EDT 01:28 CEST 07:28 KST 14:28

Streams: 103 live
13757 total viewers

Active: 5779
[WCS AM] Challenger Round …
StarLadder Season Six Prev…
[SPL] Round 5 Week 3 Previ…
Presenting Store 2.0
[WCS EU] Ro16 - Group D Pr…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
Code S Group of Death, Par…
Axiom.Miya Retires
This Week in Starcraft 2: …
TargA joins Team Dignitas
tradimo - $36,000 stock pi…
TL Advertising Features
US Politics Megathread
Taiwan Philippines incid…
Daft Punk: Random Access…
[TV/BOOK] *SPOILERS* Gam…
[TV] HBO Game of Thrones
Barcraft Ludwigshafen
DC LAN #12
Presenting Store 2.0
Louisville BarCraft V - WC…
TL.net Ten Commandments
The Kane Fanclub
The PartinG Fanclub
[Stream] Bails
[Stream] Edge
Help me to buy an ultrabook
[H] CPU temp extremely hot…
[G] Streaming with OBS (Op…
Buying new computer can so…
Mechanical Keyboard Guide
Congratz to Nathanias fo…
LaG Gaming Official Stat…
[Aligulac May 15 list] F…
Code S Group of Death, P…
[Series/Song] Unit Rap B…
[SPL] Today's Live Match…
[ATC] ROOT vs MVP, Week 8
[SPL] SKT Telecom T1 vs. W…
[SHOUTcraft AM] Ro4 - May …
Discover Your Energy StarL…
[ATC] Liquid vs. mouz, Wee…
The HotS Terran Help Me Th…
Practice Partners Thread S…
H PvZ midgame
[G] First Overview of HotS…
TL Strategy Portal
TeamLiquid Mapping Contest…
[A] Starbow
[R] HoTS YABOT
Simple Questions/Answers
Map Jam & Challenge #5
mousesports defeats DD.D…
Liquid wins the Curse In…
General Discussion
Dota 2 QQ thread
[Stream] Fachh[P]worstpl…
Perth G-1 Pubstomp by Oc…
Perfect World's Dota 2 Su…
[The International] Easter…
[The International] Wester…
Curse DOTA2 Invitational
Liquid Pasture Community L…
Simple Questions, Simple A…
Solo Mid - Who? What? How?
Newly ported Hero discussi…
[Guide] Storm Spirit by Bl…
Drum of endurance, why?
[Update] itemBay SSL Gra…
Fomos Cartoon on MSL
StarCraft Brood War Wind…
BW Liquibet Season 25
SC2 Player looking to le…
Few Mirrors when Both Pl…
D Ranks Teamleague Season 4
[TLS2] Qualifier #4
[GC S3] Gambit's Cup Semif…
Gambit's Cup Season 3 Roun…
[TLS2] Qualifier #3
Simple Questions, Simple A…
Tips and tricks: Defilers …
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
RollPlay -- D&D Campaign…
EVE Corporation
2012 - 2013 Football Thr…
FINALLY! - The 2013 NHL …
[Patch 3.07: Nerf Everythi…
The Shikyo Memorial for QQ…
The LoCicero Memorial for …
[OGN] Olympus The Champion…
[D] Pro Scene Evolution
[LPL] Tencent LoL ProLeagu…
[TL R&D] T.R.O.L.L.S.
[Champion] Swain
[Champion] Udyr
D3 Hardcore Community
Diablo III General Discuss…
5-7-2013 Diablo's 1929
[M][N] Les Mafia
Carnival Cruise Mafia
Mexican Standoff Mafia
TL Health and Fitness Init…
Olympic Weightlifting Thread
Running Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (83 users)

[M] (2) ESV Abode

Forum Index > StarCraft 2 Maps & Custom Games
 
 Namrufus   United States. July 16 2012 14:27. Posts 281
Profile # 
[image loading]



ESV Abode


Published on NA, KR, EU, and SEA
By Namrufus
v1.1

[image loading]


This Protoss settlement is built on the site of a galactic psi energy focal point.

+ Show Spoiler [Map Analyzer summary] +
+ Show Spoiler [old versions] +
+ Show Spoiler [beauty shots (slightly outdated)] +

Stats
dimensions = 144x122
main2main rush distance(analyzer) = 164
nat2nat rush distance(analyzer) = 154

12 total bases:
---8m 2g bases: 8
---6m 1hyg bases: 4

1 watchtower
2 rocks

tileset = pure bel'shir
doodad count = 1311

Description

I made this as a fairly 'standard' medium sized 2 spawn map. The map is intended to be macro-oriented, with a safer third, but hopefully with a number of interesting ways to harass or attack, including a small path against the main that leads an enemy expansion that is not seen by the central watchtower. It was chosen as a top 5 map in MOTM May and is now an ESV Map.

please post any feedback, comments and suggestions you might have .
Last edit: 2012-07-16 14:28:00
ESV mapmaking team member :: author of [M] (2) ESV Abode :: You're Winner !
Old Post

  WniO   United States. July 16 2012 14:32. Posts 2704Profile Blog # 
This is very cool. Nice job with the textures, clearly showing which height levels are which. Maybe a touch too much sand, but even that is really well done.
Old Post

 
 a176   Canada. July 16 2012 14:43. Posts 5385
Profile Blog # 
what were the comments regarding this in motm? i wonder how you feel this would play out differently from day break.
starleague forever
Old Post

 
 EatThePath   United States. July 16 2012 15:24. Posts 2440
Profile Blog # 
That pillar in front of the 6th base makes it too choky for a lategame area, imo, especially since the other entrance from the long cliffside path is already narrow.


