July 13 2012 14:14. Posts 12
Profile # 

On July 13 2012 14:02 3clipse wrote:
I love bw as much as the next guy, but this whole "save the lurker" campaign seems ridiculous to me. In my eyes, sc2 has already retained too many units from the original. In a perfect world, I would want sc2 to be as distinct from bw as possible (which still being a dynamic and demanding rts, of course), not a bw revamp with better graphics. If I'm nostalgic for lurkers, I'll just play bw.


its not just save the lurker its about the lurker v the swarmhost. think most people arent asking for a return of the lurker just for the sake of returning the lurker but just using it as an example of good unit design that sc2 units dont have. doesnt need to be the lurker can be any unit as long as it is fun and it is a good esport unit. the swarmhost is boring and poorly designed
Old Post

  0neder   United States. July 13 2012 14:19. Posts 3732Profile # 
It's not a save the lurker campaign. It's a 'you can't do better than the swarm host? Well how about reverting back to the Lurker which you dismissed before it got in the beta?' campaign. Mr. Entomb is getting less trustworthy by the week.
Last edit: 2012-07-13 14:21:31
 
Old Post

 
 Sherlock-Canada   Canada. July 13 2012 14:20. Posts 192
Profile # 

On July 13 2012 14:14 cyuaeks wrote:

Show nested quote +



its not just save the lurker its about the lurker v the swarmhost. think most people arent asking for a return of the lurker just for the sake of returning the lurker but just using it as an example of good unit design that sc2 units dont have. doesnt need to be the lurker can be any unit as long as it is fun and it is a good esport unit. the swarmhost is boring and poorly designed


How did you determine that without ever using it?
 
Old Post

 
 Yoshi Kirishima   United States. July 13 2012 14:24. Posts 9002
Profile Blog # 
Watching that battle report, the swarm hosts don't create a fast paced kind of a battle, butt he battle did look much more drawn out and even though it was pretty slow paced, the constant waves of locusts make the battle feel longer and add a kind of tense atmosphere.


On July 13 2012 08:22 sunprince wrote:

Show nested quote +



Two lurkers easily gank a group of marines. Two swarm hosts does nothing.


Show nested quote +



You clearly don't know what "splash damage" means. Spawning two units is not a form of splash damage, and only someone who has no idea what they're talking about would call a swarm locust or a broodlord "splash" units. You can easily move past locusts in a choke, by simply gunning them down with enough marines and running past the swarm hosts.


Show nested quote +



They absolutely don't. Just because you think ridiculously stretched definitions count and because you ignore all of my relevant points doesn't change the fact that any reasonable person understand their roles are not the same.


Show nested quote +



Zerg doesn't need more splash. What it actually needs are the lurker's other roles, many of which partly require splash to serve those roles effectively. Banes are a poorly designed unit that don't belong in the game to start with, and Zerg would be a far more balanced and fun race with lurkers instead of banes.


Well you're not able to use hold lurkers anymore right? So lurkers aren't as effective as shown in the video.

Also, burrowed banelings already serve the role of "ganking" marines. If swarm hosts were just like lurkers, they may overlap with burrowed banelings too much.
Last edit: 2012-07-13 14:25:56
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

 
 sluggaslamoo   Australia. July 13 2012 14:31. Posts 3474
Profile Blog # 

On July 13 2012 14:24 Yoshi Kirishima wrote:
Watching that battle report, the swarm hosts don't create a fast paced kind of a battle, butt he battle did look much more drawn out and even though it was pretty slow paced, the constant waves of locusts make the battle feel longer and add a kind of tense atmosphere.


Show nested quote +



Well you're not able to use hold lurkers anymore right? So lurkers aren't as effective as shown in the video.

Also, burrowed banelings already serve the role of "ganking" marines. If swarm hosts were just like lurkers, they may overlap with burrowed banelings too much.


Not even close.
BW: Slugger[wOk] feel free to add | No Tidehunter
Old Post

 
 Yoshi Kirishima   United States. July 13 2012 14:33. Posts 9002
Profile Blog # 

On July 13 2012 14:31 sluggaslamoo wrote:

Show nested quote +



Not even close.


