Prison: Hard 3rd. I suggest that the small wall that separates the nat from the third should be destructible rocks. Everything else is pretty good.
Decal: overall, good. but i think there are too many bases. 7 bases (one gold) is too many. 6 bases per plz. i feel like the half base or the gold base is unnecessary. remove one. the low ground areas near the third and half base feel really congested too.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Prison seems like an amazing map for Terran. Tanks on the high ground of the main can cover 3(!) expansions. Wow. Plus a good amount of airspace for Banshee or drop harass. Then again, maybe we need terran-favored maps with the current state of the meta.
@ Protoss Decal, I'd remove the gold base just because most people dislike high-yield expansions. What is the rush distance by ground on this map? Unless I'm not seeing some destructible rocks or something it seems a bit like Steppes Of War in that it's too much of a straight shot.
Mapmaker for Galaxy | galaxyesports.com | Search for "galaxy" in-game on any region to find all the Galaxy maps
Veloh15 United States. July 25 2012 05:20. Posts 158
Nice looking maps. Protoss Decal, as has been mentioned before, has a straight shot to each main. Brings back steppes of war memories :shudders:. Maybe add either a ravine or a wall where the line of site blockers are?
Last edit: 2012-07-26 11:45:40
"As to the pool game. You'll notice he played like a faggot."
The_Templar United States. July 26 2012 11:04. Posts 4043
On July 26 2012 10:24 Amridell wrote: Nice looking maps. Protoss Decal, as has been mentioned before, has a straight shot to each main. Brings back steppes of war memories (:shudders. Maybe add either a ravine or a wall where the line of site blockers are?
I suppose that could be doable.
I am the 4% http://www.teamliquid.net/forum/viewpost.php?post_id=17208214 ||| Improvement of posts underway.