| Chargelot July 13 2012 06:07. Posts 2274 | Profile Blog # | |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| iGrok United States. July 13 2012 06:09. Posts 4298 | Profile Blog # |
| reupload your images on imgur. |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
|
|
| Chargelot July 13 2012 06:09. Posts 2274 | Profile Blog # |
On July 13 2012 06:09 iGrok wrote: reupload your images on imgur.
imgur failed to upload >5 times per image even when disabling addons.Last edit: 2012-07-13 06:09:56 |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| iGrok United States. July 13 2012 06:10. Posts 4298 | Profile Blog # |
| then upload somewhere that lets us see the images, because right now I don't see anything |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
|
|
| Chargelot July 13 2012 06:11. Posts 2274 | Profile Blog # |
On July 13 2012 06:10 iGrok wrote: then upload somewhere that lets us see the images, because right now I don't see anything
Weird, I can see them all even when hotlinked. Working on it! |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| NewSunshine United States. July 13 2012 06:13. Posts 1048 | Profile # |
| Would this be at all related to the missing supply depots? |
| | [ESV mapmaking team member] [Former DF map team founder] [@ESVNewSunshine] |
|
|
| Chargelot July 13 2012 06:16. Posts 2274 | Profile Blog # |
On July 13 2012 06:10 iGrok wrote: then upload somewhere that lets us see the images, because right now I don't see anything
I've changed everything to imageshack.us. Still retrying imgur! |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| iGrok United States. July 13 2012 06:20. Posts 4298 | Profile Blog # |
hmm...
Does this happen everywhere on the map or just in that/particular spots? |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
|
|
| Chargelot July 13 2012 06:24. Posts 2274 | Profile Blog # |
On July 13 2012 06:20 iGrok wrote: hmm...
Does this happen everywhere on the map or just in that/particular spots?
I've determined now it only occurs on the lowest cliff level. It doesn't happen on the main/natural level, but once you go down any ramp to the 3rd level the pylon power radius indicator is off as displayed in these screenshots. This includes both islands. Depending on how you move the pylon, you can get it to be a little off to the left/right, but the center of the radius is always a few cells up from the pylon. Last edit: 2012-07-13 06:26:14 |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| iGrok United States. July 13 2012 06:27. Posts 4298 | Profile Blog # |
On July 13 2012 06:24 Chargelot wrote: Show nested quote +On July 13 2012 06:20 iGrok wrote: hmm...
Does this happen everywhere on the map or just in that/particular spots?
I've determined now it only occurs on the lowest cliff level. It doesn't happen on the main/natural level, but once you go down any ramp to the 3rd level the pylon power radius indicator is off as displayed in these screenshots. This includes both islands. Depending on how you move the pylon, you can get it to be a little off to the left/right, but the center of the radius is always a few cells up from the pylon.
I'd say its a height issue, but I have no idea why TSL would change the base map height. |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
|
|
| Chargelot July 13 2012 06:35. Posts 2274 | Profile Blog # |
On July 13 2012 06:27 iGrok wrote: Show nested quote +On July 13 2012 06:24 Chargelot wrote: On July 13 2012 06:20 iGrok wrote: hmm...
Does this happen everywhere on the map or just in that/particular spots?
I've determined now it only occurs on the lowest cliff level. It doesn't happen on the main/natural level, but once you go down any ramp to the 3rd level the pylon power radius indicator is off as displayed in these screenshots. This includes both islands. Depending on how you move the pylon, you can get it to be a little off to the left/right, but the center of the radius is always a few cells up from the pylon.
I'd say its a height issue, but I have no idea why TSL would change the base map height.
If you can, could you check the NA version of the map? So we know if it's exclusive to the EU copy of the map.Last edit: 2012-07-13 06:35:56 |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| iGrok United States. July 13 2012 06:38. Posts 4298 | Profile Blog # |
I can't for a few hours, at work.
