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[G] Seizing Every Edge: Zerg Economy Management

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 All
 
 TangSC   Canada. July 13 2012 05:31. Posts 1607
Profile Blog # 
[G] Seizing Every Edge: Zerg Economy Management

[image loading]

Hello Ladies and Gentlemen of Team Liquid!

I sincerely appreciate that you've taken the time to view my newest guide on Zerg Economics. Everyone knows that solid economy management makes a considerable difference in SC2, but it is still a subject that is only briefly touched in guides and tutorials. It's probably because drone saturation isn't always as interesting as innovative new build orders and play styles, but that doesn't diminish its importance.

Now obviously I'm not saying that it's more important to check your third base's mineral saturation than manage a game-deciding battle. What I'm saying is that economy management is an improvable skill: I strongly believe that if you take the time to understand and practice it, you become faster and more effective. Furthermore, it will improve other areas of your game play: mouse precision, boxing, hand speed, multitasking. Whether you play a 1-base all-in style or refuse to leave the creep until you're maxed with broodlords, you will benefit from reaching and maintaining optimal mineral saturation. That's why I'm so excited to present an economy-focused guide with three goals:

1) Add structure to players' economy by introducing the concept of optimal mineral saturation: 16 Drones per base, 2 Drones per patch.

2) Suggest methods of reaching optimal mineral saturation as early as possible, and maintaining it throughout the game.

3) Offer tips and drills to help players quickly point out their own mistakes and fix them.

An Introduction: Calculations

+ Show Spoiler +

Zerg Economics Part 1: Counting Drones

+ Show Spoiler +

Zerg Economics Part 2: Maintaining Optimal Saturation

+ Show Spoiler +

Zerg Economics Part 3: Tips and Drills

+ Show Spoiler +

Feedback Poll:

+ Show Spoiler +

- Tang

Courtesy of www.TangStarcraft.com
Last edit: 2012-07-18 23:31:06
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 TangSC   Canada. July 13 2012 05:32. Posts 1607
Profile Blog # 
It would really mean a lot to me if you all would upvote this post on reddit:

Reddit Link

Thanks!
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 ValeHavoc   United States. July 13 2012 05:52. Posts 1
Profile # 
Example 1 of zerg econ pt. 1: 7+11=18
Old Post

 
 TangSC   Canada. July 13 2012 05:53. Posts 1607
Profile Blog # 

On July 13 2012 05:52 ValeHavoc wrote:
Example 1 of zerg econ pt. 1: 7+11=18

Oops! Thanks very much, updated.
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 syriuszonito   Poland. July 13 2012 06:11. Posts 291
Profile # 
Useful guide but I have to disagree about ALWAYS using box instead of double click. Imho when there are no drones transfering on the screen faster method is to ctrl click (or double click) drones , you want to see 16 +2 for each gas that you mine at the base (so you wanna see 20 drones if you have 2 gas mining).
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Old Post

 
 TangSC   Canada. July 13 2012 06:19. Posts 1607
Profile Blog # 

On July 13 2012 06:11 syriuszonito wrote:
Useful guide but I have to disagree about ALWAYS using box instead of double click. Imho when there are no drones transfering on the screen faster method is to ctrl click (or double click) drones , you want to see 16 +2 for each gas that you mine at the base (so you wanna see 20 drones if you have 2 gas mining).

Thanks for the feedback, I see where you're coming from. If you prefer to double click your workers, you can. However, I think boxing is one of the most important skills in SC2 (not just being able to make a box, but making a box the size/shape you need quickly). I always recommend using the box technique in the early stages, because even if it's not 100% necessary, it trains a skill that applies in micro engagements.
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

  EnE   July 13 2012 06:25. Posts 417Profile Blog # 
One issue with the guide in my opinion, is that double clicking to check saturation can be fine, you just add two more drones to the total needed to account for the two drones with gas on the way back to your hatchery.
Last edit: 2012-07-13 06:25:55
I'm embarrased by my past actions and even more ashamed of my present thoughts and future endeavors to clear my name.
Old Post

 
 TangSC   Canada. July 13 2012 06:30. Posts 1607
Profile Blog # 

On July 13 2012 06:25 EnE wrote:
One issue with the guide in my opinion, is that double clicking to check saturation can be fine, you just add two more drones to the total needed to account for the two drones with gas on the way back to your hatchery.

I think you guys are right, and I've updated the paragraph on boxing vs double-clicking. While I still prefer the box technique, there's nothing wrong at all with double-clicking or control-clicking - in some ways, it is actually faster/easier because you can avoid accidently boxing your gas-drones, your queen, or any units that spawn.
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 rezzan   Sweden. July 13 2012 06:32. Posts 291
Profile # 
Ive been talking a bit t with tang and he has very good points and give good feedback and hes a nice guy. He have taught me alot about sc2, and its really showing in my gameplay after his help.

another great guide, !

My friends, this is our final hour. Not all of us may survive the coming conflict. Yet, death may be a blessing should we fail here. - Tassadar
Old Post

 
 BoggieMan   July 13 2012 06:33. Posts 460
Profile Blog # 
the title is kinda missleading since alot of this can be used by all races, great advice for the players that don't know all this already, i however think you should write that people in the lower leagues should not focus on this at all, cause its kinda silly wasting time practicing stuff like this when its your general gameplay that has huge flaws.
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 Danglars   United States. July 13 2012 06:39. Posts 1919
Profile Blog # 
I don't think your example of "fully saturate" with 16 drones is conveying your point. A FULLY saturated base is 30 drones on minerals. I don't care if your mining rate with the third drone is 5 minerals per minute less than the first two. You are still mining faster and you haven't reached saturation until further drones do not add to your mining rate (I gotta assume equilibrium here, not drones still hunting for 2-drone patch). Similar to the sciences, where the saturation point means absolutely nothing more can be absorbed or added, as in the case with adding salt to water, where further salt past saturation point starts a pile of salt at the bottom.

