On July 12 2012 08:11 Aulisemia wrote:I like it.

Quick question though, I see your core buildings are 2 tech lab factories and 1 reactor rax - why not drop a factory on the reactor for hellions to fight the zerglings? Do you just not have the gas income early on for that 3rd factory?
My gut feeling is that you will not have the mineral income needed to still hit the timing and pump out of 3 factories. This also messes up the gas income slightly. I'll experiment around with this idea.
On July 12 2012 08:28 RyuChus wrote:
Few questions here. If he does all-in what should I do? Having only 4 marines at the prime time for a baneling bust doesn't sound fun to me. What happens when I lose my hellion, should I reproduce, scan, or continue to scout with scvs? If the push fails and is not effective, do I transition to a Marine Tank midgame, or will I just lose outright? Thanks.
EDIT: One more.. If I can't hide my armory from the zerg, will the zerg just know what's going on, and be able to defend it easier, or is the push still just as effective?
You gotta scout it out with your 1st scv, your follow up scv and your hellion. This takes quite a bit of game sense to read your opponent properly. An econ baneling bust will kill you unless you scout it. Do not reproduce your hellion, that will mess your timings up, I would just rescout with an scv. As long as there are not speedlings you should get some information. If my push does some damage but doesnt't win out right I transition into mech if im ahead and a bio + blue flame allin if im behind.
On July 12 2012 09:10 Blazinghand wrote:
Four thors and seven years ago...
this looks like a lot of fun! I'm a big fan of thor all-ins, and they are fun early game units in TvZ.
You mention scouting for zerg all-ins during that initial vulnerable period, and I was wondering what an appropriate reaction to a baneling allin or something would be using this build.
2 bunkers on low ground spread out + sim city around the bunkers + a wall in at the top of the ramp.
On July 12 2012 11:40 RamboJesus wrote:
I watched all the replays and must say this seems like a very impressive build, I'm curious if you could upload replays of the times you've lost with it.
I'll try to find some, but to be honest it's very straight forward losses. Either I didnt s cout and got all-ined because I'm lazy, or I messed up a thor split horribly and lost all my scvs to banelings.
On July 12 2012 11:58 dynwar7 wrote:
What if the zerg gas steals? Its going to delay this a lot? In 1 of your replays he stole your gas at your natural, so I guess its fine, but what if he steals your gas in your main base?
Take the gas at the natural faster and transfer over scvs. This will slow the build down by 10 seconds or so though.
On July 12 2012 12:36 dynwar7 wrote:Just tried this vs GTAI and.... well, all my thors got NPed

What were your 12 marines doing? Just standing around? They should be able to help with focus fire micro. I have not met this once on ladder admitedly, so theorycraft is the best I can offer.
On July 12 2012 13:45 Eps wrote:
Nice to see these post-patch builds coming from you =).
The pushes seem to be very solid, and they also hit before Z has enough larva to mass Roaches for defence.
I watched a few of the replays. The 3rd replay however was a bit troubling, seeing how well the Spines and Roaches fared. Although you did win, I can't help but think if Z had positioned his Spines more effectively that the outcome may have been different. He had 3 spines in his main on Shakuras. If he had placed them on the high ground above the choke, they'd be in a solid position to snipe off SCVs or damage the Thors. The speed that the first Thor dropped was also a bit scary, considering you'd think they'd be a bit Tankier.
If you noticed I messed up my micro a bit. I didn't have my scvs on autorepair until like 8 seconds into the fight. Mass spines + roach is a legit build against this. Just pick off what you can and go home and fight 2 base vs 2 base.
On July 13 2012 12:40 Xingke wrote:
Decided to try this. First game I encounter the guy goes blind roach drop. I force him back after he kills 1 factory and killing his natural, but he had enough roaches to just completely kill all of the thors + marines with his roaches, even with mass repair and focus firing, and counter for a win. Attack hit within about 5-10 seconds of your push on your Antiga game(was the map it happened on), because I paused for a second before deciding to keep going with the push when he dropped me.
Now that you mention this, I have lost in the exact same way on the exact same map o.o I guess you gotta sniff it out with the hellion? It's a pretty rare build though so I guess just scout more, not much you can do once it starts.
On July 13 2012 15:15 TofuSurprise wrote:
How does this strategy deal with a counter attack that hits after you move out with your initial push, but before your push reaches the zerg base?? Do you just go for the base trade?
95% of the time I go for a base trade, you need to analyze the situation on a case by case basis. Terran comes out ahead in base trades normally, remember to send all your scvs up to your thors or use them to repair the 5th/6th thor that is about to pop out and you should be ok.
On July 13 2012 16:06 EngrishTeacher wrote:Just played this vs. a high master zerg.
I guess zergs have seen this build enough to know it's coming, because all my thors got NP'ed

Tried to snipe the infestors but mass lings just tore my marines apart.
I'm thinking of getting just a few banshees to snipe infestors, going to test out some timings and report back.
Blind counter NP is just a silly build from zerg. 2 base infestor is a horrible build... but I guess it works well against this build. I'm sure after a few weeks when people arent trying this out a bunch that silly 2 base infestor build will go away.
On July 13 2012 16:41 y0su wrote:
I like it. I was doing a similar 4 thor all in vs Toss for fun a few months back.
One thing I found out... you can get more gas with less SCVs if you take all 4 gases and only harvest with 2 SCVs per refinery. The one time cost of 75 min and lost mining time for construction are quickly made up by having an additional SCV harvesting minerals (8 on gas instead of 9).
Correct. Sometimes I do this but most of the time I don't bother. This is a slight improvement on the orginal build though.