Well, why not? Lurkers have a much larger range sure, but they are also more expensive than banelings. Also, hold position lurker isn't allowed anymore, right? (correct if i'm wrong pl0x) So surprising MM in BW isn't as effective as shown in that video. (Btw I'm only comparing it to lurkers for filling the role of "ganking marines")
Last edit: 2012-07-13 14:34:31
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Old Post

  0neder   United States. July 13 2012 14:34. Posts 3732Profile # 
Easy, he understands the design of the unit and how it's inferior.
 
Old Post

 
 Aerisky   United States. July 13 2012 14:41. Posts 9178
Profile Blog # 
Ouch, Lurker destroying the Swarm Host. Swarm Host in an interesting concept I guess, but...man the Lurker was just such an amazing unit >.<

Hold lurkers are allowed. Allied lurkers/mines/etc are not.
Last edit: 2012-07-13 14:44:52
sigh
Old Post

 
 cyuaeks   July 13 2012 14:46. Posts 12
Profile # 

On July 13 2012 14:20 Sherlock-Canada wrote:

Show nested quote +



How did you determine that without ever using it?


you can make some determination based on the description and stats and overview of its mechanics. and more there are some videos and battle reports with these new units so you can see them in action. the design looks uninspired and lazy and like other sc2 units it doesnt promote exciting skillbased interactions and engagements. to take something from day9s rant on sc2 game design, actiblizz is giving us another baseball when we really want a frisbee.

so yea cant know anything for 100% sure until its actually been released and tweaked and in the hands of top top pros but i think this whole waiting game argument is getting old. people predicted and criticised the direction of actiblizz and dbro in pre-release sc2 but always was dismissed to say wait for the game to actually be released. then it was released and the same criticism was there but then the argument was that it hadnt been out for years like bw. then it was out for years and then the argument is to wait for the expansion packs. so now we wait for the expansion packs and they look from what we can see of hots to be the same boring stuff that weve come to expect from actiblizz. may not be here yet but it looks pretty bad and its disappointing.
Old Post

 
 iammaru   Canada. July 13 2012 14:47. Posts 38
Profile # 
The whole idea of "free units" in a RTS like SC is bad anyway, zerg already have the bl. To give them another unit with similar mechanics (not just in free units, they'll probably be positioned and used the same as bl's are now) is just ... lazy. imo.
"Teamliquid: Experts in demotivation"
Old Post

 
 Zerg.Zilla   Hungary. July 13 2012 14:49. Posts 2215
Profile # 

On July 13 2012 02:57 acrimoneyius wrote:
I respect their desire to innovate, but swarm host is almost a carbon copy of lurker with shittier, more confusing mechanics. It's almost as if they flat out refuse to reintroduce BW units.

U said it the best brother!
God i woud give half of my kidney to see the lurker back in HotS.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Old Post

  0neder   United States. July 13 2012 14:51. Posts 3732Profile # 

On July 13 2012 14:24 Yoshi Kirishima wrote:
Well you're not able to use hold lurkers anymore right? So lurkers aren't as effective as shown in the video.

Also, burrowed banelings already serve the role of "ganking" marines. If swarm hosts were just like lurkers, they may overlap with burrowed banelings too much.

Your points have already been debunked if you'd read the thread.

Obviously if lurkers come back in the game a hold lurker feature can be added.

Secondly, lurkers are efficient non suicide units. Kinda like storm and archons,eh?
 
Old Post

 
 Gamegene   United States. July 13 2012 14:55. Posts 6609
Profile Blog # 

On July 13 2012 14:51 0neder wrote:

Show nested quote +


Secondly, lurkers are efficient non suicide units. Kinda like storm and archons,eh?