Try PMing Plexa, if he hasn't already read this he needs to anyways |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
|
|
| Chargelot July 13 2012 06:43. Posts 2274 | Profile Blog # |
On July 13 2012 06:38 iGrok wrote: I can't for a few hours, at work.
Try PMing Plexa, if he hasn't already read this he needs to anyways
Done. It should be noted that I cannot replicate this on TSL4 Cloud Kingdom, TSL4 Antiga Shipyard, or TSL4 Entombed Valley Cloaked. It appears like this is map specific, and not an overall TSL4 map problem.
Ah! It doesn't occur on Metropolis LE, but it DOES occur on MLG Metropolis AND GSL Metropolis!Last edit: 2012-07-13 06:49:05 |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| Gfire United States. July 13 2012 07:08. Posts 1480 | Profile # |
| It looks as if the power is floating above the ground at the height of the top of the pylon. What does it look like zoomed it? |
| | ESV Mapmaking Team -- @TheGfire |
|
|
| Chargelot July 13 2012 07:14. Posts 2274 | Profile Blog # |
On July 13 2012 07:08 Gfire wrote: It looks as if the power is floating above the ground at the height of the top of the pylon. What does it look like zoomed it?
![[image loading]](http://i.imgur.com/DkxTa.jpg)
![[image loading]](http://i.imgur.com/3blV9.jpg)
That is exactly what it happening. The power indicator is floating above the entire pylon itself.
Compare to the standard:
![[image loading]](http://i.imgur.com/lpMVO.jpg)
This seems to confirm iGrok's height issue theory.Last edit: 2012-07-13 07:15:24 |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| Superouman France. July 13 2012 07:15. Posts 1500 | Profile Blog # |
| How do you display photon canon range? :O |
| | Check out for the Next-Gen RTS game with battles on planetary scales: Planetary Annihilation! http://www.planetaryannihilation.com/ |
|
|
| Chargelot July 13 2012 07:19. Posts 2274 | Profile Blog # |
On July 13 2012 07:15 Superouman wrote: How do you display photon canon range? :O
It may just be higher graphics settings. I can see that ring for cannons, spines, spores, and turrets when I'm building them, but not once they're done. And of course siege tanks when they're in siege mode and friendly.Last edit: 2012-07-13 07:20:41 |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|
|
| iGrok United States. July 13 2012 07:29. Posts 4298 | Profile Blog # |
| Yeah, I think thats the base map height issue. |
| | MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | Samurai Champloo | Maker's Mark | Gangnam Style! | Nunu |
|
|
| lysergic United States. July 13 2012 07:33. Posts 329 | Profile # |
Your screenshots showing the cannon placements aren't mirrors of each other. The cannon in top pic is one hex left, while the bottom cannon is shifted 3 hex's left.
Pylon range always doesn't display range correctly, but is the same on every map. Show screenshots with identical placements on the map you claim is bugged and a regular map. |
|
|
| Chargelot July 13 2012 07:37. Posts 2274 | Profile Blog # |
On July 13 2012 07:33 lysergic wrote: Your screenshots showing the cannon placements aren't mirrors of each other. The cannon in top pic is one hex left, while the bottom cannon is shifted 3 hex's left.
Pylon range always doesn't display range correctly, but is the same on every map. Show screenshots with identical placements on the map you claim is bugged and a regular map.
These are all pictures from the same pylon, on the same map, without ever leaving the game. It is pretty clear that the power radius is not centered around the pylon, and it's since been discovered that the problem is that the power radius indicator is floating above the pylon, and not below it, making it look off from our angled view of it.
The fact that I can power a cannon with 1/2 of 1 box of pylon power should be what you see is wrong. The fact that a cannon being 100% covered but not powered is what you should see is wrong. Please read the thread, inspect the images, and come to some very basic understanding of what is going on here before you try to claim it's not bugged/wrong.Last edit: 2012-07-13 07:39:26 |
| | if (post == "stupid") { document.getElementById('post').style.display = 'none'; } |
|

|
| 1 2 Next All |
|
|
|