Aeon of Storms has been released! It is available on the North American server and the European server. Here is a video of the game:
What is Aeon of Storms?
Aeon of Storms is a custom UMS for the Blizzard product Starcraft 2. Designed around the traditional MOBA architecture, AoS attempts to bring hero-based gameplay into the World of Starcraft, while maintaining the world-class visual presentation that Blizzard's Havok engine provides. From there, you'll be able to experience SC2 DotA first-hand with many popular characters like Nova, Raynor, Tosh, Tychus, Tauren Marine, Kerrigan, Queen, Zeratul, Tassadar, and much...much more!
Currently AoS has: - 3 different set of Talents for Hero Customization. (Offense/Defense/Utility) - 38+ playable Heroes. - Over 100 items to use to your advantage. - 200+ Unique-Stylish Abilities
Here's an image of the Character Select screen:
This has been developed for about 2 years; it has a ridiculous amount of content-far more than any other SC2 custom games of this genre. I encourage everyone to give this game a try. If you're interested in making ideas for Heroes, please send us suggestions!
If you want to play Aeon of Storms, but have difficulty finding players, please join the chat channel “Aeon of Storms” or check out the website: www.AeonofStorms.com
You should try to present you game's advantages over others mobas, it just seems a moba atm & who is willing to learn so many new characters when there are already dota2 & lol? It seems very well created but as any moba you have to learn all items/heroes before really getting into it. You should really promote your game in a more detailed way. I will try it more to see if it hooks me or not.
RedHydra United States. August 08 2012 14:56. Posts 16
It's difficult to learn a bunch of items in any MOBA game. However, I don't think you're really required to learn too much about the items here in Aeon of Storms; we have a custom Shop UI with neat features that can help you buy items without needing to memorize them. That way, new players coming to the game will feel comfortable and may adapt to the game quickly.
We're actively balancing to make a fair and competitive game. So if you have any concerns/balance issues, please let us know and give a brief explanation to why it is. We'll definitely take a look at it.
RedHydra United States. September 29 2012 13:53. Posts 16