That's not the point. Banelings already serve as splash damage for low hp units, we don't need to have another unit overlapping that role whether or not it's more efficient.
"My love for Jaedong is like this: when I think of him practicing for 14 hours a day, my heart hurts and I want to massage his shoulders and make hot soups for him."
Old Post

 
 Zambrah   United States. July 13 2012 14:56. Posts 1403
Profile # 
If its not a bring the Lurker back campaign, but a make the Swarm Host more interesting campaign, I'm really wondering why noone seems to be really trying to make the Swarm Host better, just arguing that the Lurker is better.

Seriously, someone stop arguing and sit down with the Swarm Host and THINK about how to tweak it to make it better.

Its a unit that burrows and spawns additional units, there are ways to make this thing require more skill and more interesting.
"Did you just.. are you.. is this... what? Bitch please, I am iNcontroL."
Old Post

 
 Moochlol   United States. July 13 2012 15:04. Posts 420
Profile # 
I like the way swarm host looks much more than lurker!

edit; lurkers attack would be super crazy to balance I would imagine, since the pathing is what it is @ the moment.
I think the swarm host design is cool, I do not however think it should do as much dmg as it does, More spawns, less downtime between spawns seems much more fun to watch and use( I would imagine lol). Most likely compensate with the dmg and health of the spawns.


Also a tip for the MR.Carrier. What do you guys think if you increase the acceleration of the Carrier for more micro potential? To compensate for this buff, nerf the Health, DMG, COST, by ALOT!



Last edit: 2012-07-13 15:18:51
Twitch chat is ruining ESPORTS
Old Post

  0neder   United States. July 13 2012 15:11. Posts 3732Profile # 

On July 13 2012 14:56 Zambrah wrote:
If its not a bring the Lurker back campaign, but a make the Swarm Host more interesting campaign, I'm really wondering why noone seems to be really trying to make the Swarm Host better, just arguing that the Lurker is better.

Seriously, someone stop arguing and sit down with the Swarm Host and THINK about how to tweak it to make it better.

Its a unit that burrows and spawns additional units, there are ways to make this thing require more skill and more interesting.

No, because the entire gripe is that it dilutes zerg by being another spawn unit. So the argument against is exactly the essence of the unit. So, the essence needs to go. It's replacement should be a direct attack AoE unit.

And this is a bring the lurker back campaign, because Mr. Entomb is still proposing bad unit design ideas. Clearly the odds are that he will not come up with something better. He was about 50/50 with WoL new units, and that's a horrible failure rate. Thus we give up hope on that end and call for the lurker back.
Last edit: 2012-07-13 15:12:59
 
Old Post

 
 Rabiator   Germany. July 13 2012 15:16. Posts 3232
Profile # 

On July 13 2012 14:56 Zambrah wrote:
If its not a bring the Lurker back campaign, but a make the Swarm Host more interesting campaign, I'm really wondering why noone seems to be really trying to make the Swarm Host better, just arguing that the Lurker is better.

Seriously, someone stop arguing and sit down with the Swarm Host and THINK about how to tweak it to make it better.

Its a unit that burrows and spawns additional units, there are ways to make this thing require more skill and more interesting.

This is more a campaign to show Blizzard how terrible the Swarm Host really is from a game design point of view. They need to do MUCH better with ALL of the new units (Viper, Tempest, Widow Mine) and this is just one example for it. The "We must fight for the Carrier" is another one, because the Tempest is seriously uninspired as a unit concept.

Sadly - for the Carrier - there have been LOTS of suggestions on how to make it work, but does Blizzard even try out anything? The Carrier has been useless for months, but when has been the last time it was changed? So effectively Blizzard DOES NOT LISTEN because of their "we will do it our way"-arrogance and any suggestions are moot and the only thing we can do is voice our protest and try to prove the point by explaining why the things they do are terrible.


On July 13 2012 15:11 0neder wrote:

Show nested quote +


No, because the entire gripe is that it dilutes zerg by being another spawn unit. So the argument against is exactly the essence of the unit. So, the essence needs to go. It's replacement should be a direct attack AoE unit.