On July 16 2012 14:43 a176 wrote:
what were the comments regarding this in motm? i wonder how you feel this would play out differently from day break.

The third base is much easier (too easy for a map this size?) and the forward base is far less reward with much more vulnerability. Much easier to move between areas of the map, too.

If the pathing is like the first version, it's kind of cool that it doesn't go anywhere near the tower but the tower covers it (which solves the blind army bypass problem nicely), but you can't just camp an army on the tower without risking getting runby'd anyway. But if they push for tower you'll need troops there. So controlling the center is powerful but there is ample opportunity for an aggressor to outmaneuver a camper. Also I still love those long paths below the main. Congrats on being showcased with ESV. I hope this map makes some cool games to watch!

I feel like it would benefit from a redesign of the 5th and 6th bases. More negative space in that corner separating the pathways... that part of the map feels too connected so that careful planning of positions doesn't matter very much.

Like this maybe? Or something.

[image loading]
Last edit: 2012-07-16 15:26:49
Comprehensive strategic intention: DNE
Old Post

 
 Ragoo   Germany. July 16 2012 17:36. Posts 2205
Profile # 
Some nice changes from the older version. This map does not suck
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

  Aunvilgod   July 16 2012 17:57. Posts 2031Profile # 
Cute map. I think you should open the center highground to the sides. An army placed on top of it seems too immobile to me. Aesthetics are well done, but very conservative.
Incredible Miracle
Old Post

 
 PiPoGevy   Australia. July 16 2012 19:53. Posts 1557
Profile Blog # 
Interesting map, Holy sight blockers lol
'Only God Can Judge Me' and I dont care how many times Boxer loses, as long as he gives us entertaining games, boxer fighting! Help Support Warcraft 3!! http://www.teamliquid.net/forum/viewmessage.php?topic_id=317133
Old Post

 
 Namrufus   United States. July 28 2012 14:19. Posts 281
Profile # 
sorry for late reply

@Wnio, Ragoo, PiPoGevy

Thanks.

@a176

The MOTM top 5 description is here (2nd entry): http://www.teamliquid.net/forum/viewmessage.php?topic_id=341446, barrin also commented on the map here in the MOTM submissions thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=335916&currentpage=9#172

Though the initial expansion pattern is similar to daybreak's (main,nat,third on a path that is behind a central 6m1hyg base) The third is (as etp says) a lot easier to take. Past that point, the other expos and the structure of the center of the map are dissimilar to daybreak.

@EatThePath

Thanks for the feedback. I'm a bit afraid the 3rd is too safe myself. I might do something similar to the map in the future, depending on how it plays out.

@Aunvilgod

The center area is fairly far 'out of the way' in order to hopefully make that area useful to control but not incredibly powerful for holding the entire middle. I think adding ramps to the side would make the area less interesting.
As for aesthetics, the bel'shir tileset is awesome idk what you're saying
Last edit: 2012-07-28 14:24:50
ESV mapmaking team member :: author of [M] (2) ESV Abode :: You're Winner !
Old Post

 
 FlaShFTW   United States. July 28 2012 17:47. Posts 4957
Profile Blog # 
*Cue FlaShFTW careening into map thread*
*Looks*
*Thirds are fine*
*Leaves sadly*
Not a bad map. However, those top right and bottom left are really wako areas. Really chokey and weird.
Never Surrender. Never GG. Always Fighting. BW4LYF. Woo Jung Ho Never Forget.
Old Post

 
 Ragoo   Germany. July 29 2012 20:52. Posts 2205
Profile # 
Actually saw this the first time last night in the Taeja vs Squirtle finals, never opened it up ingame before. Have to confirm that this is indeed a very nice map ! Hope it can get somewhere, somehow
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Old Post

 
 EatThePath   United States. July 30 2012 04:40. Posts 2440
Profile Blog # 

On July 28 2012 17:47 FlaShFTW wrote:
*Cue FlaShFTW careening into map thread*
*Looks*
*Thirds are fine*
*Leaves sadly*
Not a bad map. However, those top right and bottom left are really wako areas. Really chokey and weird.

lol.



On July 29 2012 20:52 Ragoo wrote:
Actually saw this the first time last night in the Taeja vs Squirtle finals, never opened it up ingame before. Have to confirm that this is indeed a very nice map ! Hope it can get somewhere, somehow

omg... checking for vods as soon as tsl is over
Comprehensive strategic intention: DNE
Old Post

Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
Other Notable Streams
[ Show 89 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved