The intent behind this map was to minimize positional imbalance in close spawns while retaining short rush distances. To accomplish this, I gave each player a choice for their third base - players will always have the option to expand away from their opponent. there are short rush distances in close spawns but mostly that is due to the size 1 ramps leading from the naturals to the lowground thirds. The name comes from A song of Ice and Fire; its the name of a castle in Dorne where prisoners are burned to death. The aesthetics are pretty basic as I needed to finish in time for the proam, but I think the texturing came out pretty decent.
I really like the way this map is laid out, for the life of me, I can't really remember what 3rds are like in most map but I love the fact players get a choice for their third which makes scouting all the more important.
Semmo Korea (South). July 12 2012 09:06. Posts 400
Remember hurricane harbor? This isn't the same but its very similar (it circles the other way) as someone said it there if rocks drastically change the rush distance, its interesting, but not a really good feature of a map, which I think as well. The thirds on the highroad and the low ground are kinda imbalanced as well because one third has a different line of attacks than the other. Keep working on it though it looks good
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TheFish7 United States. July 13 2012 02:47. Posts 1220
On July 13 2012 02:47 TheFish7 wrote: Good call on the siege tank range, Newsunshine. One of the geysers was in range. Updated the overview with the rotated mineral lines.
Looks good now.
I'm just nitpicking here, but I notice the mineral placement in the bottom-right main is slightly off(and upper-left as well), you could take the middle 4 patches and push them down 1 more hex(or up for upper-left), which would make all the main mineral lines close to identical.
[ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine]
Scurvy United States. July 13 2012 14:43. Posts 109