I agree with the first part in that the Swarm Host is a terrible design, but the conclusion of needing an AoE burrowed attack unit as a replacement is something I have to disagree with ... not unless something else (Banelings) are taken out. Zerg would have too much AoE power if they had both and they are already too strong with Fungal Growth and Banelings.
Last edit: 2012-07-13 15:19:55
If you cant say what you're meaning, you can never mean what you're saying.
Old Post

 
 Zambrah   United States. July 13 2012 15:28. Posts 1403
Profile # 

On July 13 2012 15:11 0neder wrote:

Show nested quote +


No, because the entire gripe is that it dilutes zerg by being another spawn unit. So the argument against is exactly the essence of the unit. So, the essence needs to go. It's replacement should be a direct attack AoE unit.

And this is a bring the lurker back campaign, because Mr. Entomb is still proposing bad unit design ideas. Clearly the odds are that he will not come up with something better. He was about 50/50 with WoL new units, and that's a horrible failure rate. Thus we give up hope on that end and call for the lurker back.


So you're asking for the Swarm Host to be a new Lurker?

Honest to god, Blizzard is not going to wholly scrap their unit's design, theres no chance of it, and there are ways for the Swarm Host to fulfill that role as an AoE unit, it wouldn't be a direct attack unit no matter what, but considering Zerg has things like Banelings, and the general wealth of potential ways for the Swarm Hosts units to... spawn as, they could spawn as little mines that slowly crawl to enemy units while burrowed, they'd have a small lifespan so they wouldn't be able to just go 30 range from the Swarm Host and that'd make the Swarm Host a step closer to the Lurker.

Really, saying that the concept of the unit like the Swarm Host needs to be scrapped is, firstly, unrealistic, and secondly, wrong, with creative most conceptual designs can be made to be great, you just need to be creative with it.

The best hope for change at this point is not the Swarm Host as a unit, its more than likely going to happen, Blizzard would probably never ditch a freshly designed unit before release, so the best way to go about this is to help Blizzard along, lets MAKE the unit good, if something gets enough vocal support Blizzard will eventually glance upon it, and if they like what they see then we've helped to make the game better.

If everybody is going to just gripe about wanting the Lurker back they might as well can it up 'til shortly after Blizzard announces Legacy of the Void, because the chances of it coming back in HotS are very slim.
"Did you just.. are you.. is this... what? Bitch please, I am iNcontroL."
Old Post

 
 Moochlol   United States. July 13 2012 15:45. Posts 420
Profile # 
If I had to imagine a design for the Swarm Host for in 10 minutes while I'm high, I would make it a caster, give it three abilities, One would be to cast a creep tumor. The second to spew acid on the ground in a circle, where the acid just slows movement speed and does either no dmg or little dmg. The 3rd would give it the old Viper detection ability. This in combination with viper yank, + Dark Swarm + Bane + Spines would give Zerg a really sick defense matrix. If its more static we are looking for then, maybe give the Queen a 4th ability that costs a balanced amount of energy and is a slightly nerfed version of the Lurker attack, however this ability would be injected into a hatchery and would do 360 lurker attack!

SAVE THE CARRIER!


Last edit: 2012-07-13 15:51:18
Twitch chat is ruining ESPORTS
Old Post

 
 Whitewing   United States. July 13 2012 15:59. Posts 5709
Profile # 

On July 13 2012 14:51 0neder wrote:

Show nested quote +


Your points have already been debunked if you'd read the thread.

Obviously if lurkers come back in the game a hold lurker feature can be added.

Secondly, lurkers are efficient non suicide units. Kinda like storm and archons,eh?


With zerg getting what basically amounts to a free econ advantage most games, should they really have units that are that cost efficient in the mid-game? Zerg doesn't need late game units really, brood lords and ultras are both great units (people figured out how to use ultralisks finally, and they're showing up a ton in GSL). The one thing that was really glaring for them was a mid-game pressure unit.

I posted a while back with the primary purpose of the swarm host that most people have missed. They are very different than the lurker, the only similarity between the two is that they are stationary and burrowed while attacking.
ThorZaIN is an android sent from the future to destroy everyone and everything with his super advanced mechanics and strategies. ~Chill
Old Post

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