Consider revising your terms for (particularly) the screenshots. You're talking about mining efficiency, but somebody else might talk about per-base mining efficiency. You are literally decreasing your mining rate per base when you stop droning at 16 drones per base because you are below base saturation. The argument becomes why this is desirable (200 supply cap, map-based ease of taking third), but not the confusion with terms you're introducing here.

So please, separate drone mining efficiency from base mining saturation.

EDIT: Optimal drone saturation versus "fully saturate this base," I think is the clearer point to consider. You define the optimal drone saturation because that is the topic you are discussing, then switch pace to assert that 16 drones fully saturate a base.
+ Show Spoiler +
Last edit: 2012-07-13 06:43:07
MC HuK HerO Creator HWAITING || Go iS! || Great armies come from happy zealots, and happy zealots come from California!
Old Post

 
 TangSC   Canada. July 13 2012 06:40. Posts 1607
Profile Blog # 

On July 13 2012 06:33 BoggieMan wrote:
the title is kinda missleading since alot of this can be used by all races, great advice for the players that don't know all this already, i however think you should write that people in the lower leagues should not focus on this at all, cause its kinda silly wasting time practicing stuff like this when its your general gameplay that has huge flaws.

Yeah, I was focused primarily on Zerg but you're definitely correct that Protoss/Terran players can use some of the information. While I completely understand your point of view, I'm going to respectfully disagree that it's silly to practice this at lower levels. It doesn't need to be the chief concern of a bronze level player, but it doesn't mean it hurts to be aware of it. I actually think that the drills might be very helpful for a newer player who still needs to improve those important fundamentals/mechanics: mouse precision, handspeed/apm, boxing. You're right that it's not even close to being as important as things like expanding, keeping larva/resources low, etc.
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 TangSC   Canada. July 13 2012 06:43. Posts 1607
Profile Blog # 

On July 13 2012 06:39 Danglars wrote:
I don't think your example of "fully saturate" with 16 drones is conveying your point. A FULLY saturated base is 30 drones on minerals. I don't care if your mining rate with the third drone is 5 minerals per minute less than the first two. You are still mining faster and you haven't reached saturation until further drones do not add to your mining rate (I gotta assume equilibrium here, not drones still hunting for 2-drone patch). Similar to the sciences, where the saturation point means absolutely nothing more can be absorbed or added, as in the case with adding salt to water, where further salt past saturation point starts a pile of salt at the bottom.

Consider revising your terms for (particularly) the screenshots. You're talking about mining efficiency, but somebody else might talk about per-base mining efficiency. You are literally decreasing your mining rate per base when you stop droning at 16 drones per base because you are below base saturation. The argument becomes why this is desirable (200 supply cap, map-based ease of taking third), but not the confusion with terms you're introducing here.

So please, separate drone mining efficiency from base mining saturation.

EDIT: Optimal drone saturation versus "fully saturate this base," I think is the clearer point to consider. You define the optimal drone saturation because that is the topic you are discussing, then switch pace to assert that 16 drones fully saturate a base.
+ Show Spoiler +

I agree about the term "fully saturated base", updated to "optimally saturated base". Thanks!
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

 
 TheGreenMachine   United States. July 13 2012 06:47. Posts 693
Profile # 
I LOVE this type of stuff. I've been obsessed with avoiding triple mining+single mining drones with 16 per base. I also learned new things like the ideal drones to put on gas and some fancy drills to get even better where I feel I can improve. Great guide, 10/10 for what I look for ^^

Edit: another thing I do when Im not under pressure (ZvP vs forge) is always build overlords at the hatch with full saturation since drone transfer is about 5-10 minerals and overlords tend to not matter where they come out at.

Also I like to stagger when I make multiple gases since I know I cant perfectly add 9 drones to 3 gases efficiently I wait ~4 seconds between each planning ahead to be able to place them in gas more efficiently.
Last edit: 2012-07-13 06:51:17
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Old Post

 
 Drankme   Denmark. July 13 2012 06:47. Posts 22
Profile # 
Great guide. Thanks!
Old Post

 
 TangSC   Canada. July 13 2012 06:50. Posts 1607
Profile Blog # 

On July 13 2012 06:47 TheGreenMachine wrote:
I LOVE this type of stuff. I've been obsessed with avoiding triple mining+single mining drones with 16 per base. I also learned new things like the ideal drones to put on gas and some fancy drills to get even better where I feel I can improve. Great guide, 10/10 for what I look for ^^

Haha me too!! Glad I'm not the only economy-nerd out there
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

  zoohairZ   Canada. July 13 2012 07:05. Posts 254Profile # 
This is a good post, thanks Tang.
Old Post

 
 TangSC   Canada. July 13 2012 07:09. Posts 1607
Profile Blog # 

On July 13 2012 07:05 zoohairZ wrote:
This is a good post, thanks Tang.

Thanks zoohairZ hopefully see you at NASL?
Coaching TangStarcraft.com | Team All-Inspiration.com | Stream Twitch.TV/TangSC
Old Post

  zoohairZ   Canada. July 13 2012 07:12. Posts 254Profile # 

On July 13 2012 07:09 TangSC wrote:

Show nested quote +


Thanks zoohairZ hopefully see you at NASL?



Yup i'll be there :D
Old Post

 
 Monsyphon   Canada. July 13 2012 07:26. Posts 178
Profile Blog # 
Neat little guide
It would be nice to have the gas income rate in the calculations section as well, makes it more complete
Old Post

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